Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: fooling with m2emu network  (Read 110370 times)

0 Members and 1 Guest are viewing this topic.

Dozer316

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:April 03, 2022, 12:43:46 am
  • I want to build my own arcade controls!
Re: fooling with m2emu network
« Reply #120 on: September 12, 2014, 10:07:36 pm »
Hey there, many thanks for the info - Looking forward to trying this out.

Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: fooling with m2emu network
« Reply #121 on: September 21, 2014, 03:42:29 am »
I think we're leaving overlook an awesome job, someone tried the tool "lag fix" online??

Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: fooling with m2emu network
« Reply #122 on: February 04, 2015, 03:22:25 am »
HERE I'M BREAKING THE HEAD BETWEEN BOTH LOCAL, REMOTE ETC  :banghead:
anyone here knows how to do magic (m2lagfix) in only 1 pc and 2 instances of m2emulator ?

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #123 on: February 04, 2015, 06:58:27 am »
--- master
Code: [Select]
[Network]
RxPort=8001
NextIP=127.0.0.1
NextPort=8002
FrameSync=1
--- slave
Code: [Select]
[Network]
RxPort=7002
NextIP=127.0.0.1
NextPort=7001
FrameSync=1
--- m2lagfix
Code: [Select]
[m2rx]
LocalHost=127.0.0.1
LocalPort=7001
RemoteHost=127.0.0.1
RemotePort=8001
StallDetection=1

[m2tx]
LocalHost=127.0.0.1
LocalPort=8002
RemoteHost=127.0.0.1
RemotePort=7002

[m2stats]
RemoteHost=127.0.0.1
RemotePort=-1
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: fooling with m2emu network
« Reply #124 on: February 04, 2015, 12:21:30 pm »
cool thanks works great!  :applaud:

if someone wants to do some tests with m2lagfix online so I'll be on this server http://irc.lc/freenode/m2lagfix/user , if it works well we can think about doing a nice interface to communicate in races.

something?


Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: fooling with m2emu network
« Reply #125 on: February 05, 2015, 12:17:24 pm »
Help SailorSat! we can not communicate by the rules of the tool m2lagfix (we are using the old online tool using an external program vpn "hamachi" to avoid opening ports).
here I leave you in attachment configurations of each machine

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #126 on: February 10, 2015, 10:57:42 am »
Oops, didn't see you post until now... I'll take a look at it once I get home.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: fooling with m2emu network
« Reply #127 on: February 13, 2015, 01:57:21 am »
you are far from home haha :laugh2:


SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #128 on: February 13, 2015, 11:41:53 am »
your m2lagfix.ini has a broken [m2rx] header.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: fooling with m2emu network
« Reply #129 on: April 11, 2015, 08:12:33 am »
any updates to this at all sailorsat? I'm not very patient haha. Love hearing of cool new finds

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #130 on: April 11, 2015, 12:59:00 pm »
Nothing new here for now. I'm in the process of converting my (every damn time broken) Daytona USA cabinets to PCs
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: fooling with m2emu network
« Reply #131 on: April 12, 2015, 02:27:30 am »
ah I happen to be doing the exact same with Sega Rally 2 Twin cabs. Just spent last 2 days working on them so ill have these as 3p and 4p to go with my Daytona 2 twin ive already converted. Hope it goes well for you

jacklance

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:August 18, 2015, 02:18:53 am
  • Geek
    • None
Re: fooling with m2emu network
« Reply #132 on: August 18, 2015, 02:19:24 am »
It's been a week or so, and I still get "107" when I try starting up the game. Meanwhile, everyone else is talking about how they can play the game, and it seems like Sega's continuing with updates and new outfits now. Is IbVPN my only option now?

vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 408
  • Last login:October 10, 2023, 04:01:16 am
  • Id 10 and t error
Re: fooling with m2emu network
« Reply #133 on: June 21, 2016, 06:11:36 am »
m2lagfix was intended to be wrapped around "any" m2em instance.
I wrapped it around all of my m2em instances.
Hi SailorSat. Just stumbled across this and since I am upgrading my cab I decided to finally get rid of the buggy connection between my M2 units.

Arrghhh, I cant get it to work, please check my settings. I have 2 separate machines, Gb LAN connected, currently links ok with some flickering on rival cars when not using m2lagfix.

