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| VMMaker kills my Hyperspin |
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| josh303:
Hi Guys, first post here. Hey All Just finishing off a DIY build here, i've got a Samsung 29" CRT and I am using the CRT Emu drivers. I've been launching Hyperspin fine, but the issue is when I exit a game is screws up my CRT. I've tested a few other FrontEnds and they all do the same thing. If I run games straight through Mame then startup and exit just fine. I've got WinXP 64b as my OS, and I'm using GroovyMame (0147u3.014) with HyperSpin 1.3 I set the Arcade OSD to 640x480, and the CRT is just cabled to my VGA card, it's a Radeon x300. The chassis is a Wei-Ya M3129D01-7. Typically it happens with older games, like Galaga, 1942, etc. Seems switching back to Hyperspin resolution is causing me to lose sync. I'll post my vmmaker and mame ini files here next. |
| josh303:
VMMaker.ini: ; VideoModeMaker - Options ; ------------------------ ; 1. MAME ; ------- ; Path for Mame executable, in case we want to extract xml information from it. MameExe = "C:\Arcade\GrooveyMAME\mame.exe" ; Path for Mame ini folder, in case we want to create an ini file for each game. ; Important: existing ini files will be overwritten. IniPath = "C:\Arcade\GrooveyMAME\" ; Mame options. ListFromXML = 1 ; Processes Mame XML and get video mode list from it GenerateXML = 1 ; Extracts XML from Mame (only needed once) OnlyListMain = 0 ; Only list resolutions for games contained in MameMain.txt GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder SDLMame = 0 ; Use SDLMame specific options ; Monitor orientation MonitorHorizontal = 1 ; 0 = Rotating monitor: horizontal and vertical games at their native resolution ; Suitable for users that physically rotate their CRTs ; 1 = Horizontal monitor: horizontal games run at their native resolution and ; vertical games are rotated to fit in horizontal monitor RotatingDesktop = 0 ; Specifies if both desktop and monitor are rotated ; Aspect ratio for vertical games on horizontal monitor ; 4:3 (keeps original aspect ratio) ; 3:3 (stretches to square format) ; 3:4 (stretches to full screen) ; h:v (custom aspect ratio) VerticalAspect = "4:3" ; 2. MONITOR ; ---------- ; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM MonitorType = "CUSTOM" ; Monitor CUSTOM. These values will be used if MonitorType = "CUSTOM" ; ; monitor_specs0-6 HfreqMin-HfreqMax, VfreqMin,VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ActiveLinesLimit, VirtualLinesLimit ; ; * HfreqMin-HfreqMax: Minimum and maximum horizontal frequency, in Hz. Defines the range of horizontal frequencies the monitor is capable to sync. ; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh. ; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution. ; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture). ; ; * VFreqMin-VfreqMax: Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync. ; ; * HFrontPorch, HSyncPulse, HBackPorch: Horizontal timing and geometry, values in µs ; ; * VfrontPorch, VSyncPulse, VBackPorch: Vertical timing and geometry, values in ms ; ; * HSyncPol,VSyncPol: sync polarities, 0 = negative, 1 = positive. ; ; * ActiveLinesLimit: Vertical resolutions until ActiveLinesLimit value included, are generated as progressive, regardless the possibility ; of obtaining the required vertical refresh value. ; ; * VirtualLinesLimit: Vertical resolutions above ActiveLinesLimit and below VirtualLinesLimit are virtualized, that is, an interlaced resolution ; bigger that the native one is generated, with the right refresh, and "hardware stretch" is applied. ; Vertical resolutions above VirtulaLinesLimit are generated as interlaced, without any stretching. monitor_specs0 15250-16500, 40-80, 2.187, 4.688, 6.719, 0.190, 0.191, 1.018, 0, 0, 288, 448 monitor_specs1 23900-24420, 40-80, 2.910, 3.000, 4.440, 0.451, 0.164, 1.048, 0, 0, 384, 768 monitor_specs2 31000-32000, 40-80, 0.636, 3.813, 1.906, 0.318, 0.064, 1.048, 0, 0, 576, 768 monitor_specs3 37000-38000, 40-80, 1.000, 3.200, 2.200, 0.020, 0.106, 0.607, 0, 0, 600, 768 ; Tolerance for horizontal frequency, in kHz, enables extending the range defined by [ HfreqMin, HfreqMax ] ; The resulting allowed frequency range will be [ HfreqMin - HfreqTolerance, HfreqMax + HfreqTolerance ] HfreqTolerance = 0.010 ; 3. MODELINE GENERATOR ; --------------------- ; Total number of modelines to generate. Here are the recommended values for each driver version: ; CRT_Emudriver, based on Catalyst 6.5: 160 modes (accepts up to 200, but above 160 HyperSpin will refuse to load) ; CRT_Emudriver, based on Catalyst 9.3: 120 modes (accepts some more but above 120 you can get some blue