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Another Home-Brew game post - VOA!
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eds1275:
I ran into a bunch of issues... coding things takes time, and the learning curve is steep. I have passed a significant hurdle and there should be more regular updates from here on in.

   The coding is not too difficult on it's own, it's more the way things work out. For example, the pee slipping... once I had it set so that if you stepped in pee the character would slip I ran into other issues. Although you cannot interrupt the falling animation, you could still change the facing direction of the character, so spinning around wildly while falling was possible. So I had to write some more that would disable the controls for 4 seconds after the pee shrinks... but the time the pee takes to untouch the player depends on where you touched it, so sometimes you would get up and slip again, or sometimes the character would start moving in the last direction pressed. I guess it doesn't return the player's inputs to default... instead laving it in the last direction pushed. So I had to rework the code to start the countdown the moment the animation starts playing, and re-enable the controls at that point. Then the single hardest thing was making all the bits of code play nice together.

   I have it perfect now! I can almost hear you programmer guys laughing at me. Oh well, it's an uphill battle that I am actually enjoying, once I work through the frustration and rage! I have since started making myself little diagrams for each bit of code I write and it is helping.

   I'm ready for some testers if anyone wants to PM me an email addy. As is, you can still just basically run around slipping. The animations are a WIP, but getting closer all the time to what I am after. And I have yet to add in any sounds but maybe I will throw in some ambient street noise, and music in the lobby before I fire it off.
Monkeyvoodoo:
I can lend a hand alpha/beta testing.
Le Chuck:
Send me a copy!
DaOld Man:
What LeChuck said!!
Well Fed Games:
I think it is a great start! In fact you could release it as-is as "Pee Shrugger" and act like if people don't get it, they aren't smart enough...

Really, though, pretty neat. I like the (upcoming) concept of the play area expanding as the levels progress. Is the camera going to move around or will you make the other walls transparent too?
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