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Newbie here: Common Admin Buttons and Wireless Controllers
McHale:
I am mounting a pause and exit to my control panel and in my coin door, I have toggle switches that are Momentary On/OFF/Momentary On so each switch does two functions. They are mainly for performance tweaks.
keilmillerjr:
I have an app that I need to finish some time soon called FrontEndHelper. For the most part, it's all done besides one function. It maps buttons to have dual functions, like holding pause button to exit, or holding player to drop coin. Eliminates need for most if all admin buttons. My cabinet will only have a pause button for each player (really only one is needed).
Dawgz Rule:
I find the pause and exit are pretty helpful, especially for guests. I do have a tab and enter on my CP but they are somewhat concealed within the artwork and are much less noticeable than the other buttons. They are also set apart from the player buttons. Beyond the initial tweaking of all of my games, I rarely use the tab and enter so I would agree that these could very easily have been moved to a shift function.
PL1:
--- Quote from: Dawgz Rule on July 14, 2013, 05:58:25 am ---I rarely use the tab and enter so I would agree that these could very easily have been moved to a shift function.
--- End quote ---
The only downside to this is the same potential problem with having any shifted functions -- accidental activation.
IMHO it is better to have a keyboard (usually a bluetooth model) tucked behind the coin door or hidden nearby. YMMV.
--- Quote from: keilmillerjr on July 13, 2013, 11:40:19 pm ---It maps buttons to have dual functions, like holding pause button to exit, or holding player to drop coin.
--- End quote ---
Just as a curiosity check, some games like Omega Race have the option to start a multi-credit single-player game -- 7 ships instead of 3 in Omega Race.
Does your app wait until the button is released to output the keystroke or would a single-credit game start when you press and hold P1 Start to insert the second credit?
Scott