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Games you finally beat in Mame that you couldn't at the Arcade

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mamenewb100:

I don't think there was too many games that you couldn't "beat" without pumping in enough quarters to get through a game. Of course most people couldn't afford to make it through a game if they sucked at it ;). Most of the games that only let you play so far on a quarter were strictly high score type games that you couldn't really beat.

If there were such games, they were rare.

leapinlew:


--- Quote from: mamenewb100 on June 15, 2013, 10:53:37 am ---I don't think there was too many games that you couldn't "beat" without pumping in enough quarters to get through a game. Of course most people couldn't afford to make it through a game if they sucked at it ;). Most of the games that only let you play so far on a quarter were strictly high score type games that you couldn't really beat.

If there were such games, they were rare.

--- End quote ---

"if there were such games"  :lol

Some games were endless - sure. Some games were endless but ended after certain technical limitations (like Donkey Kong and Pacman). Lots of games were mission oriented like Rush'n'Attack, Robocop, Willow, Metal Slugs, Mortal Kombats, Street Fighters, Ghost'n'Goblins, Ghouls'n'Ghosts, tons of bullet time games, quarter pumpers like forgotten worlds, double dragons, bad dudes, lightgun games, and sports games.

Beatable arcade games were not rare.

Fursphere:

Finishing most arcade games was simply a matter of how many quarters you wanted to pump into the thing, and how much time you have to play the machine.  :)

Both of those elements are basically remove when you bring a machine home (or emulate one).

Someinterwebguy:

I can only think of the ones that I couldn't finish because I wouldn't pump the number of quarters it required to finish, but still:
Magic Sword
Willow
Terminator 2 (2p dropped out when I almost beat it as a kid, so when I died at the very end (in front of the molten metal container), I would have had to continue from earlier)
Double Dragon II

I always remember NES games being the ones that were, at times, ridiculously difficult due to good (if slightly cheap) design (Ninja Gaiden/II/III,Battletoads), or due to bad/horrible/wretched design (Silver Surfer, Double Dragon III, Fester's Quest).

Fursphere:

Or Ghosts and Goblins...   damn those games where  :angry:

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