Main > Driving & Racing Cabinets
Viva Nonno experts...enter
isamu:
Well guys, I actually fired up Viva Nonno for the first time in like a year :lol:
The good news, is that thanks to UJR and vJoy, I actually got Viva to see all three of my driving instruments(wheel, pedals and shifter) as one controller and it works great! :applaud:
Couple of quick questions though....
1)How do you map a keyboard key to the shift up/shift down function? I forgot all about how to do this. I want to map shift up as Numpad 6 and Shift down as Numpad 8.
2)This may be something Badmouth or maybe Howard can answer..... is there any way to change the type of machine Viva Nonno thinks you're running on? I noticed in the settings.xml file there's a setting called "system type" and it's set to 0. I'm wondering if this is what changes the type of cabinet from the current upright to the deluxe or even the 50" Sitdown version? I would LOVE to be able to change this to the type of cab Ridge Racer is emulating to the 50" sitdown version, since that way I'd be able to use my shifter as a true H-pattern. There are even button assignments in the ini file representing shifts 1-6. Why did he put this there if there wasn't a way to change it? Hmmmmm......
3)Can anyone tell me if Viva Nonno is coded in D3D or OpenGL? If D3D? Which version? I'm trying to get SweetFX working with it but no luck :(
4)How do you get the games to run in 1080p? Every time I switch to full screen my display changes from 1920x1080 to 1280x720.
BadMouth:
--- Quote from: isamu on May 24, 2013, 10:41:22 am ---Well guys, I actually fired up Viva Nonno for the first time in like a year :lol:
The good news, is that thanks to UJR and vJoy, I actually got Viva to see all three of my driving instruments(wheel, pedals and shifter) as one controller and it works great! :applaud:
Couple of quick questions though....
1)How do you map a keyboard key to the shift up/shift down function? I forgot all about how to do this. I want to map shift up as Numpad 6 and Shift down as Numpad 8.
2)This may be something Badmouth or maybe Howard can answer..... is there any way to change the type of machine Viva Nonno thinks you're running on? I noticed in the settings.xml file there's a setting called "system type" and it's set to 0. I'm wondering if this is what changes the type of cabinet from the current upright to the deluxe or even the 50" Sitdown version? I would LOVE to be able to change this to the type of cab Ridge Racer is emulating to the 50" sitdown version, since that way I'd be able to use my shifter as a true H-pattern. There are even button assignments in the ini file representing shifts 1-6. Why did he put this there if there wasn't a way to change it? Hmmmmm......
3)Can anyone tell me if Viva Nonno is coded in D3D or OpenGL? If D3D? Which version? I'm trying to get SweetFX working with it but no luck :(
4)How do you get the games to run in 1080p? Every time I switch to full screen my display changes from 1920x1080 to 1280x720.
--- End quote ---
I don't think there are any Viva Nonno experts, which is a shame. :lol
Very little info out there.
I'll give more thorough answers if I get a chance to look at it later tonight, but off the top of my head here are some half-ass only partially informative answers:
1) Keyboard mappings are shown in the driving cab info thread and IIRC, I got them from you. I never could get them working though.
I'd try using vjoy to have them post as controller button presses and set those buttons to shift in the xml.
2) Dunno, never tried it. I do know that I wasn't able to get all the roms working, maybe that's why.
3) It's been a long time, but there is a setup screen where you choose the video properties. I don't remember what all the options were.
There is probably a clue on that screen. I think it was just a tab at the top of the emulator. It's been years since I launched it outside of a front-end.
4) Never tried to run it at 1080 as the highest definition screen I ever had attached was 1440x900. Does it give a 1080 option? It might not be possible.
If it is leaving your desktop at 720, I've got an ahk script to fix that.
Howard_Casto:
Honestly, Viva Nonno was never really finished, and didn't work well, so as soon as mame got some of the "racer" games working everybody abandoned it.
I played with it for maybe a week or two, so I don't really know anything about it.
isamu:
Cheers guys for the answers! Good lookin' Badmouth :cheers:
OK a few comments......
--- Quote from: BadMouth on May 24, 2013, 01:57:44 pm ---
1) Keyboard mappings are shown in the driving cab info thread and IIRC, I got them from you. I never could get them working though.
I'd try using vjoy to have them post as controller button presses and set those buttons to shift in the xml.
--- End quote ---
Yeah, I figured out the keys to shift up and down. They are arrow up and arrow down. I mapped my shifter to those keys to act like a sequential shifter and it works well. :)
--- Quote ---2) Dunno, never tried it. I do know that I wasn't able to get all the roms working, maybe that's why.
--- End quote ---
Hmmm...yeah It's a good question. Like I said the XML settings file has something called system type. I changed it to 2 and then 3 but I don't see any differences. I'll try higher numbers and see what happens. I also find it curious that there's button assignments for shift 1 shift 2 shift 3 shift 4 shift 5 and shift 6. Surely there's a reason for that?
--- Quote ---3) It's been a long time, but there is a setup screen where you choose the video properties. I don't remember what all the options were.
There is probably a clue on that screen. I think it was just a tab at the top of the emulator. It's been years since I launched it outside of a front-end.
--- End quote ---
As far as number 3 goes, I did some googling and discovered a couple of websites mentioning how Viva Nonno is a "DirectX" based emulator. Then I discovered that it was released sometime in 2002. Putting 2 & 2 together, it appears that the emu is probably running on D3D7 or D3D8. D3D9 was released that same year so there is a chance it's running on that, but I doubt it since common sense would dictate he started working on the emu in 2001 where D3D8 was the defacto API. If it's indeed running in D3D8 I'm wondering why ENB's D3D8>D3D9 converter isn't working and allowing SweetFX to show in Viva Nonno?
--- Quote ---4)Never tried to run it at 1080 as the highest definition screen I ever had attached was 1440x900. Does it give a 1080 option?
--- End quote ---
Nope....in fact I can't find any resolution related option in the GUI or the settings.xml file. Quite bizarre, really. If you know where one might me please share.
--- Quote ---It might not be possible. If it is leaving your desktop at 720, I've got an ahk script to fix that.
--- End quote ---
That would be great bro! Please upload it.
--- Quote from: Howard_Casto on May 24, 2013, 04:31:47 pm ---Honestly, Viva Nonno was never really finished, and didn't work well, so as soon as mame got some of the "racer" games working everybody abandoned it.
--- End quote ---
Quite a shame indeed. Don't get me wrong....Rave Racer and Ridge Racer 2 run extremely well in MAME. However it behooves me to point out a couple small benefits I see in Viva Nonno over MAME after using it again last night:
1)The audio. It is much louder and sounds clearer. The car's engine noise is perfectly balanced unlike in MAME, where not only is the whole game's audio volume extremely low, but the car's engine has the lowest sound between all the other sounds in the game versus the announcers' voice and the music. This really is quite bothersome, because I like to hear the car's sound when driving, and in MAME I have to turn the volume in Windows all the way up and then higher on my Yamaha receiver just to hear a good volume of Rave Racer. I'm sincerely hoping Cab revisits the Namco System 22 driver and addresses this issue.
2)As a byproduct of being in MAME, I must say in all honesty the RR games simply don't look as good as in Viva Nonno. Not counting any application of filters like HLSL or SweetFX...I'm talking simply vanilla MAME vs Viva Nonno. Viva Nonno uses hardware accelerated graphics and as a result, the higher resolution textures and things like Mipmapping and Depth Bias make the game quite good looking and sharp. I swear I'll jump for joy once me or someone else figures out how to get SweetFX working! It would be awesome to apply Boulotaur's Arcade CRT effects to the Viva Nonno version of Rave Racer. I bet I could make it look bonkers! :dizzy:
3)Something else I noticed about the two different emulators running Rave Racer...in Viva Nonno, the lighting is quite flat and somewhat drab looking. There doesn't seem to be any dynamic changes to way light casts over the environment. In MAME however, the lighting is different and you will notice how the screen will go from dark to bright particularly when entering and exiting tunnels or passing under bridges.
Maybe one of you can clear this up for me but did the original arcade game exhibit this behavior? Or is the original game's lighting suppose to be flat with a drabby look all throughout the stage? If the lighting is supposed to be dynamic and change from light to dark the way it's depicted in MAME, then MAME gets points for accuracy. However, if Viva Nonno represents the way the actual game is supposed to look in terms of lighting and colors, then I'm hoping Cab will look into this and see what he can do to make the RR games look more authentic.
Don't get it twisted though folks....I'm **ETERNALLY** grateful to Cab for what he's done with the Namco Sys22 driver, and I'll send my sister over to have his babies in a heartbeat to show my gratitude for giving us the ability to play these wonderful games in MAME. So please don't take it the wrong way Cab, you most certainly **ARE** the ---smurfing--- man!!!! :cheers:
MartinJames:
I have all 3.
1. Mame
2. Viva
3. Twin RR2 Aracde Cab.
By far Mame does this better now. Grab the latest build and a 3.2+ Ivybridge on 7 X64 and its plays flawlessly as jsut as good as the original. It also supports 2 players very shortly :)
Navigation
[0] Message Index
[#] Next page
Go to full version