Boulotaur...a few comments:
1)OutRun 2006 doesn't work with your build. Probably the d3d9.dll causing the issue I'm not sure. But it crashes when using your version of sweetfx. Keep in mind this is a directX 8 game, and I'm using the ENB dx8>dx9 converter so maybe that's the culprit but it works perfect with vanilla sweetfx.
2)Something interesting I'm noticing when running games using downsampling. I am downsampling using my nvidia card profile manager and running an upscaled res of 3200x1800. It works and actually works with SweetFX....However, there is a somewhat distracting "grid-like" screendoor effect when running games at this res and when Sweetfx is activated. Upon returning to my native res at 1920x1080 the screendoor effect disappears. Any idea why this happens?
3)The scanline effect you've implemented in SweerFX is honestly second to none! It's just that damn good! I thought the effect used in MAME's HLSL was the beez knees but the Arcade CRT scanline effect in SFX is the creme-de-la-creme.
However, it's quite interesting how adjusting the way the scanline themselves appear on the screen, is a direct byproduct of which settings under CRT resolution the user has. Unlike HLSL, there is no scanline specific settings like "scanline darkness" "scanline brightness" "scanline height", etc. Is this something that can be added, so that we can adjust the way the scanlines run across the screen without having to modify the CRT resolution? I usually prefer a sort of oval bowl-like appearance for the lines, but I'm constantly having to adjust the resolution X and Y settings to find the perfect look.
I'm also curious as to why the CRT resolution settings affect how prominent the scanlines look when they're at a certain value. Moving the Y slider seems to affect the look of the lines more than the X slider. The Y slider makes the lines much darker when moved in a certain direction, but then they'll get lighter again as you move it towards a higher value. Very interesting.
Not a huge deal but just thought I'd run it by you to see how you feel about it.
Keep up the good work