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Hand/Button Layout for Fighting Games
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severdhed:
i like to keep the 6 button layout, but not in straight rows...like the player 1 and 2 controls on my showcase cabinet..



this way my finger tips rest perfectly on the top row, and since the bottom row is shifted to the right, when i bend my fingers, they perfectly go down to the bottom row.  I've thought about adding a 4th button to the top row for my pinky, but i just haven't really found a good reason to do that yet.
Nephasth:

--- Quote from: severdhed on June 05, 2013, 10:50:31 am ---i like to keep the 6 button layout, but not in straight rows...like the player 1 and 2 controls on my showcase cabinet..

this way my finger tips rest perfectly on the top row, and since the bottom row is shifted to the right, when i bend my fingers, they perfectly go down to the bottom row.  I've thought about adding a 4th button to the top row for my pinky, but i just haven't really found a good reason to do that yet.

--- End quote ---

This is also my preferred layout, and the one I did on my most recent CP, the ZD Invader:
paigeoliver:
I have the same layout as you on my main cabinet and I hate it. It is the single biggest mistake in the design of my rig and I would have to ruin an expensive custom overlay to try to fix it.


--- Quote from: severdhed on June 05, 2013, 10:50:31 am ---i like to keep the 6 button layout, but not in straight rows...like the player 1 and 2 controls on my showcase cabinet..



this way my finger tips rest perfectly on the top row, and since the bottom row is shifted to the right, when i bend my fingers, they perfectly go down to the bottom row.  I've thought about adding a 4th button to the top row for my pinky, but i just haven't really found a good reason to do that yet.

--- End quote ---
severdhed:
that is why it is always best to test different button layouts on scrap wood before commiting to it on your actual control panel.  I had a standard street fighter layout on my first panel and it was fine, but after experimenting with different layouts on scraps, the curved layout felt the best to me.  I have not had anyone complain about it when they come to play it.

each person likes different things...use some scrap wood or even a cardboard box to test different layouts to determine what works best for you.
shponglefan:

--- Quote from: severdhed on June 05, 2013, 12:49:50 pm ---that is why it is always best to test different button layouts on scrap wood before commiting to it on your actual control panel.
--- End quote ---

Quoted for truth.  Prototyping is something which can save a lot of time/grief/money.
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