Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Mario Kart Arcade GP series and F-Zero AX  (Read 46562 times)

0 Members and 1 Guest are viewing this topic.

isamu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:April 14, 2024, 08:15:07 pm
  • I'm a llama!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #40 on: February 09, 2014, 03:57:46 pm »

I think there is two different codes for AX, one just unlocks the maps (you get them once you beat the game) and another code is for the whole AX game. I tried it yesterday and after the start screen it boots directly into AX. I can tell because a it gives me instructions on how to use the steering wheel in the racing cabinet and it only gives me the option to race or time trials (in GX you get a lot of extra options)

quick update: I check some youtube videos and confirmed that i am correct. one code get you the ax cup added to gx and the code below boot you into ax only and directly.

this is the code i used for ntsc

61TA-AXPK-UAV9E
EHJV-6U30-2DTVE
NBCW-U1NV-0JDJG
HK7K-0RFW-FNQ8Y
PF4U-P5D0-862X1
7HUZ-2PJY-J5TTU
Q7PM-1678-XE7FW
YW2J-AUVE-R79V8
T6UV-03PE-1H26C
R91R-1A6J-ZXN30
1GHM-VQ7W-7HBWW

Thanks for confirming this dude. I knew I wasn't crazy  :dizzy: :lol

SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #41 on: July 25, 2014, 06:16:46 pm »
Update 7/25/14:

I revisited Fzero AX now that i have a setup strong enough to play and I also came across a new AR that unlocks more AX than the original Code I posted. The best part of the new code is that it has a F-zero AX title screen and other stuff like videos showing the AX license.

This is the new AR code for NTSC

JHC9-9756-UMX21
TR5B-67JQ-CJUZ4
0G41-HZF3-E6UEU
YPH6-QMTF-3X912
NFZ6-TVNN-YYXE6
T6V4-DK4T-MRT9W
WAMK-BCKF-DU5AM
0471-NQ45-74V68
AAVE-09RN-NW0J0
H6D4-7CCW-0PYFZ
86GQ-E9MN-K4X7N
XBE5-ZA73-8T2J7
BEMA-ZN9B-AWY4U
HBXV-AQCJ-P6CRQ
7URQ-39UN-TPXK1
K213-06NC-NP6T8
AAPV-CAUP-K9AA6
3XVR-DR68-K3HHN
BZY4-XACM-YKUJB
TX7B-6E37-YT2P6
QPJ6-9JTC-ACQ9R
A42C-VR9K-YCAJD
3NC8-53ZH-KUH4M
KQ45-V3G9-94ZQ4
G79D-QNBM-5XDXH
5G1J-DYHX-79FJC
182Q-KMN7-XQQY6
ZTAM-H5K3-UGYWH
CXHW-4Z5Q-9EA18
T950-0KWY-4GXEJ
FXPF-F6B8-5G7B5
4JTX-BDKV-CX27K
0C2C-YKBN-15AJP
B1BD-46H5-G43AE
3B4R-RK5J-39KFQ
TYRX-A6Y7-00UT0
8YP4-A1PZ-TJ4TT
4BKK-T6HH-4CHXJ
AWDT-JXJH-K0DQP
U2KN-PHJQ-B48DE
YPWR-0AXF-3KEN2
N8MT-22D2-9XRRP
XZGG-6JH0-Q3Q7X
FH92-6QPW-27Q1Q
BKFD-XBMK-33NXC
YCFH-2NAG-A641U
0HWU-453Y-C4MHH
QJH4-R2U1-2ZDVN
DUJJ-PF94-91W7D
J066-CEU9-EMZ0H
Z47Q-UTNQ-PNZBY
CRFZ-AF2E-QE1VU
X33Q-MN84-0JZB7
9M19-2RGU-KB5X9
X7EV-10C5-YJW4K
68DK-XXR2-4RHMG
4WHW-GDCZ-AGWYF
5MGC-38E1-DCF08
J14M-KK56-MBPJY
G0GA-JKN9-YRC9M
URFW-QGT2-9EU2A
8U3C-5EGQ-5UWZP

