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| FrontEndHelper 3.0 8/1/2013 |
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| keilmillerjr:
FrontEndHelper Bintray Repo: https://bintray.com/keilmillerjr/AutoHotKey/FrontEndHelper Readme: https://bintray.com/keilmillerjr/AutoHotKey/FrontEndHelper/readmore Github Repo: https://github.com/keilmillerjr/FrontEndHelper This script was created to aide in removing the need for extra windows gui and buttons in a mame based arcade machine. Please visit the Bintray Repo. You may download the latest stable build by clicking on the FrontEndHelper.exe link. Read the Readme for further instructions. Leave this thread for discussion. The current stable version is 3.0. Thank you, Keil Miller Jr |
| keilmillerjr:
I revised the app and finished all updates to a 2.0 release. You may download the compiled app attached to the first post. More documentation will come later today. I have to sleep now. Leave any comments below! |
| keilmillerjr:
Damn. 2.1 is already out. I added more functions and more complete documentation. |
| keilmillerjr:
Keyboard encoders such as the ipac and keywiz only allow you to have one shift key. I just figured out how to map two keys to one function, while retaining their individual function. Forget the one modifier button to rule them all! My cabinet build will have a volume up and volume down button. I should be able to press both the volume keys together to change the sound device between speakers and headphones. I'm sure there could be other uses. I could also try to implement other features you guys come up with, but I need feedback! Has anyone tried this yet? 155 views and not a single comment so far. |
| keilmillerjr:
2.2 Added the ability to hold both volume buttons to change the sound source. Coming soon is the ability to hold a player key down for a specified amount of time to drop a coin for that player. Also, an escape function can be timed to a key in the same function, eliminating the need for a "shift key" or another physical button. You could instead just hold down a pause button or player one button one for instance. Would the latter interfere with any games? I can't think if any games require you to hold a fire button instead of rapidly pressing it.? |
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