Main > Main Forum
Games you finally beat in Mame that you couldn't at the Arcade
<< < (3/5) > >>
Someinterwebguy:

--- Quote from: Fursphere on June 15, 2013, 02:06:40 pm ---Or Ghosts and Goblins...   damn those games where  :angry:

--- End quote ---

I knew I was forgetting a biggie!  ;D

I like watching people who are good at it play... rather like DK and Pac-Man in that regard.
Chris John Hunter:
My only issue is Mame allows you to use as many coins as you like whereas in the arcade you had to be good .
leapinlew:

--- Quote from: Chris John Hunter on June 15, 2013, 03:39:05 pm ---My only issue is Mame allows you to use as many coins as you like whereas in the arcade you had to be good .

--- End quote ---

Yeah, but to be honest, At this stage of my life I can afford to spend $5 on a video game if I wanted to. I've spent more building my arcade than I probably ever would spend in quarters. This is Mame, if part of the nostalgia for you was that the resource management aspect, than you are going to lose that with Mame. Some games lose all their challenge if you just pump quarters into it. Gauntlet for example. But other games, like Defender, will always be just as challenging.

You know, you can limit your credits. Just like you don't enable cheats or use save states.
PL1:

--- Quote from: nick3092 on June 15, 2013, 10:12:55 am ---Ugh.  The Y axis is opposite compared to on Coleco.  On Coleco Y was inverted (push down to fly up).  In MAME its normal (push up to fly up).  Years of playing it with an inverted axis on Coleco have made it impossible for me to play it on MAME.

--- End quote ---

You do realize you can invert your Y-axis in MAME so it works like the Coleco, right?


Scott
Haze:

--- Quote from: Chris John Hunter on June 15, 2013, 03:39:05 pm ---My only issue is Mame allows you to use as many coins as you like whereas in the arcade you had to be good .

--- End quote ---

There are plenty of games where you have to be good to complete them *properly*

The Bubble Bobble series (inc. Rainbow Islands) is always a good example, for Rainbow Islands you'll only see half the game unless you play it properly!

Most of the Cave shooters have very strict requirements for fighting the last boss, usually involving no deaths, point targets etc.

There are others where continuing is disabled on the last level, or where you still have to be skilful on some parts if you want a good ending (last boss on Operation Thunderbolt..)

Simply credit feeding those games might get you an ending, but you really can't say you beat them because you won't have seen the real endings.
Navigation
Message Index
Next page
Previous page

Go to full version