and this one is for PAL

B9EK-HMW1-N0J5M
JZGZ-CB5W-XA8D2
0G41-HZF3-E6UEU
YPH6-QMTF-3X912
NFZ6-TVNN-YYXE6
2YGF-4HCF-UEHXD
WAMK-BCKF-DU5AM
0471-NQ45-74V68
AAVE-09RN-NW0J0
H6D4-7CCW-0PYFZ
5R1N-84Y8-ET3TX
XBE5-ZA73-8T2J7
7T96-Y6A6-WYJMN
U16D-4F18-D7R56
5YKQ-J6C0-C703A
4APT-WRH1-0YT3X
Y9N7-QUGR-067WH
0YQ4-1D4V-8C3PF
0NZ5-F6RB-4CYCQ
19K5-M7B0-FX20U
WT4T-UFB0-M58FU
R6NH-Z8YR-08TGH
0U7X-CHH7-38JB8
7WC6-ZTWY-QUE9B
3XE7-QFZP-2072Z
DPT0-MMWQ-Y471B
29W8-9DEK-HH50A
FM21-RNNM-5TCBV
9YNV-HJ5X-BQQ5Y
78PE-09GX-8TJZ9
BAF7-G8FA-XFUPH
B0PT-J53Y-CQX23
T5M0-JPNH-G0EVZ
AQ38-T159-WPQY2
ETPY-U8R5-H2A66
GZJM-1RME-342FV
5FQX-FA3C-1ZN61
NF69-80H5-PGM5H
Z4M9-EW62-HEY7P
5EBR-M448-RJ04Y
G5PQ-7A34-2YH6D
XD9P-DB4B-UBQXV
J06Q-3AH2-Z3311
5REE-88RU-DKQPA
9KQ6-YKEC-YVJJU
UA0B-E6FV-PWV15
52YQ-8ACU-EDE87
0TKW-7GGA-5BXNV
JUYH-8R0E-A4GZY
ETTC-2N9F-2N5KR
H2EP-C1E4-525QU
EY29-3GD7-G24B1
8MVN-E235-P1D8F
UCZP-RPHX-EGPV8
3D0W-R0ZH-BTYNY
68DK-XXR2-4RHMG
4WHW-GDCZ-AGWYF
5MGC-38E1-DCF08
1D40-0Q6W-GXFUC
G0GA-JKN9-YRC9M
TU2E-HZWM-Q1PGN
8Q6X-65P3-NM93D

« Last Edit: July 25, 2014, 07:04:17 pm by SegaOutrun »

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 15, 2024, 10:59:21 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #42 on: July 25, 2014, 11:46:15 pm »
I'm not sure if I should cross-post or not. 

So I mentioned in the other thread that I was having issues.  Well apparently now is a good time to monkey with dolphin because they are releasing new builds hourly. 

With some tweaking I got the AX version to run reasonably well on my system using the latest build.  Apparently they fixed the sound stuttering issues... it was an emulation bug, and I get around 45-50 fps.  That's with some minor graphical enhancements as well.

The only problem now is the game is extremely unstable... I don't know if it's the AR codes or what but I've yet to finish a race without a crash. 

SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #43 on: July 26, 2014, 12:49:37 am »
its one of your setting. when researching i remember reading the wiki saying if (blank) is checked, it will be unstable.

yup, turn off v-sync to make it stable

https://wiki.dolphin-emu.org/index.php?title=F-Zero_GX#Configuration

Config   Setting   Notes
V-Sync        Off             Crashes inevitable crashes



also turning on "Skip EFB Access from CPU" in enhancements helps too. i dont know what that does but i feel like it made it smoother
« Last Edit: July 26, 2014, 12:52:12 am by SegaOutrun »

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 15, 2024, 10:59:21 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #44 on: July 26, 2014, 02:27:58 am »
It wasn't the vsync, but some other stuff...  I'll post a full settings list tomorrow as it took me a good hour to get things right. 

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #45 on: July 27, 2014, 04:22:40 pm »
Even more F-Zero GX fun you can have with AR codes...









F Zero GX - Beta All Cup (Mission 8)

Codes and further links to them are in the video descriptions.

It's also possible to see the real F-Zero AX attract mode from the actual arcade ISO using the Triforce Dolphin build and AR codes - you can tell it's the proper arcade version because the music is slightly different. Unfortunately the game itself isn't playable. Yet...



It's also possible to get as far as selecting a ship and reaching a track with the proper AX iso in the Triforce build, again using AR codes, but once you reach the track none of the controls work.

« Last Edit: July 27, 2014, 04:47:37 pm by MrThunderwing »

isamu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:April 14, 2024, 08:15:07 pm
  • I'm a llama!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #46 on: July 28, 2014, 10:23:50 am »
That is absolutely awesome! Thanks for posting those dude.

POOTERMAN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 110
  • Last login:March 18, 2021, 05:08:30 pm
    • My PC Desktop Icon Atwork
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #47 on: September 30, 2014, 11:06:28 am »
Guys just a quick question please. I've been trying all day to get the Arcade AX version of F-Zero working in the Triforce build of Dolphin.

I've only just spotted the comment that "once you reach the track none of the controls work" and this is the problem I was having too so it's a relief to know that it's not just me and it's not down to the fact that I haven't configured the game correctly. It is however really frustrating that all controls work in navigating the menus and starting the game, it's just that you can't control the damn ship!!

Does anyone know if this problem is fixed yet or if indeed anyone is working on it or is it simply a case that the arcade version of F-Zero AX won't ever work due to unemulated hardware controls?

Thanks :)

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #48 on: September 30, 2014, 02:43:07 pm »
I believe it's only playable if you load Dolphin build and load F Zero GX and use AR codes to make it into F Zero AX.
« Last Edit: September 30, 2014, 05:32:47 pm by Boomslang »

SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #49 on: September 30, 2014, 03:59:35 pm »
correct. there is only 2 ways to play ax at the moment. Using a special bios on a modified wii and cheat unlocked out of the GX game. The dolphin triforce seems abandoned atm.

In other good news, according to the Dolphin emu September progress report, Fzero Gx is now 110% more optimized than before so, it ran sluggish on your pc before, you should give it a try with the latest dolphin builds. i like going to emucr.com for precompiled daily builds of emus

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #50 on: September 30, 2014, 04:53:23 pm »
In other good news, according to the Dolphin emu September progress report, Fzero Gx is now 110% more optimized than before so, it ran sluggish on your pc before, you should give it a try with the latest dolphin builds. i like going to emucr.com for precompiled daily builds of emus

Oooh, good news. Hopefully no more stuttering audio. Really hoping the DEMUL devs manage to do something similar with the Hikaru emulation just to give me that extra little performance boost to get the games from 50fps to 60. Especially now that Star Wars Podracer game's going to be playable.

POOTERMAN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 110
  • Last login:March 18, 2021, 05:08:30 pm
    • My PC Desktop Icon Atwork
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #51 on: September 30, 2014, 07:23:09 pm »
Have they said when we can expect to see the next release of Demul?

I was expecting it in September so hopefully now October is here it will turn up soon.

SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #52 on: September 30, 2014, 09:23:56 pm »
Have they said when we can expect to see the next release of Demul?

I was expecting it in September so hopefully now October is here it will turn up soon.

i hope its soon but, theres has been alot added to demul so imagine it may be a bit longer. I havent posted it here because it hasnt been racing related but in the last few weeks, theyve added a ton of games and they even added a new system in the last few days(only one tetris game is playable but still). One thing i didnt know was that the current demul version has some win ce support for dreamcast which means sega rally 2 is sorta playable. nulldc does not have any win ce support. Hopefully the new version also improves its win ce support

twistedsymphony

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
  • Last login:February 03, 2024, 11:13:51 pm
  • Play stupid games... win stupid prizes.
    • solid-orange.com
    • CollectorsEdition.org
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #53 on: October 01, 2014, 11:23:33 am »
Do either F-Zero AX or Mario Kart GP2 support force feedback? I remember reading that the Dolphin Emulator did but I haven't been able to find out if the hidden version of F-Zero AX supported it or if the Tri-Force version of Dolphin supported it.

