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| Home made Starwars yoke for the technically challenged - talk me out of it!!! |
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| 1500points:
Thank you, message sent. By the way, the pages around 50 have some really good drawings of the yoke here- http://www.arcade-museum.com/manuals-videogames/S/StarWars.pdf |
| Xiaou2:
Sorry, but Gryoscopic accuracy for gaming applications is Crap. If you want to play a game like crap, why even bother to build a specialty controller? You will have lag, and inaccurate drunken response. Which is why I cant stand to play gyro games on a phone. The Twisty Grip not only looks bad, but its nearly impossible to get it to calibrate in windows. The reason, is because it does not use enough pot travel to even register properly... because it has no gearing. Also, as a result, the resolution is very poor, resulting in poor control results. I dont remember any springs in the handles either. And finally, the switch-buttons it used were horrible feeling. I had a proto, which was pretty much the final design. Making a Yoke isnt an easy task, but its possible to do. The usual issue is that the end result isnt as good as the real deal. One day I might give it a 2nd shot, improving the spring return mechanisms. |
| BazookaJo:
So I take it your not a fan of the Twisty Grip then? I would slightly disagree with you on the Gyro score - playing StarWars with the wiimote/Glovepie yoke combination was the closest I have come to short of the real deal, which will understandably always be king and time-consuming and/or expensive to replicate 100% Again - my aim is simply to be able to play a reasonable game of StarWars without a huge investment of time and money, with a controller that works well, can be thrown together with relative easy, and looks cute on the shelf.. As for the gyro on a mobile phone it remains to be seen if this could be used effectively - the one on my phone seems to work quite well on Outrun etc. via MAME4Droid which can however only use the accelerometer on the X-Axis for now, so I guess the jury is still out for Starwars... Anyway - I bought the wii wheel/stand for the sake of £10, which if crap will stop me in my tracks anyhow :D --- Quote from: Xiaou2 on May 17, 2013, 10:58:11 pm ---Sorry, but Gryoscopic accuracy for gaming applications is Crap. If you want to play a game like crap, why even bother to build a specialty controller? You will have lag, and inaccurate drunken response. Which is why I cant stand to play gyro games on a phone. The Twisty Grip not only looks bad, but its nearly impossible to get it to calibrate in windows. The reason, is because it does not use enough pot travel to even register properly... because it has no gearing. Also, as a result, the resolution is very poor, resulting in poor control results. I dont remember any springs in the handles either. And finally, the switch-buttons it used were horrible feeling. I had a proto, which was pretty much the final design. Making a Yoke isnt an easy task, but its possible to do. The usual issue is that the end result isnt as good as the real deal. One day I might give it a 2nd shot, improving the spring return mechanisms. --- End quote --- |
| 1500points:
this popped up on klov- http://forums.arcade-museum.com/showthread.php?t=276984 |
| Lilwolf:
What are the prices of an original starwars controller going for these days? |
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