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Morality/philosophy - was: Re: Legal Questions: Donating a Cab
jdbailey1206:
But we are a bunch of grumpy old farts..... ;D
Haze:
--- Quote from: ark_ader on August 07, 2013, 02:37:30 pm ---
--- Quote --- I've said before, why isn't Raiden 2 in any of the new (licensed) Raiden re-releases, simple answer is because *we* haven't figured it out and the company who made it don't have a clue how it works therefore can't make legitimate profit from their own IP!
--- End quote ---
So the IP owners have contacted the mamedevs to get them to figure out code for a game that is hugely popular as they need it porting to the ps4 this Christmas. Cool. How about those indie developers who can code circles around you?
Smells fishy to you? Well that is how you tried to sell it to me.
So raiden 2 boards are very difficult to find and expensive to keep running?
So how does this emulation gig of yours hurt the resell market of classic arcade boards? Which is the legit way to own them.... ::)
Off topic but I had to ask as it is vaguely related to the subject.
P.s.
Well it looks like Seibu gave up on you and ported it to the PSX I think you need to change your example to a mahjong game instead...
--- End quote ---
The only one doing any trolling here is you, as always, so I'm not responding to any more of your questions.
The last port of Raiden 2 was to the PSX, yes. It was a launch title. You do realise how long ago that was right, and how many things have changed? and how that port ended up being tied to the PSX and is in no way the original? and how people doing modern ports can't just emulate that version instead because it relies on Sony IP they can't just license out?
From my time in the industry the number of time companies contacted us and told us that MAME was our ONLY reference if we wanted to bring a game to XBLA was amusing, they simply don't have the original info anymore, or any sources that are clean of hacks from previous ports, or have ended up with code they don't own in them (again from said ports) MAME provides a valuable service.
Why do you think so many of even the 'legitimate' packs actually end up ripping MAME and other emulators off directly? We're the only ones who know what we're doing, and even if we spoon feed information and figure things out the 'indie coders who can run circles around us' don't actually have enough of a clue to code things themselves. The PC release of said Raiden pack (despite licensing Raiden) actually rips the MAME CPU cores and is a mess everybody is moaning about anyway because what they've wrapped the cores in lacks 99% of the basic functionality of MAME.
mcseforsale:
Here guys, let's let the OP get back to his own post:
http://forum.arcadecontrols.com/index.php/topic,133835.0.html
(not trying to be a mod, I'm just REALLY interested in this discussion).
AJ
ark_ader:
--- Quote from: Haze on August 07, 2013, 03:04:40 pm ---
--- Quote from: ark_ader on August 07, 2013, 02:37:30 pm ---
--- Quote --- I've said before, why isn't Raiden 2 in any of the new (licensed) Raiden re-releases, simple answer is because *we* haven't figured it out and the company who made it don't have a clue how it works therefore can't make legitimate profit from their own IP!
--- End quote ---
So the IP owners have contacted the mamedevs to get them to figure out code for a game that is hugely popular as they need it porting to the ps4 this Christmas. Cool. How about those indie developers who can code circles around you?
Smells fishy to you? Well that is how you tried to sell it to me.
So raiden 2 boards are very difficult to find and expensive to keep running?
So how does this emulation gig of yours hurt the resell market of classic arcade boards? Which is the legit way to own them.... ::)
Off topic but I had to ask as it is vaguely related to the subject.
P.s.
Well it looks like Seibu gave up on you and ported it to the PSX I think you need to change your example to a mahjong game instead...
--- End quote ---
The only one doing any trolling here is you, as always, so I'm not responding to any more of your questions.
The last port of Raiden 2 was to the PSX, yes. It was a launch title. You do realise how long ago that was right, and how many things have changed? and how that port ended up being tied to the PSX and is in no way the original? and how people doing modern ports can't just emulate that version instead because it relies on Sony IP they can't just license out?
--- End quote ---
--- Quote ---The only one doing any trolling here is you, as always, so I'm not responding to any more of your questions.
--- End quote ---
I bet. If you did you would be out of the clubhouse for good. Glad to see that my questions were accurate. The inconvenient truth.
I would quote something about heat and the kitchen but it would be filtered out by you. Now you cannot come on this site and quote that high and mighty crap of yours, especially since you fail to defend it. That must sting a bit. Sorry.
Besides I am sure you are not an official spokesman for the merry bunch of coders that do all this coding for posterity. Beggers belief that the code is useless without the software.....
I think this thread should be pinned so we can refer to it when this type of question appears. And how a seasoned mamedev fails to answer the important questions that would justify the circulation of game roms for development purposes is any different than distribution of mame roms to assist in " quality assurance " of said code. I mean how does the mamedevs know that their code is 100% correct without some form of QA? :laugh2:
Hmmmm...
Haze:
--- Quote from: ark_ader on August 07, 2013, 03:26:00 pm ---
--- Quote from: Haze on August 07, 2013, 03:04:40 pm ---
--- Quote from: ark_ader on August 07, 2013, 02:37:30 pm ---
--- Quote --- I've said before, why isn't Raiden 2 in any of the new (licensed) Raiden re-releases, simple answer is because *we* haven't figured it out and the company who made it don't have a clue how it works therefore can't make legitimate profit from their own IP!
--- End quote ---
So the IP owners have contacted the mamedevs to get them to figure out code for a game that is hugely popular as they need it porting to the ps4 this Christmas. Cool. How about those indie developers who can code circles around you?
Smells fishy to you? Well that is how you tried to sell it to me.
So raiden 2 boards are very difficult to find and expensive to keep running?
So how does this emulation gig of yours hurt the resell market of classic arcade boards? Which is the legit way to own them.... ::)
Off topic but I had to ask as it is vaguely related to the subject.
P.s.
Well it looks like Seibu gave up on you and ported it to the PSX I think you need to change your example to a mahjong game instead...
--- End quote ---
The only one doing any trolling here is you, as always, so I'm not responding to any more of your questions.
The last port of Raiden 2 was to the PSX, yes. It was a launch title. You do realise how long ago that was right, and how many things have changed? and how that port ended up being tied to the PSX and is in no way the original? and how people doing modern ports can't just emulate that version instead because it relies on Sony IP they can't just license out?
--- End quote ---
--- Quote ---The only one doing any trolling here is you, as always, so I'm not responding to any more of your questions.
--- End quote ---
I bet. If you did you would be out of the clubhouse for good. Glad to see that my questions were accurate. The inconvenient truth.
I would quote something about heat and the kitchen but it would be filtered out by you. Now you cannot come on this site and quote that high and mighty crap of yours, especially since you fail to defend it. That must sting a bit. Sorry.
Besides I am sure you are not an official spokesman for the merry bunch of coders that do all this coding for posterity. Beggers belief that the code is useless without the software.....
I think this thread should be pinned so we can refer to it when this type of question appears. And how a seasoned mamedev fails to answer the important questions that would justify the circulation of game roms for development purposes is any different than distribution of mame roms to assist in " quality assurance " of said code. I mean how does the mamedevs know that their code is 100% correct without some form of QA? :laugh2:
Hmmmm...
--- End quote ---
What planet are you living on?
I've explained things perfectly and you continue to troll, troll, troll, troll.
Quite why saint puts up with it here I don't know.
xx-in-1 games are NOT a suitable answer to the OPs post, nor are Mame boxes. I will post the same every time this comes up.
Trying to dismiss this with points about how MAME came to be, or emulates things is completely irrelevant to the discussion.