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Quad Control Panel Layout Feedback
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zanna5910:

--- Quote from: DaveMMR on July 23, 2013, 12:05:34 am ---
This has been discussed to death but real 4-player cabinets were not typically all that wide. Take Gauntlet - you actually could work the joystick from the side - or any - standing position since the stick itself followed the "universal up" direction. Angling dictates a very specific place to stand which actually works against the space-saving theory.


--- End quote ---

Thanks for the summary, interesting stuff.  Never thought of it that way.  Makes sense.
uiucphoenix:
Thank you all for the feedback!  :applaud:

Here is the revised layout. I decided to extend it a bit to accommodate the upper pinball flippers and added a ball launch. I removed the 8th button on player 1 and 2 since we won't be playing mane console games, if any. I also removed the MENU and RESET BUTTONS and added an ADMIN button on the back of the board in case I need it. If not I can just disable it. As far as keyboard and mouse I was thinking of using one of the mini wireless USB combos that are out there:(http://www.newegg.com/Product/Product.aspx?Item=N82E16823852001)

This unit is going to be a stand alone pedestal eventually. Since it will be at work, it needs to be able to be wheeled to and away from LCDs that are hanging on walls in conference rooms or lounge areas. But for now it will just be a control panel that will sit on a table with wheels to see if it even gets used...

Is there anything I am missing or overlooking? Volume controls for the audio?

We have a Kong pattern cutter at work so as soon as I get the prototype built, I will post some images.
DaveMMR:

--- Quote from: uiucphoenix on July 23, 2013, 12:18:11 pm ---This unit is going to be a stand alone pedestal eventually. Since it will be at work, it needs to be able to be wheeled to and away from LCDs that are hanging on walls in conference rooms or lounge areas. But for now it will just be a control panel that will sit on a table with wheels to see if it even gets used...

--- End quote ---

Something I was thinking of now that you mentioned it's a pedestal. If space is a concern and you still want a 4-player panel, there's nothing stopping anyone from actually creating two, 2-player pedestal panels (well, except extra wood and maybe a bit more wiring.) Have a standard 2-player, six button panel with the hardware inside and then a separate 2-player, four button panel that hooks up to the main panel. This way, you can wheel it out when needed, space it out a bit as required and leave it out of the way for the more plentiful two-player games.

Yeah, more work involved there but it solves all those "cramping" problems people may worry about.

Just brainstorming out loud, your panel looks good as-is.  :cheers:
PL1:
Another thing to consider is the order for button #s.

On 6-button fighting games, the pattern is this:
  123
  456

On 4-button games like Primal Rage, the pattern is this:
  12
  34

On NeoGeo games, the pattern is this:
  1234

No matter which pattern you choose, you will need to remap for some games.

The majority of layouts start numbering on the top row like the 6-button version above.


Scott
uiucphoenix:
DaveMMR-

I've seen some discussion on it here: http://forum.arcadecontrols.com/index.php?topic=74620.0

Does anyone know of a successful attempt?
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