Main > Driving & Racing Cabinets

fooling with m2emu network

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isamu:
Sailorbot that is VERY exciting news. Glad to see someone picking up the network emulation in Model 2 and improving it. If you get it to where we can all play Daytona and Sega from all around the world with minimal lag and a nice GUI and lobby system, there's gonna be quite a few of us Sega heads that's gonna jump on this! Keep us posted buddy!!!

SailorSat:
What I can say for now is - the flickering cars are "out of order" frames.
Just overwriting the frame numbers DOES work and fix the flicker, however we get problems with the attract mode and track selection.

Goal for now is figuring out the "header" (first 32bytes of each frame). It contains a system state, a game state, and a message group.
First thing however was/is to "patch" the emulator itself to not send "M2EM" with every packet .) don't know if the real hardware sends a head (most likely SEGA).

Nuexzz:
Here I leave some research I did, if you can help

1) NO CARS collide. VALUE = 1       
--- Code: ---RAMBASE+A0A10A4
--- End code ---

-----------------------------------------------------------------------------------------------------------------------------------------

2) DETERMINE AMOUNT OF CARS RIVALS. VALUE = 0 TO 39     
--- Code: ---RAMBASE+A0A3220
--- End code ---




Table

Nuexzz:
SPEED CAR (HORNET) MAY INCREASE AND DECREASE.   
--- Code: ---RAMBASE+A1551D4
--- End code ---

ant2:
Good job. Be great to play those racers online :)

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