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How do I change MAME's aspect ratio for MK3?
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TheManuel:
I settled for an aspect ratio specification of 15:12 to produce a round MK logo on my 4:3 display.  I looks better now.
Howard_Casto:
Yeah that's the kind of stuff I was getting at. 
TheManuel:
I wonder what you folks think of the Street Fighter games. 

Using sf2t (US) as an example, when the "don't use drugs" screen shows up, the government logo seems laterally compressed, suggesting perhaps this game suffers from the same issue.

When I started using MAME (oh, 1999 or so), I would just play at whatever aspect ratio MAME would select without hardware stretching and did not notice or cared that the characters looked a little wide.  When I realized I should stretch the image to cover the 4:3 CRT PC monitor's screen, then I thought the characters looked narrow but assumed it was supposed to look like that.  Now after this post started me in this direction, I'm not sure how they should look anymore.
Haze:

--- Quote from: TheManuel on July 13, 2013, 07:25:28 pm ---I wonder what you folks think of the Street Fighter games. 

Using sf2t (US) as an example, when the "don't use drugs" screen shows up, the government logo seems laterally compressed, suggesting perhaps this game suffers from the same issue.

When I started using MAME (oh, 1999 or so), I would just play at whatever aspect ratio MAME would select without hardware stretching and did not notice or cared that the characters looked a little wide.  When I realized I should stretch the image to cover the 4:3 CRT PC monitor's screen, then I thought the characters looked narrow but assumed it was supposed to look like that.  Now after this post started me in this direction, I'm not sure how they should look anymore.

--- End quote ---

the SF games are meant to be 4:3 too, I've never seen them as anything else in an official cabinet (sure some ops hooked them up to various widescreen projection units, but they were never meant to be)

Typically the Winners Don't Use Drugs screens were a last minute addition to the games, to comply with whatever US release policy / requirement so I wouldn't use them as a guide to anything.

anything other than 4:3 was very uncommon back then, there are a few that weren't (Super Chase by Taito was designed for widescreen for example and SF3 2nd Impact offers a widescreen *option* likewise Virtua Racing) but basically 99.999% of games prior to widescreen displays becoming popular were designed for 4:3 / 3:4 displays with a few minor adjustments to the screen controls by the operator
Howard_Casto:
Well like I said though, I rarely saw one in 4:3, even on crt monitors.  Sure now I do, but back when they were new in the arcade... I never saw one of the cps2 fighters stretched to 4:3. 
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