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| What hasn't yet been done on a cab? |
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| 404:
What hasn't yet been done on a cab? I have yet to see a first gen RGB enabled SNES in a cab. just saying... |
| gildahl:
One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards. http://www.oled-info.com/oled-keyboard I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant. |
| michelevit:
thanks. i had no idea mame could simulate a sunken monitor like that. time to upgrade. best of luck if you move forward with the build. be sure to share your progress. |
| NickG:
--- Quote from: gildahl on July 02, 2013, 05:23:41 pm ---One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards. http://www.oled-info.com/oled-keyboard I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant. --- End quote --- I am into dynamic button labeling. I believe the most affordable and most high resolution route is to run single projected image into the buttons and/or to the back of the button labels, and map the labels into a single image. This requires custom button modding, and custom switch mounting. I looked into fiber optics transmission first, and realized the resolution would be very poor, even if the button would still actuate properly. |
| TopJimmyCooks:
Don't label the player buttons. those are usually covered with finger tips. put the labels near the buttons. |
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