Any help is appreciated as I cant get them to link with your wrapper
--- master
[Network]
RxPort=9001
NextIP=127.0.0.1
NextPort=9002
FrameSync=1

--- slave

[Network]
RxPort=9001
NextIP=127.0.0.1
NextPort=9002
FrameSync=1

--- m2lagfix
Master
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=127.0.0.1
RemotePort=9001

[m2tx]
LocalHost=127.0.0.1
LocalPort=9002
RemoteHost=10.0.0.2
RemotePort=9000

Slave
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=127.0.0.1
RemotePort=9001

[m2tx]
LocalHost=127.0.0.1
LocalPort=9002
RemoteHost=10.0.0.1
RemotePort=9000

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #134 on: June 21, 2016, 10:14:33 am »
Hm... I remember running into similar issues - try replacing 127.0.0.1 with 10.0.0.1 on the master, and 10.0.0.2 on the slave

If I remember correctly, UDP on 127.0.0.1 did work fine on my Win7 development rig, but not on my XP64 rig in the cab.



m2network.ini - master
Code: [Select]
[Network]
RxPort=9001
NextIP=10.0.0.1
NextPort=9002
FrameSync=1

m2lagfix.ini - master
Code: [Select]
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=10.0.0.1
RemotePort=9001

[m2tx]
LocalHost=10.0.0.1
LocalPort=9002
RemoteHost=10.0.0.2
RemotePort=9000



m2network.ini - slave
Code: [Select]
RxPort=9001
NextIP=10.0.0.1
NextPort=9002
FrameSync=1

m2lagfix.ini - slave
Code: [Select]
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=10.0.0.2
RemotePort=9001

[m2tx]
LocalHost=10.0.0.2
LocalPort=9002
RemoteHost=10.0.0.1
RemotePort=9000
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 408
  • Last login:October 10, 2023, 04:01:16 am
  • Id 10 and t error
Re: fooling with m2emu network
« Reply #135 on: June 21, 2016, 07:08:54 pm »
Hm... I remember running into similar issues - try replacing 127.0.0.1 with 10.0.0.1 on the master, and 10.0.0.2 on the slave

If I remember correctly, UDP on 127.0.0.1 did work fine on my Win7 development rig, but not on my XP64 rig in the cab.



Thanks I will give it a go tonight, your a star.

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #136 on: June 24, 2016, 05:35:13 am »
Thanks I will give it a go tonight, your a star.

Did it work?
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 408
  • Last login:October 10, 2023, 04:01:16 am
  • Id 10 and t error
Re: fooling with m2emu network
« Reply #137 on: June 24, 2016, 03:45:28 pm »
Thanks I will give it a go tonight, your a star.

Did it work?

Hi, got caught up with bg4 trying to format widescreen correctly, will have a go today

vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 408
  • Last login:October 10, 2023, 04:01:16 am
  • Id 10 and t error
Re: fooling with m2emu network
« Reply #138 on: June 25, 2016, 12:56:33 am »
Thanks I will give it a go tonight, your a star.

Did it work?
Hi, no it didnt.

Now due to BG4 I am running the IP addresses 192.168.69.251 (Master) and 192.168.69.252 (Slave). M2 works fine in linked mode and then I try the following for m2lagfix and they just dont connect, am I doing it wrong, is there a special startup sequence? I am just running m2 then the m2lagfix exe's one after the other:
--- master
[Network]
RxPort=9001
NextIP=127.0.0.1
NextPort=9002
FrameSync=1

--- slave

[Network]
RxPort=9001
NextIP=127.0.0.1
NextPort=9002
FrameSync=1

--- m2lagfix
Master
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=127.0.0.1
RemotePort=9001

[m2tx]
LocalHost=127.0.0.1
LocalPort=9002
RemoteHost=192.168.69.252
RemotePort=9000

Slave
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=127.0.0.1
RemotePort=9001

[m2tx]
LocalHost=127.0.0.1
LocalPort=9002
RemoteHost=192.168.69.251
RemotePort=9000
« Last Edit: June 25, 2016, 12:59:25 am by vandale »

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #139 on: June 25, 2016, 04:25:44 pm »
Like I explained earlier, don't use 127.0.0.1 - use the local address (192.168.69.251 on master, 192.168.69.252 on slave) :(



P.S. I see myself "patching" some ROMs soon ^^
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: fooling with m2emu network
« Reply #140 on: June 26, 2016, 06:50:19 pm »


P.S. I see myself "patching" some ROMs soon ^^


"but consider m2lagfix obsolete soon"


you think replacing m2lagfix for a patch for each game?
« Last Edit: June 26, 2016, 07:14:21 pm by Nuexzz »

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #141 on: June 26, 2016, 08:43:15 pm »
No, I plan on replacing the "master" mode in the games.
It seems the master mode is causing like 90% of all problems.

