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Another Home-Brew game post - VOA!
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eds1275:
The camera, for now, will stay as is. I may change it so that if you get close to some walls, they become transparent. I was working on that, and it works, but it doesn't do it nicely, just cuts them off and I was hoping to have more of a stepped transparency... the closer you get, the more see through it becomes.

I have some more sound effects ready, and they will be implemented in the next test release. I have recently had a lot of shifts cut at work, so I will have more time to plunk away at this. I go for one new thing a day if I can, makes it easy to manage my time. For example if I don't have a lot of time I know I can build a new object in the game like a keyboard or computer monitor, but if I have a lot of time I can try to set the character and dog to face each other when the grabbing animation plays. And of course sometimes I just get my friend over and put her dog in front of a mic and try to get sounds.
eds1275:
I've added a few new things, many of them cosmetic. Added sun coming in through the trees if you are out in the parking lot, some environmental sounds, and lots of under the hood fixes like better code. If you have a download link, give the new version a try.



There's now a puppy who sleeps. I plan on hiding these almost out of sight and giving clues to help find them - subtle dog snoring sounds and also plan on making the character's head look at nearby puppies. I think it will add a new element to the game. This one is almost done, just needs a few small touches to the animation. As it is when you are close and push the action button it jumps to it's feet and then tries to jump into your arms but I need to figure out how to attach it to the player object via script. So for now it just hops in the air.



There is also a client who you can knock off a chair if you come close. It's the same animation man with no pants on to help me distinguish.



I also fixed a few bugs - the most irritating one where you slip in the pee and then lose control for a few seconds, or even worse lose control and the character gets up and starts running. At least I think it's fixed... haven't had any problems with it today.


Also... just because.




eds1275:
Development has actually been picking up quite a bit. Some new updates include:

Some new sounds
Coin management, remembering how many coins are in and using them to start the game
A title screen, that currently just lets you scroll through different views of the hospital before starting the game
A game over screen that goes back to the title screen after a time
A health system, not 100% implemented but in a testing stage that works and triggers game over when you are out of tries
I changed the colours in the hospital around. I dunno how it ended up the green colour of my living room, but it's now closer to the actual building plus it looks more like a health facility being the grey
The bonus point timer is timing. At the moment that is all it is doing!





I had better finish up some of the characters so that not everyone is the same crash test dummy!
Rick:
As someone who worked with RPGMaker VxAce  for months, and only ever managed to build a set of sci-fi panels and a framework for (what I would call) a fantastic story, consider me in awe of your skills. I'll be watching this.
eds1275:
Although it's no mass effect, it has totally (IMO) got an arcadey feel to it, which is what I was after. Just 2 seconds ago I finished the health system and got it working, resetting the player when you lose a life.
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