Arcade Collecting > Pinball
Virtual Pinball and Real Life Pinball Side by Side Comparison
Silverball84:
Another great thing about vp is the minimal need for replacement mechanical parts.
Gray_Area:
--- Quote from: Silverball84 on June 12, 2013, 12:56:59 pm ---Another great thing about vp is the minimal need for replacement mechanical parts.
--- End quote ---
Yup. If even a 50th of the physics crunching of FPSs was put into a VP machine.......and old VP is still damn satisfying.
twistedsymphony:
Thanks for posting your comparison, I've been researching a vpin build myself and I think some of the areas where you noted the experience to be lacking could be made better...
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--- Quote from: MTPPC on May 30, 2013, 04:21:04 pm ---...
1. The rubber on the Future Pinball flippers and posts is not bouncy enough. It makes bouncing the ball from one flipper to the other without touching the button almost impossible. This is easily done in RL.
2. The direction of a caught ball is very difficult to control on the Future Pinball simulation. This is common to most FP tables.
--- End quote ---
From what I've been reading "Future Pinball" isn't as good at emulating the movement physics as the "Visual Pin" based emulators. I realize that most tables are only available in one or the other but it would be interesting to see a comparison based on Visual Pin to see if the rubber issues are resolved.
--- Quote from: MTPPC on May 30, 2013, 04:21:04 pm ---6. The simulation has a slight flipper delay when compared to the real table. This is easily adapted to in the simulation and it was easier to switch back and forth than I expected.
--- End quote ---
Anytime you're dealing with LCDs you have the chance of laggy gameplay, I'm curious if you've got your LCD setup for "game" mode, that usually eliminates most, if not all discernible lag. This could also be a factor related to Future pinball itself.
--- Quote from: MTPPC on May 30, 2013, 04:21:04 pm ---I found myself shaking my simulator and looking for nudge buttons on my RL machine.
--- End quote ---
Instead of using nudge buttons you can pick up something like the Mot-Ion http://www.ntekgaming.com/mot-ionkit.php that would provide you with an accelerometer bolted to the inside of your cab and all you to translate real life nudges into virtual nudges. (they also have an analog plunger) This would bring your vpin setup one step closer to the real thing.
for a cheaper option I've seen people pick up old Microsoft Sidewinder joysticks as many of these have accelerometers built in and could be programmed the same way. I would suspect you could also potentially use a Wii Remote as well. I've never seen one used in a vpin but they've been hacked for numerous other projects so their use should be well documented.
PL1:
--- Quote from: twistedsymphony on June 19, 2013, 09:53:12 am ---Instead of using nudge buttons you can pick up something like the Mot-Ion http://www.ntekgaming.com/mot-ionkit.php
--- End quote ---
Newest alternative to the Mot-Ion kit is Noah's VirtuaPin Digital Plunger Kit.
Early reviews confirm that the auto-calibration on power-on is solid with none of the jitters and calibration problems of the Mot-Ion kit. :woot
Scott
twistedsymphony:
Nice! I'll have to keep that in mind when I start my build.
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