However, not every game allows to choose between master and slave - those games need to be patched :)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 408
  • Last login:October 10, 2023, 04:01:16 am
  • Id 10 and t error
Re: fooling with m2emu network
« Reply #142 on: June 27, 2016, 05:21:40 am »
Like I explained earlier, don't use 127.0.0.1 - use the local address (192.168.69.251 on master, 192.168.69.252 on slave) :(



P.S. I see myself "patching" some ROMs soon ^^


Hi, got it working, thanks for being patient! Looking forward to your next public release. ElSemi would be so proud.
Regards
Gene

eldiego

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 37
  • Last login:March 09, 2024, 11:01:54 am
  • I do my daytona twin, arcade 4 players and vpin!!!
Re: fooling with m2emu network
« Reply #143 on: June 27, 2016, 10:29:51 am »
Hi Vandale, can you post how was it configuration (working now), because
I'm pretty hard to learn.
Thanks

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #144 on: June 27, 2016, 05:08:59 pm »
I am currently investigating into the advanced link fix.

So far done:
External "Master"-Token generator and packet throttle.

--- PPS = packets per second ---

Daytona USA - shows rock solid graphics with 58 pps - cars start flickering if more than 60 pps

Indy500 - was one of the games that was basically impossible to link up with more than 2 oder 3 units - with the fake master and a packet limit of 58 pps the game stays in sync and the link stays stable. If I increase the packet limit to 60 pps (or more) the game almost instantly shows "network error".

MotorRaid - behaves basically the same as Indy500.

ManxTT - doesn't seem to care about packets at all, it just works fine with any speed.

Sega Rally - the pointers on minimap seem to flicker with 58 pps - the flickering disappears with more than 60 pps, however the countdown still goes crazy in any case.

Last but not least, Sega Touring Car does not seem to work at all - Without the tool, it simply won't link up at all - With my tool it will link up, but sit in network check forever.

--

I am pretty sure the network should be closer tied to the framerate, however I have currently no idea how exactly that is supposed to work.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: fooling with m2emu network
« Reply #145 on: June 28, 2016, 02:31:44 am »
awesome SailorSat!

very cool to get link finally working in IndyCar, i was having issues with that :(

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #146 on: July 04, 2016, 08:07:51 am »
Guess this one will be a little harder as I thought.
Can't get it working on the actual cabinets - need to "hook" VSync and pause the emulator (which in turn slows down emulation speed).
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #147 on: July 07, 2016, 05:20:19 pm »
So it turned out, I cannot hook the vsync the way I wanted to do.

However there still is light at the end of the tunnel :D

Small LUA patch to "disable" the infamous "NETWORK ERROR" in Indy500 and Motoraid - turns out the code has some "delay" counter going up till 0xFF, and then deeming the network unreliable. By writing 0 (read ZERO) to this counter every single frame we can be sure to never reach that value. - Not exactly the way I wanted to fix things, but still should be enough to get a "stable" 8 player setup running.

indy500d.lua
Code: [Select]
require("model2"); -- Import model2 machine globals

function Frame()
I960_WriteDWord(0x00555214,0x00000000)
end



indy500.lua
Code: [Select]
require("model2"); -- Import model2 machine globals

function Frame()
I960_WriteDWord(0x005ec6b0,0x00000000)
end



motoraid.lua
Code: [Select]
require("model2"); -- Import model2 machine globals

function Frame()
I960_WriteDWord(0x005195d4,0x00000000)
end
« Last Edit: July 07, 2016, 06:35:39 pm by SailorSat »
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #148 on: July 10, 2016, 03:51:30 pm »
First test on my daytona setup was good, although some questions remain.

Indy 500 with the ROM patched, (but without the new link fix) works good, as long as all machines can keep up with 60 FPS. - It gets even worse than Daytona if machines can't reach full speed. - Most of the time I try to overtake an NPC car, they instantly "teleport" into my car and crash me.

With the new link fix, that doesn't happen, but the game will slow down for everybody to the lowest machines speed. (which is fine if they can run at 60fps)

I still can't get a "reasonable" netplay in Sega Rally though, even with only 2 machines and the link fix, the timers go crazy. The problem seems to be buried deeper inside the network boards.

