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| Anyone ever build a 3 TB and 4 spinner control panel |
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| thatpurplestuff:
I love the idea of a trackball/spinner panel, but the location of those spinners looks like they will interfere with the trackballs a bit (or I might just be overzealous with my trackball spins). |
| marioxb:
Hey, that's why I posted it here. For feedback. I don't have any of the equipment for this yet anyway. I plan on using 360 degree push/pull spinners. Where would you put them? I'm also thinking of a switch that disables the spinners and enables the trackballs or vice versa. |
| gatordad:
With mame you can use multiple buttons for the same function No need to crowd all the button in the same spot I am going to build one but its in the queue, I am thinking spinners lower lt of each players spot and 3 buttons to the rt of each spinner TB mid each player spot with 2 buttons to the left as in rampart |
| marioxb:
So.. for the spinners, kinda like I have it there, just a bit lower? Like I said the buttons like that were only for Toobin', since my vertical cab won't have that many buttons per player. I only need to have 5 buttons for two players each, probably the two ends? How many in the middle? Probably 3 would be enough, I think Sonic Arcade needs 3 per player? Do you think that only either spinners OR trackballs should be enabled at once, for accidental bumpage, since they'd probably be mapped the same, I guess. |
| yotsuya:
If you're planning to make swappable panels, just make a dedicated Toobin' panel. |
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