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HTML5 FrontEnd
ark_ader:
--- Quote from: Fursphere on August 08, 2013, 12:17:03 am ---Sorry, I'm guess I'm just stuck with IE because of all the crappy horrible business applications I have to deal with that won't run on other platforms. And all the cross compatibility crap that I have to deal with.
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You fall into the 30% category of IE users, where the 70% is geared to noob and idiot Internet users (I read that somewhere) so I know where you are coming from.
I like the interface and the work is very good. Kudos to ARXMIDIS for the design and the sharing of code, which I am sure we will use for light weight distributions. :applaud:
If I was coding a HTML 5 application I would focus on Firefox and Chrome platforms.
arximidis:
--- Quote from: Le Chuck on March 12, 2014, 01:45:14 pm ---So far I've been unable to get it going due to a number of dll's not being present. I went through and downloaded all but then ran into qt issues even after installation of the qt and lazarus stuff so I'm not exactly sure where I'm going wrong with this but can't seem to get it going. W7-64 fyi.
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You don't need to download all the qt libraries separately, especially if you are using windows. I have included a zip file with all the necessary libraries for you. Unzip and copy them to the same directory where the exe file is.
Instructions: http://users.ntua.gr/dpiperid/MyWebPage/Catalog/games/FE_tutor/htmlFEtutorEN.htm
direct link: http://users.ntua.gr/dpiperid/MyWebPage/Catalog/games/QT4libs.zip
Thank you
arximidis:
--- Quote from: ark_ader on March 12, 2014, 03:21:27 pm ---...
I like the interface and the work is very good. Kudos to ARXMIDIS for the design and the sharing of code, which I am sure we will use for light weight distributions. :applaud:
If I was coding a HTML 5 application I would focus on Firefox and Chrome platforms.
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Thank you for the nice words
The frontend is based on html (html5) and of course you get the code too. I will also publish the code for the browser (which is based on webkit) and I will post the schematics and firmware (code) of my homemade controller/interface, which I have build for my custom arcade machine
My priority is to fix the damaged television when I found some time
Le Chuck:
--- Quote from: arximidis on March 14, 2014, 11:13:20 am ---
--- Quote from: Le Chuck on March 12, 2014, 01:45:14 pm ---So far I've been unable to get it going due to a number of dll's not being present. I went through and downloaded all but then ran into qt issues even after installation of the qt and lazarus stuff so I'm not exactly sure where I'm going wrong with this but can't seem to get it going. W7-64 fyi.
--- End quote ---
You don't need to download all the qt libraries separately, especially if you are using windows. I have included a zip file with all the necessary libraries for you. Unzip and copy them to the same directory where the exe file is.
Instructions: http://users.ntua.gr/dpiperid/MyWebPage/Catalog/games/FE_tutor/htmlFEtutorEN.htm
direct link: http://users.ntua.gr/dpiperid/MyWebPage/Catalog/games/QT4libs.zip
Thank you
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Thanks so much! Major reading comp fail on my part :D
I've been playing around with this and really think it has great bones - I'm excited to see integration of the shortcuts menu as that's what I would like to run rather than emulators. I want to try this out as a base for the Star Wars Theme that Rockyrocket, MikeBoss, and I have all been working on for a while. I think the carousel effect is really great but it would take some work to get it over. I love how much control you have over the size of that carousel, it's a really great effect.
I don't mind learning this stuff but just want to ask a few questions before I dig into this:
How difficult would it be to run a .swf or an animated .gif as the background with the carousel on top? Any chance of layering multiple .swfs with alpha channels? What about using .png with a transparent alpha channel over the top of that for shortcut selection?
I hope you have an update planned with shortcuts enabled on the carousel - that would really be awesome!
Basically I want to make your FE look like the video below, only better ;D
http://forum.arcadecontrols.com/index.php/topic,137291.0.html
arximidis:
--- Quote from: Le Chuck on March 14, 2014, 07:59:29 pm ---
Thanks so much! Major reading comp fail on my part :D
I've been playing around with this and really think it has great bones - I'm excited to see integration of the shortcuts menu as that's what I would like to run rather than emulators. I want to try this out as a base for the Star Wars Theme that Rockyrocket, MikeBoss, and I have all been working on for a while. I think the carousel effect is really great but it would take some work to get it over. I love how much control you have over the size of that carousel, it's a really great effect.
I don't mind learning this stuff but just want to ask a few questions before I dig into this:
How difficult would it be to run a .swf or an animated .gif as the background with the carousel on top? Any chance of layering multiple .swfs with alpha channels? What about using .png with a transparent alpha channel over the top of that for shortcut selection?
I hope you have an update planned with shortcuts enabled on the carousel - that would really be awesome!
Basically I want to make your FE look like the video below, only better ;D
.....
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Yes some times it happens :)
Now to answer your questions:
If you are meaning that you want to directly run a game by clicking (or by selecting) a carousel item (rather than selecting it from the list which appears), I can tell you that I was indeed planning to implement that feature. Why? I was planning to directly run windows games (for example virtua cop), using a homemade light gun. But due to workload and bad luck (my machine's tv broke down) I have delayed the update
As for the background
I am planning to add a feature to choose a picture for background or something that is moving (for example the stars effect)
In the version you have, I have already included secret moving background (clouds). You can enable it if you uncomment the canvas command in main.html. It's html5
Go to line 1066 (Version 2.8.1) and remove the: <!--
Then go to line 1070 and remove the: -->
I have comment it out because it consumes a lot of cpu power (at least the demo code I use. However I am planning to improve the code)
Thank you