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| Number of buttons? |
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| steved61:
What emulators require more than 7 buttons? Thanks steved61 |
| keilmillerjr:
N64 has a ---steaming pile of meadow muffin--- load. |
| DaveMMR:
Kind of a broad question... no emulator requires a set number of buttons. It's the individual games that make these demands. If you're limited to seven buttons (does that include any start buttons? coin buttons? is there a keyboard handy?) you've good up to about SNES (if you don't need "select.") You're limited with Colecovision, Intellivision and Jaguar games that need a keypad to play (I know that's all of 'em for Coleco, the keypad starts the game.) PSX and newer consoles: you'll have a bit of limitation. What exactly are you looking to play? Start with that. |
| Howard_Casto:
7 is all you need. (not counting start ect). That 7th button would just be an option for a "run" button in the mk games and a 4th button on your bottom row for neo-geo. Any game that requires more than 7 is going to need analog controls to play, which is irrelevant for an arcade control panel. Also if you were planning on a 4 player setup (btw do NOT plan on that... totally not worth it) player three and 4 only need 4. The higher the number of players, the fewer buttons used. That for the most part applies to boht consoles and arcade games. |
| Brian74:
I am going with 8, only because I will be playing my PS3 and xbox 360. Sent from my SGH-T989 using Tapatalk 2 |
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