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| lcmgadgets:
--- Quote from: ids on July 04, 2013, 01:16:19 pm ---As for smaller screen on CP, I've got one, USB display, run by a networked raspberry pi, shows marquee art, instruction cards, etc. Does not currently show controls (the right ones light up anyway), but it would be easy enough to add. --- End quote --- ...crap. Now I'm going to have to add this to my design. :banghead: What do u use for a monitor for the pi? I could c a small backup monitor...&, dumber question that demonstrates my...dumbness...how do u get it to display appropriately depending on what game is loaded--this is something I need to know more about anyway since I want the LCD marquee, too. :dunno |
| ids:
I forget the exact monitor, but it's a 7" screen something like those found here: http://www.mimomonitors.com/ (mine is not touch screen) To display the right things, there are several apps available - I wrote my own as I wanted something the others could not provide. Then I offloaded the work to a raspberry-pi, which supports some of these USB displays. Look into Marquee Magician, CPWizard, MameHooker, etc. |
| SavannahLion:
--- Quote from: thatpurplestuff on July 02, 2013, 04:55:27 pm ---One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game. It would be a completely pointless novelty for the most part, but could also be really neat if done effectively. --- End quote --- why bother with the mirror. Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas. |
| PL1:
--- Quote from: ids on July 04, 2013, 01:16:19 pm ---Monitor split thing - pretty sure it's been done, but too lazy to find a link. iirc, Randy did this a few years ago. --- End quote --- You do recall correctly -- here it is. Scott |
| gonzo90017:
--- Quote from: markc74 on July 04, 2013, 08:01:56 am ---Loving the idea of using a smaller screen to display controls on the CP. Something I've never seen done but seems like it would be easy to do would be to use a widescreen monitor in vertical format and use the 'empty' space at the top to show the current marquee. I've toyed around with the idea - and went so far as to make a layout that worked but never got the time to build something. --- End quote --- |
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