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #54 on: October 01, 2014, 11:42:14 am »
Yep, it definitely works in both the regular version of GX and the hidden version of AX. Not sure about Mario Kart GP 2 though in the Tri-force build or indeed if FFB is supported at all in the build itself.

« Last Edit: October 01, 2014, 11:49:46 am by MrThunderwing »

twistedsymphony

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
  • Last login:February 03, 2024, 11:13:51 pm
  • Play stupid games... win stupid prizes.
    • solid-orange.com
    • CollectorsEdition.org
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #55 on: October 01, 2014, 01:19:15 pm »
Thanks for confirming. that's great to hear!  :cheers:

I'm still a LOOONG ways off from getting my Racing MAME setup going but these are two of the games I want to play most. 

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #56 on: October 02, 2014, 07:36:07 pm »
Out of curiosity I fired up a bit of Mario Kart GP 2 for the first time in ages last night. I haven't set it up with my wheel, but the option to get rumble effects working is in the pad configuration settings of the Tri-Force build (which is what you use for FFB - set to 'constant' -in regular Dolphin). The rumble option didn't seem to do anything in-game (using a PS3 pad and DS3 tool), but it does work if you test it in the config settings, which makes me think that MKGP2 most likely doesn't have any FFB support.

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #57 on: October 03, 2014, 01:12:27 am »
what version of the emulator are you using? I have 4.0 something and it just crashes :(

You got the triforce build?

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #58 on: October 03, 2014, 04:00:53 am »
what version of the emulator are you using? I have 4.0 something and it just crashes :(

I'm using Dolphin 4.0 in the FFB video above. If you've got the 'dual core' option checked in the game properties, it does make the game more prone to frequent crashes (particularly if you're using video capture software and hacks), but without the option checked the game only runs at about 25 - 30 fps, so it's a bit of a catch-22 situation.

I've kept hold of my oldest build of Dolphin (r7690M), which seems to run F-Zero better in a lot of ways (smoother frame-rate, no audio stuttering, rarely crashes), but which unfortunately doesn't support any of the AX arcade game hacks (although I've got all the AX tracks unlocked in it the old fashioned way - by beating all the cups in Master mode).

The Triforce build I'm using for MKGP2 is 3.0-6.94 and the one for the (non-playable, but possible to see the attract mode) F-Zero AX ISO is 3.0-6.97.

Andy_Bogard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:December 01, 2016, 05:32:11 am
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #59 on: February 02, 2015, 11:42:28 am »
What about link mode? Did anyone get two player GrandPrix mode working accurately on two PCs?

What about two (or more) players? Any way to link PCs and/or Wiis?

ant2

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 227
  • Last login:March 26, 2024, 02:36:51 pm
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #60 on: January 07, 2016, 07:09:28 am »
To save someone else 2 hours of their life:
This doesn't seem to work on 4.0-315 or 4.0-314.
Definitely works under 4.0-697.

Some steps are missing from thisguide, ensure you enable cheats and change sp1 and port 1 to am-baseboard, otherwise it just crashes dolphin
I used this guide - which also lists the keys to configure.

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #61 on: January 09, 2016, 08:08:55 am »
This is a bit off-topic, but it's on a Mario Kart theme: Have you guys seen the amazing progress that's being made in Wii U emulation at the moment? I decided to get on-board and give it a try and this is how well Mario Kart 8 runs on my i5 presently.

2017 EDIT: The video I originally linked to here was hideously out of date and running quite slowly. I've changed it to a more recent and much better one (the improvements for me are from a combination of new GPU and massive improvements in the emulator itself). Amazing progress in such a short space of time!

