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Hand/Button Layout for Fighting Games

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Unstupid:


--- Quote from: mamenewb100 on June 04, 2013, 07:47:07 pm ---It was ok for awhile but I find the buttons are a little too far apart for my fingers to be comfortable. Also I probably have an odd way of using my hand for fighting games compared to others.
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Its your controller.. take tour fingers and put them on a sheet of 8x10 paper and see where they land.  Drill holes there...  Couple of things to remember,  when you measure your fingertips youll want to bend your fingers slightly (don't measure with your hand flat on the table) especially if you plan on having a second row of buttons.  Also if your hands are smaller you can also look at 24mm buttons if the spacing requires them to be closer together.

Xiaou2:

The 6 button layout started? with Street Fighter series .. was laid out so that the edges of each button, were nearly touching.  This makes it much easier to keep on top of all three top or bottom buttons.

 I think as the younger generation of kids are larger.. and so they tend to space the buttons further apart.  This makes it too difficult for the smaller handed people to use properly.   Too much pain and strain trying to reach... which is probably why you have to angle your fingers just to get some distance.

 I recommend redoing the panel, and spacing the button as close as possible.

 
 

paigeoliver:

Also, when you make a funny layout then you handicap everyone else you play against.

mamenewb100:

I didn't know the original Street Fighter buttons were close together. That explains it and
sounds like the way to go. Seems my style is relatively rare.

Lilwolf:

I don't think there is a real answer.  It's just the layout that they had at your local arcade growing up.

I have flat 3 on top, flat 4 on bottom.  I wrote some software (webmame) that allows have bottom 4 be 1-4 on all but 2x 8ways with 6 buttons each which has 1-3 on to.  Works for me.

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