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What hasn't yet been done on a cab?

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What hasn't yet been done on a cab?

I have yet to see a first gen RGB enabled SNES in a cab.

just saying...

gildahl:

One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards.

http://www.oled-info.com/oled-keyboard

I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant.

michelevit:

thanks. i had no idea mame could simulate a sunken monitor like that. time to upgrade.
best of luck if you move forward with the build. be sure to share your progress.

NickG:


--- Quote from: gildahl on July 02, 2013, 05:23:41 pm ---One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards.

http://www.oled-info.com/oled-keyboard

I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant.

--- End quote ---

I am into dynamic button labeling.  I believe the most affordable and most high resolution route is to run single projected image into the buttons and/or to the back of the button labels, and map the labels into a single image.  This requires custom button modding, and custom switch mounting.  I looked into fiber optics transmission first, and realized the resolution would be very poor, even if the button would still actuate properly.   

TopJimmyCooks:

Don't label the player buttons.  those are usually covered with finger tips.  put the labels near the buttons. 

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