! No longer available

« Last Edit: March 18, 2017, 07:36:44 am by MrThunderwing »

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19400
  • Last login:April 15, 2024, 10:59:21 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #62 on: January 09, 2016, 11:34:26 pm »
It's impressive, but I can't even get gamecube games to run full speed, so I can't see the point atm.

isamu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:April 14, 2024, 08:15:07 pm
  • I'm a llama!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #63 on: January 10, 2016, 04:39:09 am »
This is a bit off-topic, but it's on a Mario Kart theme: Have you guys seen the amazing progress that's being made in Wii U emulation at the moment? I decided to get on-board and give it a try and this is how well Mario Kart 8 runs on my i5 presently.



Amazing progress in such a short space of time!


I read about this as well. Very impressive indeed. Though I'm not a wiiU fan, I wouldn't mind trying out that Fast Racing Neo title that they just came out with.

marioxb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 235
  • Last login:March 08, 2024, 01:54:31 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #64 on: February 27, 2016, 10:12:59 am »
F-Zero AX (the actual arcade ISO), Mario Kart Arcade GP and Mario Kart Arcade GP 2 (and the Virtua Strikers Triforce arcade games) now work 100% perfectly on the Wii and Wii U. And they aren't emulated, since the systems actually contain the GameCube brains, just like the arcade Triforce.

They even support other things, like Wii U Pro Controller (even on Wii), the official Nintendo GameCube to Wii controller adapter (even on Wii), and most USB controllers, most likely PC wheels too.

Mario Kart Arcade GP DX (the third game) is a Windows game, much like most newer games.
« Last Edit: February 27, 2016, 10:16:49 am by marioxb »

gumby510

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • Last login:November 17, 2022, 09:19:44 pm
  • SR-20 NX 2000
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #65 on: March 07, 2017, 04:29:23 am »
I got Mario Kart GP 2 and I also just download and installed the last Triforce version: 4.0-315.
I´ve installed this new version I´d like to run Mario Kart gp2  but I can´t get it to work right

"Device checking" screen and kept "stuck" checking for the wheel I hit the button and it just loops in the service menu.


Any ideas how to bypass this screen? Or what version I can use? Tried looking for the older versions listed in this thread but the links are dead and gone.

Thank you in advance!!!

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #66 on: March 07, 2017, 01:37:17 pm »
Off the top of my head, there's an option in the config you've got to set to something called "AM baseboard". Try that and see if it helps.


gumby510

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • Last login:November 17, 2022, 09:19:44 pm
  • SR-20 NX 2000
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #67 on: March 07, 2017, 11:19:04 pm »
I got it from following this video

I did not  paste that ini file in the proper location.

Thanks for the reply!

twistedsymphony

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
  • Last login:February 03, 2024, 11:13:51 pm
  • Play stupid games... win stupid prizes.
    • solid-orange.com
    • CollectorsEdition.org
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #68 on: March 10, 2017, 02:30:22 pm »
F-Zero AX (the actual arcade ISO), Mario Kart Arcade GP and Mario Kart Arcade GP 2 (and the Virtua Strikers Triforce arcade games) now work 100% perfectly on the Wii and Wii U.

If they work on the Wii does that mean they'll also work in the normal Dolphin emulator as well?

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #69 on: March 14, 2017, 05:23:22 pm »
F-Zero AX (the actual arcade ISO), Mario Kart Arcade GP and Mario Kart Arcade GP 2 (and the Virtua Strikers Triforce arcade games) now work 100% perfectly on the Wii and Wii U.

If they work on the Wii does that mean they'll also work in the normal Dolphin emulator as well?

I don't think so. Those game have been playable on the Wii for quite a long time using the Quadforce mod.

isamu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:April 14, 2024, 08:15:07 pm
  • I'm a llama!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #70 on: March 15, 2017, 06:34:04 am »
F-Zero AX (the actual arcade ISO), Mario Kart Arcade GP and Mario Kart Arcade GP 2 (and the Virtua Strikers Triforce arcade games) now work 100% perfectly on the Wii and Wii U.

If they work on the Wii does that mean they'll also work in the normal Dolphin emulator as well?

I don't think so. Those game have been playable on the Wii for quite a long time using the Quadforce mod.

