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Game Dev Tycoon's unique ironic experiment

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opt2not:
http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/


 :laugh2:

ark_ader:
Old news.

opt2not:
Posted here already? Where?

Howard_Casto:
I have zero sympathy for people who make a crappy game complaining that nobody will buy their crappy game, blaming it on piracy.  Piracy is a factor of course, but AAA pc and console games make a fortune even though they are often the most pirated. 

When he released a "crack" of the game that's perfectly functional, he skewed his own results.  It's like leaving your car with the doors unlocked and a sign that says "doors unlocked, keys inside" in a bad area.  Of course somebody is going to steal it, you gave it away. 

He casually says "they wouldn't have missed that 8 dollars" as if everybody in the gaming world can just throw down 8 bucks on a homebrew game every time one pops up.  Many can, of course, but just as many might be poor, underage, or live in third world nations where that 8 dollars is a buttload of money. 

I want developers to succeed, but blaming piracy is a scape goat.  Doom was probably the most pirated game of it's time, it was also the best selling game of it's time.  If you make a good game people will pay for it.... it's as simple as that.   

SavannahLion:

--- Quote from: Howard_Casto on May 21, 2013, 06:00:24 pm ---I want developers to succeed, but blaming piracy is a scape goat.  Doom was probably the most pirated game of it's time, it was also the best selling game of it's time.  If you make a good game people will pay for it.... it's as simple as that.   

--- End quote ---

Just to play devils' advocate.

Deer Hunter......

Or dare I say it?

Minecraft.....

 :laugh2:

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