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HTML5 FrontEnd
Le Chuck:
--- Quote from: arximidis on July 18, 2014, 01:09:55 pm ---I have uploaded the new versions (3.1 and 3.1.1)
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Works great! Now the only thing stopping this FE from being used by all kinds of folks is native joystick support. Even if it is text based ID controller and associate buttons in a doc it would be a huge improvement. Something to think about. I think the no joystick support might be a sticking point for some people who would otherwise use this FE.
arximidis:
Yes the joystick support is a nice idea.
The good news are that there is already a javascript library to enable support for joystick (and gamepads)
http://www.gamepadjs.com/
I don't know if it works (at least on the qt version, because IE version is based on internet explorer. QT version is based on webkit and they say they do support webkit)
I don't thing it is hard to implement it to the code, but it needs some coding skills. Maybe someone can help around here.
I don't have a joystick, but it is possible to buy one and do some tests (but I don't know when)
Le Chuck:
--- Quote from: arximidis on July 19, 2014, 10:33:33 am ---Yes the joystick support is a nice idea.
The good news are that there is already a javascript library to enable support for joystick (and gamepads)
http://www.gamepadjs.com/
I don't know if it works (at least on the qt version, because IE version is based on internet explorer. QT version is based on webkit and they say they do support webkit)
I don't thing it is hard to implement it to the code, but it needs some coding skills. Maybe someone can help around here.
I don't have a joystick, but it is possible to buy one and do some tests (but I don't know when)
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That would be awesome! I put out the call over in the SW FE thread: http://forum.arcadecontrols.com/index.php/topic,137291.msg1451631.html#msg1451631
You should drop by and correct anything I messed up talking about your FE, I'm sure there are some key features you'd want mentioned that I over looked. Also, hopefully, somebody will see it and get involved on joystick support.
arximidis:
I saw the post
Very nice job
You are running the qt version on the machine without the problems, right? I am asking because everything in the video are looking just great!
Also I notticed I don't provide settings for adjusting the colors (the color of the popup windows, the Font color etc). Maybe I'll add settings for that kind of stuff in the future (or maybe someone else will :) )
I'll be watching the SW thread too!
Le Chuck:
I know I can adjust that stuff directly in the HTML files, I've seen the color codes lurking in there but haven't messed with it. Menu options would be great.
Important question: Where do I need to go to alter the default inputs for navigating the FE?
I want to use "G" and "H" rather than left and right to navigate. I edited the FE settings.ini (main one) down at the bottom to be
G = Left
H = Right
but it didn't work, also tried it without the spaces. Please advise. Being able to adjust those values ensures that my analog inputs don't get messed up in other games because if I map my X axis to left and right every game that uses analog will see the left and right input as full value and disregard the analog; however, if I map to unused keys like G and H the games just ignores those inputs and sample the analog data.
Looks like it might be in main.html but I'm not sure and don't want to go changing tons of values without knowing what I'll affect
Went in and changed all the keycode values for left and right to what I need in main.html. This worked. Recommend a menu to set the controls tho, it would be much cleaner.
Oh yeah, the QT version is running very well now but still has the sound issue with the starfield enabled. The video was of the QT but on a different computer running W7 64 is all the latest updates - and it doesn't have any issues. This computer is slower than the one in the build but I think because its running more advanced/recent software it gets by with the audio.