Interesting. Didn't know about this Qualforce mod. I wonder if they could possibly emulate the Qualforce mod itself within Dolphin? Then no doubt it could work.

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #71 on: March 16, 2017, 07:47:26 pm »
I don't think it's ever going to happen mate, people were asking this same question 5 years ago:

https://forums.dolphin-emu.org/Thread-triforce-mario-kart-arcade-gp2?pid=220458#pid220458

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1054
  • Last login:Today at 05:31:43 pm
  • As I pass, do I give you the ass or the crotch?
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #72 on: March 21, 2017, 06:15:03 pm »
This is a bit off-topic, but it's on a Mario Kart theme: Have you guys seen the amazing progress that's being made in Wii U emulation at the moment? I decided to get on-board and give it a try and this is how well Mario Kart 8 runs on my i5 presently.



Amazing progress in such a short space of time!


I read about this as well. Very impressive indeed. Though I'm not a wiiU fan, I wouldn't mind trying out that Fast Racing Neo title that they just came out with.

Check out how well Mario Kart 8 runs on my PC now using CEMU - in the video above it was just about managing 10 -15fps, now it's running at 60 fps, give or take the odd stutter. Part of this down to a new GPU on my part, but a big part of it is to do with the amazing progress in the emulator itself. It really is incredible how quickly this has progressed.


isamu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:April 14, 2024, 08:15:07 pm
  • I'm a llama!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #73 on: March 21, 2017, 09:42:16 pm »
This is a bit off-topic, but it's on a Mario Kart theme: Have you guys seen the amazing progress that's being made in Wii U emulation at the moment? I decided to get on-board and give it a try and this is how well Mario Kart 8 runs on my i5 presently.



Amazing progress in such a short space of time!


I read about this as well. Very impressive indeed. Though I'm not a wiiU fan, I wouldn't mind trying out that Fast Racing Neo title that they just came out with.

Check out how well Mario Kart 8 runs on my PC now using CEMU - in the video above it was just about managing 10 -15fps, now it's running at 60 fps, give or take the odd stutter. Part of this down to a new GPU on my part, but a big part of it is to do with the amazing progress in the emulator itself. It really is incredible how quickly this has progressed.




 :drool :o :drool :o

And your pc isn't even all that powerful, which makes it even MORE amazing how well it runs! Absolutely bonkers!!  :dizzy: :dizzy: :dizzy: :dizzy:

Jayinem

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 305
  • Last login:September 29, 2021, 05:26:02 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #74 on: May 15, 2020, 10:42:16 pm »
Old topic but not sure where else to ask. I'm trying to launch Mario Kart GP 2 on Dolphin build 3.0-698. I followed the directions on dolphins website (although they're old and perhaps outdated? dunno) and I pasted the info into the ini and it boots, but as soon as I hit gas pedal it crashes every time. Tried mapping to different buttons but still crash. I do have AM board set in SP1 and Port 1 and cheats on.

I know it's the gas button because I've mapped it to different buttons and same thing and if I let the timer run out in the menu it progresses to the next menu, but as soon as I hit gas it crashes. I can't find where anyone else had this problem anywhere.

Could someone upload 694 I cannot find it anywhere. On Dolphins site the oldest is 697 and I couldn't get it to work either.

See there's no 694 here https://dolphin-emu.org/download/list/Triforce/1/
« Last Edit: May 15, 2020, 11:03:12 pm by Jayinem »

marioxb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 235
  • Last login:March 08, 2024, 01:54:31 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #75 on: April 30, 2022, 09:21:53 am »
This is my thread, so I can bump it if I want to. As of 2022, besides having an actual Triforce arcade unit, there a way to get force feedback in the 3 Triforce racing games? Whether it be on Wii or Wii U via Nintendont, or some form of Dolphin on PC?

