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| Curved vs Straight button layout.....let's settle this with a poll. |
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| CoryBee:
I also think that the curved layout has a more visual appeal |
| Le Chuck:
I like a SF layout packed as tightly together as possible. Makes combos easier for me in the versus games and in the SFs. |
| Xiaou2:
I dont think a poll in this case is going to prove anything... just like so many masses of people listen to Beiber and think hes great. The 6button layout was designed for Streetfighter II. It used 2 rows of 3 buttons, with each button being so close that the button edges are nearly touching. Being able to hit all 3 of either the top or bottom set, was key in its usage. Later the Neo Geo came out... and the button setup was probably designed for one of its upcoming games "Samuri Showdown" ,which required 4 buttons to be bashed at once. Rather than use a Tekken style 2x2... they ran all 4 buttons in a row. If there was no curve, a player with smaller hands would not be able to press all buttons at once. Japanese machines changed their controllers over time... and started using flat or raised buttons... as well as those cheapie feeling, clunky, clicky, and often overly sensitive ..sticks. The raised (Convex) button help with using curved layouts (as you can lay out hand flatter for usage).. where as concave buttons cause more of a problem in this manor... most notably, you tend to hit the hard edge of a button rather than the comfortable middle. The argument is that your fingers naturally form a curve. However... thats Only when they are flat on the table. When you play a game, or even type on your keyboard... your fingers bend at the kunckles, and pretty much even out the distances... forming a perfectly comfortable straight line. Which is the reason why 95% of computer uses.. use standard straight keyboard layouts. Many keyboard Buttons also have a slight concave curve.. for the same reasons.. to allow the user to feel where to put his fingers.. and to keep from accidentally slipping off, and losing track of position. Also for comfort sake. Sadly, Apple came along, and created some of the Worse keyboard designs ever imaginable... in terms of comfort and functionality... and the money savings, and stylized look, have caught a lot of mfgs. attention. It also depends on the kinds of games you play. If you dont play fighters.. then odd button layouts may be fine. But for the fighter game fans, this can be a huge detriment in their gameplay. And finally.. if your SFII style layout has its buttons spaced more than 1mm apart.. people often will feel too much strain and discomfort. Especially those with small hands. I was a former curved button creator, using concave buttons.. who quickly found out that the layout didnt play as well as it looked. Nor did it even function as I had originally thought it would. Fighters were completely unplayable... and even games that used 3 in a row.. I often pressed the edges of the middle button... which sucked. |
| Vigo:
As I get older and more into the hobby, my plan right now is to create specific cabinets for different genres, rather then only one cab to rule them all. layout will depend on the build. When I build my next "Master" cab, I will probably be copying Neph's style, curved and 4 on the bottom, with the light up buttons and all. As my brains turn into mush over the years, I will def. need those lights to tell me what buttons to use. |
| paigeoliver:
The Neo Geo layout actually dropped the first button a tiny bit because the usable part of the control panel on the most common new japanese cabinets at the time were about 2mm too narrow to do the buttons in a straight line. They then exaggerated that drop for the US released cabinets and kits. The system had been out for 2 and a half years before Samurai Shodown came along, so that probably wasn't even considered. The fighting games the system became known for weren't even really a factor at system release, only one of the first 35 Neo Geo titles was even a fighting game. Although after that the system went about 60 percent fighting games and stayed that way. If you go look at flyers and pictures of Japanese cabinets from the height of the fighting game era, you will see that there were no wicked curves anywhere to be seen. It was all curves so mild that they might as well have not been there at all. |
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