Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: New Sleeker Control Panel  (Read 1083 times)

0 Members and 1 Guest are viewing this topic.

SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
New Sleeker Control Panel
« on: July 15, 2013, 12:36:49 pm »
One of the biggest critiques of my control panel was that it was too damn big and I agreed. Sadly, I still lack the right tools do a professional job but, it works for me.

OLD:




Over the last week

I took of 2+ inches off the CP
Integrated the steering wheel more,
Remove the small xbox start and select buttons with real arcade buttons and relocated them to the top
Shaved off the xbox home button
Relocated the 8th button on the controller to be used as admin buttons on top (older games used the top four and fighting games use top 3, bottom 3)
Added a trackball
Added a shifter
I took 3+ inches off the box that contains the CP to have more knee space
Changed the Carbon fiber wrap to a Brushed Gunmetal wrap ( I may change it again, Im not sold on how shiny it is)

NEW:



CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:November 13, 2019, 09:57:26 am
  • Bopity Boopy
Re: New Sleeker Control Panel
« Reply #1 on: July 15, 2013, 06:59:21 pm »
looks much better  :applaud: