Well, I do have some boards yet. Actually… I think… yeah, I think I still have the same boards I used in the video. I do have… Sf2hf with the cpsdash motherboard, which runs at 12mhz oppose to the 8mhz of “vanilla” cps1 boards… But I also have a Carrier Air Wing, and a Unsquadron board… Magic Sword… mainly Capcom games because I like it. I have a Taito F3 with Darius Gaiden, I could try it as well… Capcom Zn boards, like Rival Schools, still have I guess, which runs really well too
But the setup would be the same, with the same crappy câmera, and that’s the problem I guess because… it’s really, how they say.. “ghetto”, even the setup itself, I just hook up the things in the most quick way and… But one thing that I could try maybe, one day, is see… I never actually , I heard about something of increasing the polling rate of USB, I didn’t that, as far as I remember, so I could try that too.… and of course using a newer version.
But yep, if there’s something special that I could try that I didn’t… with the same boards, let me know… But mostly boards, from what I tested (I was no… museum by the way, I had some few more boards than what I have now), it was really spot on, this clock stuff… and, it could be a “Mame” thing right, maybe not video related anymore. Like, even the skippy inputs. Maybe the game it’s running a little bit faster, or slower, on the emulator, other things going on, I don’t know.
I tried shmupmame, and today with Gsyng/Freesync monitors, shmupmame it’s great because it syncs well… but, you can feel that, it’s even, faster than the real hardware like, really sensible, like, more lagfree than the real thing, to the point you start to understand why programmers they sometime add input lag for purpose, don’t know, it feels weird sometimes, and I heard that some games got broke in the process. I do think Groovymame is the… closest… thing. And I don’t know if it reaches a plateau, the Mame part itself, when, there are other things involved. Even gaming programming, like, I already heard the Super Turbo and some revisions of other Street Fighter they have some high degree of randomness going on, like, bugs and… input flaws and stuff, so even the original hardware is skippy with these aspects, because of voltage, because of the hardware itself, like, electronics level stuff. For example, I already had two Night Warriors boards, with differents motherboards, and, at Jon Talbain stage, it had mad flickering, like, the lamps, and stuff, in the foreground and background? Even the characters and, since were two of them… I think it’s a game/hardware issue, right? Because on emulators it’s not like that, even decreasing the clock, it didn’t have that heavy flickering… so I guess there’s some kind of degree of accuracy “perfection” that… even real hardware can’t reach often sometimes. There are guys complaining about combos and stuff… but sometimes it’s really not like playing on real hardware, and In my humble opinion it will never be, because even on real hardware, it’s not perfect sometimes depending on the setup, the electronics, voltage, and etc. But it’s the closest thing, and it’s great as it is already. I mean, think about how much money one would have to spend to play these games close to the real hardware, and these things sometimes are like bombs you know, they just stop, and boom, it’s over, no repair, no anything, so yeah, it’s a great service.
But let me know if I can do something to help sometime =)