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Let's make a "Well-Designed Cabinet Guide"

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Fursphere:

The problem with CrapMAME is that its almost purely based on personal opinion. 

Now, I happen to agree with with 99% of the things said, the people that built the "CrapMAME" systems obviously have a different opinion (or just said screw it).

My point here, is almost everything here is SUBJECTIVE, not OBJECTIVE. 

What's "playable" to one person is different from another.  Adhearing to industry "standards" is a good starting point, with using commercial designs as a baseline....   this still comes down to a popularity contest. 

Unstupid:


--- Quote from: PL1 on July 31, 2013, 12:32:55 pm ---Interesting idea.

Will this guide include processes/sequences of steps for designing a cab?

Example:

--- Quote from: PL1 on February 05, 2013, 10:03:55 pm ---I'd start with the list of games you want to play, number of players, and the computer you want to use.

That will lead you to what emulators and other software like front ends (MaLa, Hyperspin, etc.) you want/need.

From there, you can figure out what kind of controls (Joysticks, player buttons, admin buttons, spinner, trackball, gamepads?) you'll need to work with the games and emulators you want.

That leads to chosing the right encoder(s).

Browse for artwork/themes/design cues to use in the following steps.

Arrange the controls on the control panel. (CP) -- Cardboard test panel highly encouraged.

Select a monitor.

Design the rest of the cab around the monitor and CP.

--- End quote ---


Scott

--- End quote ---

I don't think you can start with "What games do you want to play?".  That is how a lot of crapmame/frankenpanels are started because the answer a lot of times is "All of them!".  The first question should be "What do I want it to look like?".  Next question should be "Would it look like ass if I add <insert peripheral>?".  Keep repeating the that question until the only answer you get is "Yes!".  There.. Now you have your control panel and you can figure out what games you can play, which will determine what kind of computer you need.

mcseforsale:

What about good examples of types of cabs with links to build threads.  I.E.  slimline, link to Woody and any well executed clones (by vote); dynamo, link to The Blue Pill (hehehe); articulated cabs, link to Maximus' monster, etc.

We could break up the CP database like that, too.

AJ

Vigo:

Some good ideas in here already.  8) I can see hot issues already coming up here. As long as we can keep the enthusiasm bundled up into positive thinking machine, this is gonna be good.


--- Quote from: yotsuya on July 31, 2013, 12:36:33 pm ---I'm curious how disputes will be handled.

--- End quote ---

:lol That is a sticky one. I really want this to be open to anyone to add to, but at the same time, I it will be best if it is filled mostly with comments from people who have earned respect around here for their work and solid advice. Well, maybe if we just have an "editor" oversee what gets in and what doesn't.  :dunno


--- Quote from: Fursphere on July 31, 2013, 01:04:23 pm ---The problem with CrapMAME is that its almost purely based on personal opinion. 

Now, I happen to agree with with 99% of the things said, the people that built the "CrapMAME" systems obviously have a different opinion (or just said screw it).

My point here, is almost everything here is SUBJECTIVE, not OBJECTIVE. 

What's "playable" to one person is different from another.  Adhearing to industry "standards" is a good starting point, with using commercial designs as a baseline....   this still comes down to a popularity contest. 

--- End quote ---

Right, and this is exactly what I am hoping we can channel, the more subjective stuff. I am hoping we can, rather than just dictate what way is best, give a variety of different yet valid opinions. Think of it as a "point and counterpoint" of the BYOAC world. If we give 3 different opinions on how to tackle an issue, then the reader can see 3 different options to go with, and hopefully at the same time not take the 4th option that doesn't work so well.





Vigo:

I agree we can do something with type a cab and amount of controls for a persons needs. As long it is not herding people to only build one thing, it would be great to hear some opinions from people who have built a variety of projects and what works best for them for an all around machine.



--- Quote from: mcseforsale on July 31, 2013, 01:24:34 pm ---What about good examples of types of cabs with links to build threads.  I.E.  slimline, link to Woody and any well executed clones (by vote); dynamo, link to The Blue Pill (hehehe); articulated cabs, link to Maximus' monster, etc.

We could break up the CP database like that, too.

AJ

--- End quote ---

This idea has some good merit as well. It might be info that is available in other forms here (UCA, Hall of Fame, etc) but it would be nice to see good examples based on what kind of cab is trying to be accomplished.

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