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What hasn't yet been done on a cab?
jtslade:
MVS credit LEDs
Le Chuck:
--- Quote from: SavannahLion on July 04, 2013, 02:40:59 pm --- Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.
--- End quote ---
This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.
spoot:
--- Quote from: Le Chuck on July 08, 2013, 01:17:34 pm ---
--- Quote from: SavannahLion on July 04, 2013, 02:40:59 pm --- Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.
--- End quote ---
This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.
--- End quote ---
Look at BAM for FP. Adds 3d by using motion tracking of head/eyes.
Le Chuck:
--- Quote from: spoot on July 08, 2013, 02:20:34 pm ---
--- Quote from: Le Chuck on July 08, 2013, 01:17:34 pm ---
--- Quote from: SavannahLion on July 04, 2013, 02:40:59 pm --- Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.
--- End quote ---
This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.
--- End quote ---
Look at BAM for FP. Adds 3d by using motion tracking of head/eyes.
--- End quote ---
Wow. There is a whole world of pinball awesome out there I wasn't tracking. Too cool man.
spoot:
--- Quote from: Le Chuck on July 08, 2013, 02:43:05 pm ---Wow. There is a whole world of pinball awesome out there I wasn't tracking. Too cool man.
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Just discovered it the other day myself when I was setting up PinballX. Hopefully I can have my cabinet on it's legs soon and can try out some of the different methods before I build the header so I can hide the camera a bit.