Haven't tried other games yet.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 408
  • Last login:October 10, 2023, 04:01:16 am
  • Id 10 and t error
Re: fooling with m2emu network
« Reply #149 on: July 11, 2016, 01:23:30 am »
Hi, do we use the m2lagfix and the LUA script? Thanks

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #150 on: July 11, 2016, 02:34:38 pm »
you can use the lua with m2lagfix, yes.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #151 on: August 28, 2016, 11:42:13 am »
Bam... Indy 500 has another serious problem xD - the game simply freezes (as does it in MAME) :(
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


baritonomarchetto

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 805
  • Last login:Today at 02:40:48 pm
Re: fooling with m2emu network
« Reply #152 on: August 28, 2016, 04:00:38 pm »
Keep the work up Arianne!

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 22, 2024, 12:55:20 am
  • Is running at 15kHz
Re: fooling with m2emu network
« Reply #153 on: September 02, 2016, 12:38:19 am »
Agreed! Amazing efforts so far, we're all itching to play more model2 and model 3 games over network! It feels so close, though I imagine even with your skillset it's still a lot of work. You have my thanks.

eldiego

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 37
  • Last login:March 09, 2024, 11:01:54 am
  • I do my daytona twin, arcade 4 players and vpin!!!
Re: fooling with m2emu network
« Reply #154 on: October 30, 2016, 06:18:53 pm »
Hi, i am trying to use the m2lagfix but with this config start only master with link system (but for 1 player) and slave continue searching...

Master

[Network]
RxPort=9001
NextIP=192.168.1.3
NextPort=9002
FrameSync=1

m2lagfix.ini

[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=192.168.1.110
RemotePort=9001
StallDetection=1

[m2tx]
LocalHost=192.168.1.110
LocalPort=9002
RemoteHost=192.168.1.3
RemotePort=9000

Slave

[Network]
RxPort=9001
NextIP=192.168.1.110
NextPort=9002
FrameSync=1

m2lagfix.ini
[m2rx]
LocalHost=0.0.0.0
LocalPort=9000
RemoteHost=192.168.1.3
RemotePort=9001
StallDetection=1

[m2tx]
LocalHost=192.168.1.3
LocalPort=9002
RemoteHost=192.168.1.110
RemotePort=9000


I have only 2 cabs connected via lan, Ip master 192.168.1.110 ip slave 192.168.1.3
Please If anybody can help me.
Thanks

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: fooling with m2emu network
« Reply #155 on: October 30, 2016, 11:49:26 pm »
Master

[Network]
RxPort=9001
NextIP=192.168.1.3
NextPort=9001
FrameSync=1


Slave

[Network]
RxPort=9001
NextIP=192.168.1.110
NextPort=9001
FrameSync=1



m2 network should look like that on each machine. Read back on SailorSat instructions earlier in this thread

eldiego

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 37
  • Last login:March 09, 2024, 11:01:54 am
  • I do my daytona twin, arcade 4 players and vpin!!!
Re: fooling with m2emu network
« Reply #156 on: October 31, 2016, 12:14:45 am »
Master

[Network]
RxPort=9001
NextIP=192.168.1.3
NextPort=9001
FrameSync=1


Slave

[Network]
RxPort=9001
NextIP=192.168.1.110
NextPort=9001
FrameSync=1



m2 network should look like that on each machine. Read back on SailorSat instructions earlier in this thread

Ok tomorrow will try.
I read 10 times or more but i m not ever understand...for the english i supose.
Thanks

eldiego

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 37
  • Last login:March 09, 2024, 11:01:54 am
  • I do my daytona twin, arcade 4 players and vpin!!!
Re: fooling with m2emu network
« Reply #157 on: October 31, 2016, 05:42:39 pm »
Works fine!!!. thanks

FaithLes2425

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 56
  • Last login:December 06, 2020, 02:48:15 pm
  • Bingo!
Re: fooling with m2emu network
« Reply #158 on: July 28, 2017, 10:59:22 pm »
Does the m2lagfix work across multible PC's?
What cabels are required?
Can i run through a switch/router or do i need a crossover?
Are there any limits to the lenght of the cabel/cabels?

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1208
  • Last login:Yesterday at 10:28:00 pm
    • For Amusement Only e.V.
Re: fooling with m2emu network
« Reply #159 on: July 29, 2017, 11:57:49 am »
Sure it does.
You can (in theorie) even use it online.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.