Its hard finding info online, as usually everyone mentions F-Zero GX (the GameCube game). This is all I've tested:

Official GameCube Logitech Speed Force wheel. Works great for F-Zero GX (not AX) on GameCube or Wii (with GameCube ports) natively. Also via Nintendont on Wii. Force Feedback, the whole nine yards. Works with or without the pedal attachment. Of course, again, with the Triforce game, F-Zero AX, the wheel is not detected at all. Same when trying to play GX with the wheel on Wii U Nintendont. Since the Wii U doesn't have GameCube ports, and the wheel has special protocols, the wheel is not detected via the GameCube to Wii U adapter (on ANY games). Other wheels, such as the Madcatz MC2 (and I assume any other non-Logitech wheel), work on GX, AX and Ml GP 1 and 2. The other wheels are detected as a controller, so they work fine, but have no force feedback.

I'm thinking of getting a Logitech PS3 wheel. I think they are emulated as a GameCube wheel on Dolphin on PC for F-Zero GX (and I assume the other 20-ish supported GC games), but I can't find any info about the Triforce driving games.

I know Triforce games are not officially supported in Dolphin for some reason, but there should be a way to have them properly playable on Wii at least, right? Since it's basically the same hardware as the Triforce arcade unit. Why hasn't some programmer (not me!) found a way to have these 3 games play exactly as they do in the arcade (minus the camera and paper cards I suppose), on the Wii? It should be doable. Force Feedback, memory card with transferring of data between AX and GX supported. If using a USB wheel, up and down for GX/AX can be mapped to the shifter.
« Last Edit: May 04, 2022, 10:00:32 am by marioxb »

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 22, 2024, 12:55:20 am
  • Is running at 15kHz
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #76 on: May 01, 2022, 01:46:29 am »
Well, it's a chunk of effort getting the games to run, and TBH the MKAGP games aren't really very good. Maybe no one can be bothered. MKDX is much better. At least so my 6-yr-old tells me :)

Have you looked at the F-Zero AX mod for the GX game? As in, there's a patch for the GX Gamecube disc that makes it act like the arcade game and load directly into the AX content and only the AX content. Meant to work pretty well, but i haven't tried it. Would that get around your issue?

anchounio

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • Last login:December 17, 2023, 04:24:10 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #77 on: May 02, 2022, 06:57:58 am »
The f-zero AX you can acess through GX gamecube version is not the full version of F-Zero AX. It is more like a demo.

Unluckily, F-Zero AX is still not emulated.

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 22, 2024, 12:55:20 am
  • Is running at 15kHz
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #78 on: May 02, 2022, 07:31:36 am »
The f-zero AX you can acess through GX gamecube version is not the full version of F-Zero AX. It is more like a demo.

Unluckily, F-Zero AX is still not emulated.

Well, i look like an idiot then :) i thought it was the whole thing, if not perfectly identical because there are always tiny differences.

marioxb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 235
  • Last login:March 08, 2024, 01:54:31 pm
  • I want to build my own arcade controls!
Re: Mario Kart Arcade GP series and F-Zero AX
« Reply #79 on: May 04, 2022, 09:51:41 am »
The f-zero AX you can acess through GX gamecube version is not the full version of F-Zero AX. It is more like a demo.

Unluckily, F-Zero AX is still not emulated.

Well, i look like an idiot then :) i thought it was the whole thing, if not perfectly identical because there are always tiny differences.

It was a common misconception that the codes unlocked the full AX game. But the Wii and Wii U play the games 90% perfectly (as to be expected, as they arent emulating, they are basically the same hardware as the arcade unit) minus the camera and force feedback. Not sure about the memory card. Some of us are so crazy that we have to collect (or "emulate", which isnt the exact right word in this case) every game with Nintendo's name on it, no matter how bad or redundant. From PlayChoice-10, including all of it's instructions and Nintendo Super System, to all versions of Mario Kart Arcade.

I'm sure some programming genius can get everything working 100% on Wii/ Wii U via Nintendont. I'm pretty sure it's all already right there, and just needs all of the wires connected, so to speak. Not sure how to tag people on this forum, so I'll drop this fake quote here instead:
Quote from: Howard_Casto
I am Howard Casto and I can get any old light gun or driving arcade game working perfectly at home with my programming genius-ness.
« Last Edit: May 04, 2022, 10:00:03 am by marioxb »