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HTML5 FrontEnd
Le Chuck:
Okay, downloaded about half an hour ago. In that time I transferred all my files, replaced all the controls.ini with settings.ini files in the emulator folders. Updated the FE settings.ini, set up the carousel the way I like it, and started fiddling with how to launch games.
Okay, so I have been able to do the following: Load lists of roms for MAME, launching a single MAME rom directly from the carousel, loading lists of batch files, launching a single batch file from the carousel, and launching an executable from the carousel. Awesome!
For an executable:
In FE settings.ini: WOSN=C:/arcade/wings/wings.exe
In WOSN EMU settings:
ROM = {EXE}
ROMPATH =
COMMAND =
ROMLIST =
ROMEXT = *.exe
WAIT = yes
For a batch file:
SF=C:/arcade/bats/SF.bat
ROM = {EXE}
ROMPATH =
COMMAND =
ROMLIST =
ROMEXT = *.bat
WAIT = yes
For launching a rom directly from the carousel - tested with MAME, should work with any EMU tho
SW=C:/arcade/mame/mame64.exe
ROM = {EXE}
ROMPATH =
COMMAND = starwars
ROMLIST =
ROMEXT = *.exe
WAIT = yes
(note that to do this we don't use a rom path, or else it will load the rom list and then just pass "starwars" as the command for every rom - we are pointing the program at mame64.exe in this case, not at the roms).
ERRORS:
I could not get the background to work. Checking and unchecking the selection box had no effect. I am stuck on white background. I didn't want to fiddle with the css or html files without letting you know about the issue.
When entering the settings menu from the FE half the time I get a crash with the following message: "Access violation. Press OK to ignore and risk data corruption. Press Cancel to kill the program." I've tried pressing both - both end with the FE hanging.
When zoom is enabled the carousel icon moves off center, gets a portion trimmed, and then zooms. After exiting the game the animation plays in reverse but still trimmed and off center. Once we get the background working I'll shoot video of that so we can track down what's causing it. The effect will be really cool once we get it ironed out.
Overall, awesome! It took longer for me to write this post than it took to setup the FE. A few little tweaks needed to this update (sound on launch ready yet?) and I think we'll be there. :applaud: :cheers: :applaud: :cheers:
arximidis:
I have uploaded a new version of the theme (2.9.4). I have added some fine tunning for the zoom in effect. You now can control the speed, the initial poition or even the ending posiiton (you can make the image move up, down, right or left while zooming
download: http://users.ntua.gr/dpiperid/MyWebPage/Catalog/games/HTMLFrontEndEN.htm
Also download the new HTMLFrontEnd browser and replace the older one
First see how my theme is working, before you do any modification
--- Quote from: Le Chuck on March 25, 2014, 06:39:51 pm ---ERRORS:
I could not get the background to work. Checking and unchecking the selection box had no effect. I am stuck on white background. I didn't want to fiddle with the css or html files without letting you know about the issue.
When entering the settings menu from the FE half the time I get a crash with the following message: "Access violation. Press OK to ignore and risk data corruption. Press Cancel to kill the program." I've tried pressing both - both end with the FE hanging.
When zoom is enabled the carousel icon moves off center, gets a portion trimmed, and then zooms. After exiting the game the animation plays in reverse but still trimmed and off center. Once we get the background working I'll shoot video of that so we can track down what's causing it. The effect will be really cool once we get it ironed out.
Overall, awesome! It took longer for me to write this post than it took to setup the FE. A few little tweaks needed to this update (sound on launch ready yet?) and I think we'll be there. :applaud: :cheers: :applaud: :cheers:
--- End quote ---
I have noticed the crashes and I am working on them. Maybe it's the mozilla plugin that crashes (event if you disabled the music).
I will test it and see what is wrong
I don't know why the background is not working for you. For me it works perfect.
Make sure you replaced all the files (not just the html).
The proper way to do it, is to use my version of code and then go to emulators directory and delete the entries. Then paste your emulator directories.
Also delete the cookies (Note: Deleting the cookies will not affect your emulator's settings)
As for the problems regurding the zoom animation, it's better to test the new version :) ;)
P.S. I will fix the problems with the sound effects soon (I hope)
I will add
effect while rotating the carousel and while selecting. In the future I will add the ability to use different sound or intro for each emulator
Le Chuck:
Awesome, I'll have more time tonight to play with it and see if I can get the background sorted out. Look forward to getting it going.
Once we get this rolling good it would be cool if you could take a crack at that moving background from raygun. His most recent video links the movement to the carousel (or whatever he's using) and it looks pretty sharp.
--- Quote from: raygun on March 26, 2014, 01:43:45 am ---https://drive.google.com/file/d/0B-9bDWtWmD2DOHFDMzQ5YnRtbGtYMUV2SjBJWEQtV2RKcjUw/edit?usp=sharing
--- End quote ---
You can snatch up the source from http://www.chiptune.com/starfield/starfield.html if you haven't already.
arximidis:
I did included it and it looks damn good (I told you I would)
How ever I didn't inlude the stars moving around, depending on which key you hit, because it doesn't look good. Only the high speed effect
I will upload the new release soon
However, I don't know if the starfield code is free (meaning open source)
Le Chuck:
--- Quote from: arximidis on March 26, 2014, 12:37:23 pm ---I did included it and it looks damn good (I told you I would)
How ever I didn't inlude the stars moving around, depending on which key you hit, because it doesn't look good. Only the high speed effect
I will upload the new release soon
However, I don't know if the starfield code is free (meaning open source)
--- End quote ---
No idea on the starfield code, didn't check it that closely. To everything else you said: :applaud: :applaud: :applaud: