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Author Topic: Mortal Kombat Komplete Edition  (Read 27398 times)

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Endprodukt

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Mortal Kombat Komplete Edition
« Reply #1 on: May 23, 2013, 11:56:47 am »
YES!

lordnacho

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Re: Mortal Kombat Komplete Edition
« Reply #2 on: May 23, 2013, 11:59:59 am »
I'm definitely in just to support the PC release, even though I suck at fighting games lately

Hunk_4TH

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Re: Mortal Kombat Komplete Edition
« Reply #3 on: May 23, 2013, 02:19:42 pm »
Hell yes! About time as I was about to hook my PS3 up to my cab lol. Thanks for sharing man!!

Howard_Casto

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Re: Mortal Kombat Komplete Edition
« Reply #4 on: May 23, 2013, 04:13:21 pm »
Well that only took a year and a half. 

MOOORTAAAALLL KOOOOOMMMMBBAAAATTTT!!!!

TheManuel

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Re: Mortal Kombat Komplete Edition
« Reply #5 on: May 23, 2013, 07:28:54 pm »
Wooohooo!
This have been on my mental list of games I would most like to see on my cab.
Great news!
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #6 on: May 23, 2013, 09:54:08 pm »
Please please please don't use Games for Windows Live

isamu

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Re: Mortal Kombat Komplete Edition
« Reply #7 on: May 23, 2013, 11:09:21 pm »
Well whaddayaknow....they're only a couple years late ;)

Love the old 2D MKs but could not get into this one.

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Re: Mortal Kombat Komplete Edition
« Reply #8 on: May 24, 2013, 12:12:59 am »
Please please please don't use Games for Windows Live
It is kind of annoying on the SFIV games, isn't it?
"The Manuel"

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Mortal Kombat Komplete Edition
« Reply #9 on: May 24, 2013, 09:00:35 pm »
Please please please don't use Games for Windows Live
It is kind of annoying on the SFIV games, isn't it?
Yeah after reading about MK, I went to play it and spent awhile trying to log in.
Played a bit of arcade mode, paused for awhile and it timed me out which boots you out losing your progress. Pretty lame.

Endprodukt

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AW: Mortal Kombat Komplete Edition
« Reply #10 on: June 22, 2013, 07:49:04 pm »
No xp support. Aaargh.

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Re: AW: Mortal Kombat Komplete Edition
« Reply #11 on: June 23, 2013, 04:53:46 am »
No xp support. Aaargh.

Seriously? Windows XP is 11 years old. Time to upgrade. Microsoft is dropping support for XP on on April 8, 2014. Can't expect smaller software companies to continue to support it!

I wonder how the gameplay of PC fighting games like this would be on an arcade machine? I assume they lack the coin operation and short play time. Newer games seem to be the sit and do a story line type. Would a game like this ruin the arcade experience and be better played on actual pc or gaming console? Just curious.

Endprodukt

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Re: Mortal Kombat Komplete Edition
« Reply #12 on: June 23, 2013, 08:44:59 am »
You do realise that many people in the emulation scene using native resolutions are still using XP as it's THE platform to go to? I'd love to upgrade, but CRT Emu Driver is still only XP.

Howard_Casto

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Re: Mortal Kombat Komplete Edition
« Reply #13 on: June 23, 2013, 12:44:01 pm »
What he said.... there's zero excuses not to support xp... at least not on a fighting game or something sort of low end like that. 

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Re: Mortal Kombat Komplete Edition
« Reply #14 on: June 23, 2013, 01:33:17 pm »
Howard, as a programmer: do you think this has anything to do with the engine Mortal Kombat is using? Maybe they'll release an update... or CRT Emu Driver for win 7 will finally be released...

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Re: Mortal Kombat Komplete Edition
« Reply #15 on: June 23, 2013, 02:36:56 pm »
Well it depends really.  I haven't seen the news about no xp support, so I don't even know what they did to it. 

Lots of times they just say that vista or above is required... it really isn't, they just mean that they aren't going to support xp. 

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Re: Mortal Kombat Komplete Edition
« Reply #16 on: June 23, 2013, 02:41:29 pm »
Hmm... ok it looks like they went with DX 10.  That shouldn't be a huge issue.  People are manually installing dx10 on xp these days.  Now it's one of those deals where there's no guarantee it'll work, but in theory, yeah it should run ok. 

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Re: Mortal Kombat Komplete Edition
« Reply #17 on: June 23, 2013, 02:51:34 pm »
Here is the most popular method  (having a hard time finding current articles)

http://www.techmixer.com/install-directx-10-on-xp-with-directx10-rc2-pre-fix-3/

It works, but there are various issues with it.  Your card has to actually support DX10 as well, some dx9c games might complain, ect....

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AW: Mortal Kombat Komplete Edition
« Reply #18 on: June 23, 2013, 06:26:57 pm »
Great, guess we'll have to wait and see if we can make it work in xp.  I'm using an radeon hd4350. I think it's compatible with dx10. Mk9 was such a great game and perfect for an arcade cabinet. Hopefully it's cabinet friendly.

Endprodukt

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Re: Mortal Kombat Komplete Edition
« Reply #19 on: July 04, 2013, 12:26:04 pm »
So... doesn't work for me on XP. Anyone got it running? My card is directx 10 compatible and I installed the XP hack. Gives me an error.

Howard_Casto

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Re: Mortal Kombat Komplete Edition
« Reply #20 on: July 05, 2013, 01:59:42 am »
I don't have a whole heck of a lot of time these days but I"ll try to look into it.  What error do you get?

Obviously this is an important release to me.  Enough to where I might upgrade everything and put win 7 on my cab if I can't get it working. 

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AW: Mortal Kombat Komplete Edition
« Reply #21 on: July 05, 2013, 04:26:53 am »
I'm going to switch as soon as crt emu driver is going to support win 7.

I'm not at home right now but it's something like "the program may not be installed properly". It's working like a charm on my win 7 machine and what's even better is that the game seems very cab friendly.

Chris John Hunter

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Re: Mortal Kombat Komplete Edition
« Reply #22 on: July 05, 2013, 06:23:28 am »
  • :blank:
« Last Edit: July 06, 2013, 02:51:04 pm by Chris John Hunter »

Howard_Casto

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Re: Mortal Kombat Komplete Edition
« Reply #23 on: July 05, 2013, 05:05:43 pm »
I was going to do it the other way around... hack the game to report back that it's running on win 7. 

My guess though is that it's just a folder thing.  (Drivers are in totally different folders).  After figuring out the dependencies, throwing all the dlls in the game folder would probably work. 

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AW: Mortal Kombat Komplete Edition
« Reply #24 on: July 05, 2013, 05:10:54 pm »
It really depends on what you need when you're screwing around with crt's. Screwing around with crt and win 7 is a pure mess and the only thing that keeps me from upgrading. No, lcd is not an option and there's no way hlsl comes close to the real thing. I tested about 30 different presets, different lcd's with 4:3 aspect and tweaked hlsl for days to match any of my crt's. So I'm pretty much stuck as groovy mame and crt emu driver are the best things happened to the mame scene in terms of authentic and easy so for native resolutions.

Ps.  I really want to play mk. God,  I hate compatibility issues.

Endprodukt

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AW: Mortal Kombat Komplete Edition
« Reply #25 on: July 05, 2013, 05:13:17 pm »
Howard, you made it possible to play virtua cop with two guns. If someone is able to get mk running on a xp machine it's you.

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Re: Mortal Kombat Komplete Edition
« Reply #26 on: July 05, 2013, 06:11:11 pm »
I'm installing an .....ahem... acquired version as we speak.  Since it's normally connected to steam I don't want to get my account destroyed via running a hacked game.  I'll buy the thing once I determine where I'll be installing it. 

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Re: Mortal Kombat Komplete Edition
« Reply #27 on: July 05, 2013, 06:45:37 pm »
Man.... I'm usually not one to gush about a port, but they did a really good job porting this!  Steam isn't intrusive as it can typically be and keyboards and joysticks work right out of the box, no configuring needed.  Although they haven't significantly improved the model quality, the texture quality, mapping and similar effects are far more detailed than they are on the 360 version, that is if you can run them.  Even at the "lower" settings, it looks every bit as good as it did on the consoles. 

So go buy this one.  It's actually a good enough port to where I think I'll upgrade my arcade pc just for this.   

mike boss

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Re: Mortal Kombat Komplete Edition
« Reply #28 on: July 05, 2013, 07:07:39 pm »
This will make a great add-on to my cabinets.
I look forward to the release.

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Re: Mortal Kombat Komplete Edition
« Reply #29 on: July 05, 2013, 07:58:14 pm »
$22.50 at Green Man Gaming with coupon code: GMG25-BAWQB-8UQWG
(good through July 13)

http://www.greenmangaming.com/s/us/en/pc/games/action/mortal-kombat-komplete-edition/

Bought it the other day, but just now installing.

For those who haven't purchased from Green Man Gaming before, they just email you the Steam key after you pay.  I've bought a ton of driving games from them cheap in the last few months.

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Re: Mortal Kombat Komplete Edition
« Reply #30 on: July 05, 2013, 08:10:32 pm »
Man.... I'm usually not one to gush about a port, but they did a really good job porting this!  Steam isn't intrusive as it can typically be and keyboards and joysticks work right out of the box, no configuring needed.  Although they haven't significantly improved the model quality, the texture quality, mapping and similar effects are far more detailed than they are on the 360 version, that is if you can run them.  Even at the "lower" settings, it looks every bit as good as it did on the consoles. 

So go buy this one.  It's actually a good enough port to where I think I'll upgrade my arcade pc just for this.   
agreed, the port is amazeballs, its like playing the 360 version with better graphics. I still like MKII better though ;)
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Mortal Kombat Komplete Edition
« Reply #31 on: July 05, 2013, 09:11:17 pm »
You know  there has been a mk9 model viewer for some time.  I wonder how long before we get some mods?  I'd sure like to get that Freddy Kreuger pretender swapped out with the genuine article.  Shouldn't be terribly hard... modify the face, swap out the sounds. 

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Re: Mortal Kombat Komplete Edition
« Reply #32 on: July 06, 2013, 02:21:11 am »
 :blank:
« Last Edit: July 06, 2013, 02:50:27 pm by Chris John Hunter »

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Re: Mortal Kombat Komplete Edition
« Reply #33 on: July 06, 2013, 03:04:52 am »
I've got a splitting headache and it's giving me terrible insomnia tonight (has for a few days actually).  So I've been killing time by mucking around in the game. 

Before you do that.  There have been some people reporting errors that have nothing to do with xp.... the video card memory detection for the game is a little screwy. 

EP you might wanna try this:

Your settings for the game are stored in %appdata%mkke 
In there is a file called dxdiag.txt which stores all the known info about your pc for the game to use.  Go to the dedicated memory section, change that to 1024 and save.  Also set the file to read only.  This solves a lot of random issues. 

Also some things I've noticed:

Game assets are in the .xxx format.  This was the same format used on the 360 and there are tools out there to extract stuff from it.  So modding is possible. 

The videos are the 360's inferior 720p vids in bik format.  Somebody needs to take a ps3 version of the game and rip out the 1080p versions, which were also in bik format and should be drop-in replacements.

While we are on the subject, you can get rid of most of the splash screens by renaming the two intro vids and the hvsthunderlogo vid. 

ShaoKhan, Goro and Kintaro have all their asset files in tact, including some fatalities.  There was a hack for the 360 version of the game to allow you to play as the characters in regular arcade mode, so it should be possible to do so via a trainer on the pc. 

The bonus characters now have their own slots in the Necropolis as they should. 



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Re: Mortal Kombat Komplete Edition
« Reply #34 on: July 06, 2013, 04:45:24 am »
My head is finally easing off, but before I go to bed. 

It's barely been out a day and the hackers are already going to town with this one.  The file structure is very similar to the ps3 version.  This is decidedly a good thing.  The ps3 version had mods to add in the boss characters properly as selectable characters, among other things.  The only thing holding them back is the fact that coalesced.ini is encrypted this time (the file that holds all the settings).  This is typical of unreal engine pc ports though, so give them a while to crack it and we'll have mods galore!

Ok I'm out... have fun kids!

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AW: Mortal Kombat Komplete Edition
« Reply #35 on: July 06, 2013, 04:57:25 am »
You're playing on xp?

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Re: Mortal Kombat Komplete Edition
« Reply #36 on: July 06, 2013, 05:34:43 am »
So I just realised there is no MKKE folder in appdata on my cabinet xp machine. I tried to reinstall the game and had no luck. When starting the game it says "reinstalling might help" or something like that. I allready changed the appdata file on my win 7 machine and everything works fine.

What might be a problem (or could be) is that I'm using hacked drivers for the gpu (crt emu driver). They're based on catalyst 9.3. Pretty old. I installed the hacked directx 10 on the xp machine and the directx tool says it installed properly.

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Re: Mortal Kombat Komplete Edition
« Reply #37 on: July 06, 2013, 06:09:22 am »
No, not xp yet. 

I'm just playing around with it on my win 7 machine... it'd take a lot of dedicated time to do the xp fix (if it's even possible). 

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Re: Mortal Kombat Komplete Edition
« Reply #38 on: July 06, 2013, 06:14:13 am »
I even installed windows 7 as a dual boot on my arcade cab, but now I get a error that 4:3 is not supported with my desktop @ 640x480.
Strange thing is that it runs fine in 640x480 on my main pc although with big black borders...as long as my desktop resolution is 16:9.

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Mortal Kombat Komplete Edition
« Reply #39 on: July 06, 2013, 09:54:09 am »
Anybody running this at 800x600 resolution? That's all my D9200 supports.

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Re: Mortal Kombat Komplete Edition
« Reply #40 on: July 06, 2013, 03:27:17 pm »
I don't think the game supports 4:3 resolutions.  I tried putting one in manually and it automatically changed it to the nearest 16:9 resolution upon the start of the game. 

1152x648 is the lowest res it shows in the options menu for me. 

Your monitor doesn't have to be 16:9 mind you, it just needs to support 16:9 resolutions. 


I would contact wbgames on this one.... it shouldn't be terribly difficult to make a patch for this. 

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Re: Mortal Kombat Komplete Edition
« Reply #41 on: July 06, 2013, 04:40:42 pm »
So does it need to be connected to Steam all the time or will it run in offline mode if placed on a cab that has no network connection ?? (I assume it needs to connect on installation to verify\update but does it require the connection every time the game launches)

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Re: Mortal Kombat Komplete Edition
« Reply #42 on: July 06, 2013, 05:16:57 pm »
Doesn't seem to have any issues in offline mode.  Keep in mind I'm running a hacked version specifically so steam can't see me though.  Of course you could run the same version if you ran into issues. 

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Re: Mortal Kombat Komplete Edition
« Reply #43 on: July 06, 2013, 07:19:48 pm »
Apparently most of the asset files are swappable just by renaming.

Here is a guy who swapped the intros/exits and fatalities of a bunch of characters. 


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Re: Mortal Kombat Komplete Edition
« Reply #44 on: July 07, 2013, 10:40:33 am »


 :hissy:

(updating my video card drivers corrected it, but it's kinda funny based on 4:3 resolutions not working)

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Re: Mortal Kombat Komplete Edition
« Reply #45 on: July 07, 2013, 03:31:48 pm »
Yeah people are reporting the issue.  Apparently it has to do with dual head video cards, particularly the NVidia ones and multi-monitor setups.  The game reads the dxdiag.txt to determine your possible settings, but it sometimes screws up when reporting.  The workaround is to disable all monitors and video cards but the one you'll be using, create a dxdiag.txt manually, and then save it as read only. 

I tried the game on my 16:10 cab monitor and it worked, so I don't think this is an aspect ratio thing, I think it's a reporting thing. 

Oh btw... they've already released a tool to encrypt/decrypt the coalsecd.ini which stores a lot of settings, including viewport and framerate settings, so there might be a fix there as well. 

All we are waiting on in terms of mods is a .xxx file packer.  The old unpacker for the consoles works, but the encrypted files have reverse endingness, so you can't pack mods back up and you can't edit the textures yet.  But that is a simple enough fix. 

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Re: Mortal Kombat Komplete Edition
« Reply #46 on: July 07, 2013, 03:45:35 pm »
Hey Howard, is that coalsecd.ini tool available anywhere?

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Re: Mortal Kombat Komplete Edition
« Reply #47 on: July 07, 2013, 04:03:17 pm »
Yeah it is, but the reason I didn't post it is because I've been having trouble packing it back up.  It's on a Russian site.... I'll see if I can track it down again, but my guess is it'll take one more round of bug fixing before it's ready. 

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Re: Mortal Kombat Komplete Edition
« Reply #48 on: July 07, 2013, 04:14:47 pm »
Here... this will save you the trouble to digging through that long thread

http://forum.xentax.com/viewtopic.php?f=35&t=10577

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Re: Mortal Kombat Komplete Edition
« Reply #49 on: July 07, 2013, 04:41:18 pm »
Ok I figured it out... it was throwing me off because the re-packed files are much larger than the originals for some reason. 

Download the second tool in that thread (the one that says "download")

How to use:
1.  Save the program somewhere safe and inside it's working folder make a folder called "build" (could be called anything)
2.  Launch program and click on the "..." select your "build" folder
3.  now click the "extract"  button  and you'll be prompted to select a file.  Select either the "coalesced.ini" in the config folder, or one of the language files in the localization folder
4.  LEAVE THE PROGRAM RUNNING.... this just makes it easier.
5.  inside your build folder you'll now see a mk9game folder... keep going through the folders until you find the file you wish to edit.
6.  Open the file using a editor that supports the unix format... I recommend notepad++  Note that the notepad supplied in windows will NOT work. 
7.  Edit to your hearts content... when done, simply save.
8.  Go back to the mk9 tools program which should still be running.  Click on pack
9.  you'll now find a "new_coalesced.new" in the same folder as the exe... rename accordingly. 
10.  BACKUP the file you are wanting to replace and then add your newly created file. 

11.  You are done!

Ok and now for my first, rather simple mod. 

The attached English language file has been modified to replace the "Press Space" messages, with a more arcadey "Press Start" message.  Put it in your localization folder.

Enjoy!

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Re: Mortal Kombat Komplete Edition
« Reply #50 on: July 07, 2013, 05:26:52 pm »
Ok one more quick mod that rectifies a pet peeve of mine.  Ever since John Tobias left the MK team, they don't spell out Noob Saibots full name anymore.  You'll notice that even though the announcer says "Noob Saibot" all his text as well as his health bar simply say "Noob" 

So this new patch changes press space to press start and restores Noob's full name. 

Again extract to the localization folder and enjoy. 

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Re: Mortal Kombat Komplete Edition
« Reply #51 on: July 07, 2013, 07:43:28 pm »
Wow what a nice treat. Thanks man!!! :)

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Re: Mortal Kombat Komplete Edition
« Reply #52 on: July 07, 2013, 08:49:30 pm »
No problem.  I'm patiently waiting for the .xxx repacker and texture editor to get finished. 

If you poke around in the language files, both Kintaro and Goro have ending text.  Shao Kahn has a spot for one as well.  Obviously an ending also has some still image animations and sounds but I could modify some existing endings replacing them with appropriate graphics and use a dummy, silent sound file.  The old PS3 mods showed that you can add these guys properly into the arcade mode of the game.  I want to take it a step further and give them proper endings and such.  Ditto for all the bonus NPCs. 

Then who knows....  I'd sure like to get Motaro into the fight.  ;)

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Re: Mortal Kombat Komplete Edition
« Reply #53 on: July 07, 2013, 08:57:04 pm »
Looks like they've figured out how to poke around in the models as well, although not completely

http://w11.zetaboards.com/SFxT_Mods/topic/8956770/1/

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Re: Mortal Kombat Komplete Edition
« Reply #54 on: July 08, 2013, 08:22:15 am »
Looks like they've figured out how to poke around in the models as well, although not completely

http://w11.zetaboards.com/SFxT_Mods/topic/8956770/1/



That's awesome / hilarious
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Re: Mortal Kombat Komplete Edition
« Reply #55 on: July 08, 2013, 01:49:35 pm »
Ha ha! sorta reminds me of Meat from MK4  :laugh2:

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Re: Mortal Kombat Komplete Edition
« Reply #56 on: July 08, 2013, 02:21:41 pm »
Yeah that's the x-ray skeleton... the model name of the other, skinless model is actually meat, so the tradition continues. 

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Re: Mortal Kombat Komplete Edition
« Reply #57 on: July 08, 2013, 02:35:14 pm »
I wish a model of a boneless corpse was included, then you could have the ultimate tag team of Skin & Bones.  :D

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Re: Mortal Kombat Komplete Edition
« Reply #58 on: July 08, 2013, 03:23:04 pm »
He needs a sword and shield, maybe a red bandana

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Mortal Kombat Komplete Edition
« Reply #59 on: July 08, 2013, 07:16:10 pm »
Anybody running this at 800x600 resolution? That's all my D9200 supports.

Took a gamble...got the game...
800x600 is supported on my D9200.  It auto-detected.
Not the prettiest way to play...but it works.  Kind of looks the same as the resolution my Xbox360 would default to.

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Re: Mortal Kombat Komplete Edition
« Reply #60 on: July 08, 2013, 07:30:51 pm »
Yeah it's become apparent that the "this aspect ratio is not supported" and similar errors are just related to the video card and your settings... it has nothing to do with your actual monitor. 

Although I don't know if anyone getting it to run at 640x480 yet, so that might be an issue. 

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Re: Mortal Kombat Komplete Edition
« Reply #61 on: July 09, 2013, 03:16:12 am »
Kintaro and Kahn are now playable, although a little bit of cleaning up is needed. 

http://cs.rin.ru/forum/viewtopic.php?f=10&t=62776&start=465

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Re: Mortal Kombat Komplete Edition
« Reply #62 on: July 09, 2013, 08:19:07 am »
Kintaro and Kahn are now playable, although a little bit of cleaning up is needed. 

http://cs.rin.ru/forum/viewtopic.php?f=10&t=62776&start=465

Dont you love how a bunch of kids get this kind of stuff done in a few days?
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Re: Mortal Kombat Komplete Edition
« Reply #63 on: July 09, 2013, 02:23:15 pm »
Well most of it was done on the 360/ps3 versions already... they are just copying what was already done.  It's still impressive though. 

I don't have a lot of coding time right now so I've been sitting back to let them do their thing, but if they get stuck on getting the bosses playable without breaking other stuff I might step in for a day or so.  If nothing else I could do a exe "trainer" and have the special characters activate similar to how you did it in umk3  (select a certain character and hold a certain button while pressing start).  Then I could do a texture hack and make it the coolest/stupidest sounding game ever "Ultimate Mortal Kombat:  Komplete Edition" ;)

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Re: Mortal Kombat Komplete Edition
« Reply #64 on: July 09, 2013, 02:34:06 pm »
Well most of it was done on the 360/ps3 versions already... they are just copying what was already done.  It's still impressive though. 

I don't have a lot of coding time right now so I've been sitting back to let them do their thing, but if they get stuck on getting the bosses playable without breaking other stuff I might step in for a day or so.  If nothing else I could do a exe "trainer" and have the special characters activate similar to how you did it in umk3  (select a certain character and hold a certain button while pressing start).  Then I could do a texture hack and make it the coolest/stupidest sounding game ever "Ultimate Mortal Kombat:  Komplete Edition" ;)

"Toasty Edition"

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Re: Mortal Kombat Komplete Edition
« Reply #65 on: July 09, 2013, 03:48:50 pm »
Hyper Fighting
The World Warriors
The New Challengers
Turbo
Championship Edition

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Re: Mortal Kombat Komplete Edition
« Reply #66 on: July 11, 2013, 03:52:28 pm »
Well that only took a week.

The bosses are now properly selectable thanks to a random user manually converting the ps3 hack from little to big endian. 

http://d-h.st/rpu (click on the black download button)

The bosses can't jump, but this is normal (they can't jump as npc characters either). 

From what I've heard a proper packer tool is incoming, meaning proper skin and mesh mods will be possible. 

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Re: Mortal Kombat Komplete Edition
« Reply #67 on: July 12, 2013, 09:41:57 am »
If anybody figures out or runs across a solution for playing the game on WinXP, please post here. 

That limitation was quite a letdown for me, since my arcade cab is WinXP based.  My main reason for staying with XP is that I can't get newer nVidia drivers to ouput two different resolutions for my PC monitor and TV through component-out in clone view mode.  That allows me to use a sane resultion on the PC monitor for maintenance work and the required 480i for the old CRT TV.  This and many other inconveniences would make it laborious for me to switch over to Win7.  I dual boot to both OS's right now but have everything set up for XP.

Thanks!
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Re: Mortal Kombat Komplete Edition
« Reply #68 on: July 12, 2013, 05:36:03 pm »
I wouldn't hold your breath for XP.

Programmers don't keep cab owners in mind when they create this stuff.  I am on the XP wagon as well, i have so much stuff linked to XP on my cab, that an upgrade would be a month long troubleshoot to get everything back to where it was.

This one game is not worth that, especially a hacked version, that i guarantee will be buggy.

I love this game, and want it in a cab as well. Just go to CL, folks are giving away ps3's in favor or the new ps4 release, i grabbed a ps3 120 gb slim for $50.00.

Will take it to the local hack shop to have it jailbroken, and build a small dedicated cab for it.....

Anywho, all is lost for XP........

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Re: Mortal Kombat Komplete Edition
« Reply #69 on: July 12, 2013, 08:27:27 pm »
I've all but given up on this.  It isn't that it isn't possible... especially now that we know the game only uses dx9 despite the system requirements...  it's just that MKKE is hard to memory hack. 

The game won't run out of fullscreen, you can only get back to the desktop with it running via c+a+d and when you get back the game is taking up 100% of your system resources, so it takes FOREVER to do a memory search unless you know specifically what to look for.  I was looking for three very simple addresses to un-gimp Shang Tsung's morphs (found them btw) and it took me the better part of an hour.  And I knew what to look for. 
« Last Edit: July 12, 2013, 09:07:56 pm by Howard_Casto »

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Re: Mortal Kombat Komplete Edition
« Reply #70 on: July 12, 2013, 08:47:28 pm »
When you say it won't run in full screen, do you mean it runs in a window or that you can't get it to run in 4:3?
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Re: Mortal Kombat Komplete Edition
« Reply #71 on: July 12, 2013, 09:06:48 pm »
That was a typo... I meant it won't run OUT of fullscreen, aka windowed mode. 

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Re: Mortal Kombat Komplete Edition
« Reply #72 on: July 12, 2013, 09:11:42 pm »
OK.  I don't suppose I'll have trouble running it on my 4:3 CRT TV through component in Win7 if I can run other games OK, do you think?
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Re: Mortal Kombat Komplete Edition
« Reply #73 on: July 12, 2013, 09:54:53 pm »
Depends upon the setup.  NRS is working on a patch that'll fix some issues, but right now if you have a laptop setup or a strange multi-monitor setup you might run into issues.  There are workarounds of course. 

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Re: Mortal Kombat Komplete Edition
« Reply #74 on: July 13, 2013, 12:45:58 am »
Thanks.  I'm bound to have issues with my luck   ;)
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Re: Mortal Kombat Komplete Edition
« Reply #75 on: July 16, 2013, 08:12:23 am »
I'm sure this is just amazon not knowing the product well, but the pre-order page for the retail disc edition scheduled for an Aug 6th release, shows the following:
Platform: Windows Vista / XP

Should we make anything out of this?
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #76 on: July 16, 2013, 04:49:57 pm »
I doubt it.  Myself I would wait for it to come out, but amazon is always wrong in regards to that stuff.  I once bought a supposedly xp version of MadDog from them that ended up being the old dos version.  Since then I always look at the picture of the box they show.

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Re: Mortal Kombat Komplete Edition
« Reply #77 on: July 16, 2013, 06:42:47 pm »
We could play the stupid card, buy it, claim our money back for specifying the requirements incorrectly, and hope we can keep the disc  >:D
They probably have a hidden clause somewhere that they are not responsible for the item description.
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Re: Mortal Kombat Komplete Edition
« Reply #78 on: July 17, 2013, 08:13:51 am »
Is the downloadable version validated through steam by requiring a connection the Internet while playing?
Would the disc version be expected to work the same way, instead of requiring the disc?

I ask because I have both, SFIV and SSFIVAE and the former requires the disc to be on the drive, while the latter is validated through the Microsoft Live store.  The disc requirement is more of an annoyance than going through the MSN Live validation.
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Re: Mortal Kombat Komplete Edition
« Reply #79 on: July 17, 2013, 08:25:28 am »
steam validates the game when you're online, steam can be put into offline mode for at least months at a time. You could just buy it then apply the DRM bypasses like I do.
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Re: Mortal Kombat Komplete Edition
« Reply #80 on: July 17, 2013, 08:38:55 am »
Thanks.  Do those modifications impair your ability to play online?
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #81 on: July 17, 2013, 08:42:14 am »
I havent had any issues, YMMV
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Re: Mortal Kombat Komplete Edition
« Reply #82 on: July 18, 2013, 01:29:02 pm »
Back on sale at greenmangaming.  $21 after coupon code GMG30-LY2G6-UKDYY
http://www.greenmangaming.com/s/us/en/pc/games/action/mortal-kombat-komplete-edition/

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Re: Mortal Kombat Komplete Edition
« Reply #83 on: July 18, 2013, 08:43:36 pm »
So has anyone tried MK 9 on an arcade monitor??? Pics, video, or thoughts would be helpful.  My mame cabinet has SF button outlay and I hate playing MK games on it.  is it worth playing this on a mk cab?  I have one lying around i would just need an arcade vga.  game look amazing,i am a big mk fan but i have only played this once on xbox.  i have been dying to get an easy solution to play it.

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Re: Mortal Kombat Komplete Edition
« Reply #84 on: July 18, 2013, 09:39:46 pm »
You wouldn't want to play this on a true arcade monitor.  A game that is meant to run at 720p or higher isn't going to look real good at 240p  ;)

TheManuel

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Re: Mortal Kombat Komplete Edition
« Reply #85 on: July 18, 2013, 09:41:33 pm »
If you can manage to run it on 480i, which is the same refresh rate as 240p, it won't look bad.  I play SSFIV on my cab with CRT TV through component and it looks pretty darn good.  Not hi def, but good.
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #86 on: July 20, 2013, 03:13:07 am »
I'm not sure if anyone is interested, but the current boss mod was a remnant of an old ps3 hack... it made some files "weird" and the images looked kind of bad. 

I made a proper pc-version of the mod found here:

http://www.mediafire.com/download/z5aw92hfzuis3w1/Ultimate+Boss+Mod+1.1.rar

Does lots of other tweaks as well, it's all in the readme.txt

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Re: Mortal Kombat Komplete Edition
« Reply #87 on: July 21, 2013, 01:14:16 pm »
Not interested till XP port is complete... :badmood:

JK Howard....I just can't take advantage of all of this sweetness until then.... :)

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Re: Mortal Kombat Komplete Edition
« Reply #88 on: July 28, 2013, 10:09:21 pm »
I'm glad you are all talking about this game.  I finally got around to buying it on Friday and I've played around with it for a bit.

First things first, here are my specs of my arcade PC:
-  27" Betson Multisync Monitor (800 x 600 max res)
-  Dual Core AMD CPU 2.86 gHz
-  1 GB ATI HD 4xxx series
-  2 GB or DDR2 Ram
-  Running Windows XP 64-bit (I will be upgrading to Windows 7 64 - read on)

As I said earlier, I have my game machine running Windows XP 64 and unfortunately, it doesn't work with MKK.  I was able to download it in Steam and double-click to play it.  However, it said something like, "First time installing files" and then it had 3 steps.  One of which was installing DirectX.  On step 3 it gave me an error message (see below) and would not run on XP.  Period.


So, I grabbed a spare hard drive and did some experimenting.  I managed to install Windows 7 Ultimate 64 (after several attempts; my Betson was fighting me all the way).  But I finally got Windows 7 to lock onto 800 x 600 @ 60Hz (it kept defaulting to 75Hz which was annoying).  I'll probably end up staying 64-bit (I had XP 64 before).

Everything looked great and it ran smoothly in demo mode, so far.  I was a little disappointed that the aspect ratio was locked at 16:19 on my 4:3 monitor (the image is letter-boxed with the black bars on the top and bottom).

I was VERY excited!  Until............  I tried playing the game.  First off no manual.  No big deal, but the Options screen really , really needs it.  I finally figured out the the left side is player 1 and the right side is player 2 in the option screen.  Presets 1, 2, 3 & 4 mean nothing.

That said, 2 MAJOR things are broken (I disagree with the "great port" comments above):
1)  Once you assign keys for the keyboard, they are "broken" in the menu and it ignores them, using the defaults like the letter "G" and such.  So you need a keyboard out to play on a control panel using an encoder.  (Fear not, I've solved this dilemma with a workaround patch.  More on that later).
2)  You cannot play with 2 players at the same time using only 1 keyboard.  It's Street Fighter IV all over again!  (Again, this is solved with the workaround used for SFIV).

Before I figured out the patch, I HATED that I wasted my money on this thing.  After it worked perfectly due to the patch however...  Meh, it's OK.  It looks nice on my CRT arcade monitor, but it's really meant for an HDTV setup in widescreen.  I'll have to play it more to decide for sure.  (It looks GORGEOUS on my 8 core dual graphic card home PC with LCD).  But again, it will probably take a heftier PC to run it in high res.


I'm planning on making a video to add to my channel showcasing the game and talking about all pros and cons, etc.  I will also create another tutorial on how to patch the game using the same method outlined here on SFIV:  http://forum.arcadecontrols.com/index.php/topic,96377.msg1015107.html#msg1015107

What bugs me is that the people who port these games to PC don't really THINK about what keyboard features people need.   I wish they would contact us and ask.  It would save a ton of money and time for everyone.

DeLuSioNaL29
« Last Edit: July 28, 2013, 10:14:24 pm by DeLuSioNal29 »
Stop by my Youtube channel and leave a comment:

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Re: Mortal Kombat Komplete Edition
« Reply #89 on: July 29, 2013, 03:44:44 am »
It amazes me that there are still fighting game fans out there that haven't played this.  Say what you want about the technical balance, ect of Street Fighter, but this game redefined the amount of content and polish you should expect from a fighting game. 

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Re: Mortal Kombat Komplete Edition
« Reply #90 on: July 29, 2013, 04:32:15 pm »
I have to agree with Howard. I've been an MK fan since 92-93 (the Genesis days) and This has to be the greatest fighting game released in many years! Not just as an MK game but fighting game in general.

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Re: Mortal Kombat Komplete Edition
« Reply #91 on: July 30, 2013, 03:14:11 pm »
I wouldn't go that far, some people prefer other franchises in terms of nut and bolts gameplay and what not, but what I like about it is the fact that for the last 15-20 years fighters have said "ok you get a weak premise, 20 random characters, a single boss, an end cut-scene and if you are really lucky an opening cut-scene... that'll be 60 dollars"  Where Mortal Kombat and the recent Injustice says.... "Ok here's every single character from our three best sequels and a couple of bonus characters, the arcade mode you are used to, and a cohesive story mode that is not only fun to play but actually explains who these characters are and why they are fighting. Oh and while we are at it, how about 4-player mode, 300 goofy challenges, 4 mini games, a metric ton of unlockables, and a model viewer with extensive stats mode so you can track everything right down to how many times Sonya picked her nose."  That's actually 60 dollars worth of content for what would normally be a tired old formula that's barely changed since 1991.

Btw guys, I've modded this game extensively.  I was doing it over on one of those modding/skinning sites but I completely forgot about the mentality of the types of people who run those things, so I had to quit.  Right now I'm a little under the weather, but once I feel better I'll start a thread with all of my mods, including a beta exe for an un-gimped Shang Tsung that can morph into anybody.

« Last Edit: July 30, 2013, 03:16:53 pm by Howard_Casto »

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Re: Mortal Kombat Komplete Edition
« Reply #92 on: August 12, 2013, 12:52:44 pm »
I'm planning on making a video to add to my channel showcasing the game and talking about all pros and cons, etc.  I will also create another tutorial on how to patch the game using the same method outlined here on SFIV:  ...
DeLuSioNaL29

I wonder if you had any issues with characters moving in slow-motion during fights like I'm having.  I just started looking into it and it looks like this is a relatively common issue with some possible solutions posted online.
I'll try some of those tonight, but if you found something that helps, please let me know.
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #93 on: August 12, 2013, 02:39:03 pm »
I'm planning on making a video to add to my channel showcasing the game and talking about all pros and cons, etc.  I will also create another tutorial on how to patch the game using the same method outlined here on SFIV:  ...
DeLuSioNaL29

I wonder if you had any issues with characters moving in slow-motion during fights like I'm having.  I just started looking into it and it looks like this is a relatively common issue with some possible solutions posted online.
I'll try some of those tonight, but if you found something that helps, please let me know.

I noticed the slow moving characters if i had the game settings turned up too high... not sure if that helps or not but if i use the "auto-detect" when playing i don't see any slowdowns.
-n8

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Re: Mortal Kombat Komplete Edition
« Reply #94 on: August 12, 2013, 02:55:42 pm »
I noticed the slow moving characters if i had the game settings turned up too high... not sure if that helps or not but if i use the "auto-detect" when playing i don't see any slowdowns.

I also used auto-detect and the game selected some decent quality settings even though my PC is not uber-powerful (3.0GHz Intel Dual Core - nVidia GTS 250).  However, bringing most of the eye candy down did not help the situation.  This problem seems related to certain configurations issues specific to the different GPUs. 
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #95 on: August 13, 2013, 12:46:23 pm »
FSA slows the game down considerably.  Turn it off and you'll get a massive speed up with minimal graphical detail loss.  The same goes for shadows... the lowest setting looks fine. 

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Re: Mortal Kombat Komplete Edition
« Reply #96 on: August 13, 2013, 01:43:21 pm »
FSA slows the game down considerably.  Turn it off and you'll get a massive speed up with minimal graphical detail loss.  The same goes for shadows... the lowest setting looks fine.
That's good news, especially because I"ll be running this mostly in my CRT TV 480p so I won't miss the additional detail.  I'll check this out tonight.

Thanks for the tips.
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #97 on: August 13, 2013, 10:04:18 pm »
[quote author=TheManuel link=topic=132504.msg1380243#msg1380243 That's good news, especially because I"ll be running this mostly in my CRT TV 480p so I won't miss the additional detail.  I'll check this out tonight.

Thanks for the tips.
[/quote]

This is very weird but decreasing my AA and shadow settings actually makes the game perform worse.  I did some tests always in the Street stage with the same characters and simply backing up the left fighter as far as it goes to show the giant monster in the background and constantly jumping backwards.  Each of those settings would decrease my framerate as I reduced its quality, especially turning AA off.  That made my avg FPS go from mid 40's to mid 30's, according to FRAPs.

Is my test method flawed or is there any logic to this?

The only thing that speeds up gameplay for me is the config file posted here, under "frame limiting".  It forces the game to render fewer frames, resulting in full speed play for me, although perhaps a bit less fluid but I hardly notice it.  I should point out the tests described above were done with the original settings file.
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #98 on: September 14, 2013, 08:49:11 am »
Has anybody been able to trick the game into running when the display is set to 640x480?

Just changing the resolution in the ini file and setting it to read-only doesn't do it.  I still get the application error:
"d3derrror: your monitor's aspect ratio of 4:3 is incompatible with this game"

If anybody know of any clever tricks, please let me know.
"The Manuel"

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Re: Mortal Kombat Komplete Edition
« Reply #99 on: September 16, 2013, 01:41:58 pm »
I was able to do this with the very inconvenient method outlined below, but it will hold me over until I purchase an LCD monitor and migrate fully to Win7.  Right now I have everything set up on WinXP and dual boot Win7 when I want to play MKKE.

Note that the method below requires a dual monitor setup if your main monitor doesn't support resolutions higher than 15kHz.

How to make MKKE display 640x480 on 15kHz monitor with component video:
- Used “Custom Resolution Utility” to add a 1024x768@60 (interlaced) resolution (=29Hz) to my main PC monitor
- TV should be off until game starts
- Set PC monitor as primary display and make sure it is set to 1024x768@29 in the nVidia Control Panel
- Make sure the game’s ini file is set to 640x480 (search for %appdata% folder)
- Once game starts, turn TV on but turn off when done because the TV’s resolution will revert to 1024x768
What this does is provide a high resolution on game startup so that the game will not complain about my obsolete TV display.  Once the game starts, it will immediately switch to 640x480 but it won't change the vertical refresh rate.  Because I've set my main monitor to 29Hz, it will send a 640x480@29Hz display signal to my CRT TV.

This is probably useless to everyone but wanted to just document it, instead of keeping it to myself.
"The Manuel"