screens) ; Regular Catalyst : 60 modes (won't accept any more) TotalModes = 120 ; If enabled, only creates modes with 32 bits per pixel color depth Only32BPPModes = 0 ; Method for mode table generation. If Mame xml is processed, that will create a lot of different video modes, so the mode table ; will be optimized keeping the most relevant ones, and dropping the rest, to keep below the TotalModes value. ; ; 0 = Static table: modelines are generated keeping their original vertical refresh. This method is intended to be used in ; combination with ini files for each game. ; ; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring vfreq. This method is intended ; to be used in combination with Switchres or Groovymame. No ini files are required using this method (you should disable the ; GenerateInis option). ; ; 2 = Magic table: a table of 'magic resolutions' is created, by ignoring xres and vfreq and just keeping yres. This method greatly reduces ; the total number of modes in the list. It's only supported by GroovyMAME, and is intended as a workaround for the Hyperspin issue. ModeTableMethod_Custom = 0 ModeTableMethod_XML = 2 ; Minimum resolution values (these will be used instead of lower values) XresMin_XML = 240 YresMin_XML = 224 YresRound_XML = 4 XresMin_Custom = 240 YresMin_Custom = 160 YresRound_Custom = 0 ; Minimum dotclock value allowed by the video card, in MHz (i.e. DotClockMin = 7.010) DotClockMin = 0 ; Number of iterations used by the mode generator [0,5]. The higher the number of iterations, the bigger the accuracy of the vertical ; refreshed obtained, normally at the cost of increasing the horizontal frequency strictly required. Iterations = 0 ; Specifies if the refresh label is multiplied by 10 before rounding (experimental). VFreqLabelx10 = 0 ; 4. DRIVER ; --------- ; Path for the driver folder DriverPath = "C:\Arcade\driver\" ; If UpdateRegistry is enabled, UpdateDriver will only work if the driver version found in DriverPath matches the one installed ; in the system. UpdateRegistry = 1 ; Specifies if the video card registry section will be updated with the new video modes ; (will only work in combination with CRT_EMUDriver). UpdateDriver = 0 ; Specifies if the driver files in DriverPath will be updated with the new video modes, for ; future installations. AnyCatalyst = 0 ; Allows modelines to be installed for any Catalyst version. This option is experimental and ; known to produce some problems. ----------------------------------------------------- Mame.ini # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath C:\Arcade\Hyperspin\Emulators\Mame\Roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini fontpath . cheatpath cheat crosshairpath crosshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE OUTPUT DIRECTORY OPTIONS # hiscore_directory hi # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 syncrefresh 0 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 0 use_overlays 0 use_bezels 0 use_cpanels 0 use_marquees 0 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript debug_internal 0 # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 1 uifont default ramsize confirm_quit 0 ui_mouse 0 # # CORE MKChamp OPTIONS # disable_hiscore_patch 0 disable_nagscreen_patch 0 disable_loading_patch 1 # # CORE SWITCHRES OPTIONS # modeline 1 monitor arcade_15_25_31 orientation horizontal connector auto interlace 1 doublescan 1 cleanstretch 0 changeres 1 powerstrip 0 lock_system_modes 1 lock_unsupported_modes 1 refresh_dont_care 0 dotclock_min 0 sync_refresh_tolerance 2.0 frame_delay 0 lcd_range auto crt_range0 auto crt_range1 auto crt_range2 auto crt_range3 auto crt_range4 auto crt_range5 auto crt_range6 auto crt_range7 auto crt_range8 auto crt_range9 auto # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 numprocessors auto profile 0 bench 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 waitvsync 0 menu 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 0 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 0 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini %g hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.0 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.09375 shadow_mask_vsize 0.109375 curvature 0.0 pincushion 0.0 scanline_alpha 0.0 scanline_size 1.0 scanline_height 0.7 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_time_scale 0.0 vector_time_period 0.1 vector_length_scale 0.9 vector_length_ratio 4.0 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 0 switchres 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 |
| ahofle:
You may want to post this in the groovymame forum where it will get more attention. |
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