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Building custom arcade cabinet
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Rigby:
Everything paigeoliver said, plus:

You'd have better chances selling cabinets if you work with the customer to build them exactly what they want, rather than trying to convince them what you have is what they want.  No matter what you have, it is not what the customer wants, and they won't buy what you have, just as we've all seen.
CoryBee:

--- Quote from: Rigby on June 02, 2013, 07:45:57 pm ---You'd have better chances selling cabinets if you work with the customer to build them exactly what they want, rather than trying to convince them what you have is what they want.  No matter what you have, it is not what the customer wants, and they won't buy what you have, just as we've all seen.

--- End quote ---

 :applaud: this ^
mgb:

--- Quote from: Nitro0602 on May 31, 2013, 11:55:52 am ---Thanks Gray_Area!
I agree to many spazzes here!
But I think its easier for me just to sell the cabinet without games... to many issues, I could always tell them which sites to go on  ;)

--- End quote ---

so are you saying that the guys that gave you advice on your question, are spazzes?
BobA:
Multiple threads on the same topic by the same OP are tiring.
bradx:
trying not to be too much of a jerk, but, really?  you might be able to sell that to an ignorant friend, but youre not going to make a business out of selling those things, thats for sure.  considering you cant even rotate a picture i have little faith in your ability to set up the software properly, and dropping an x arcade stick into what looks like a TV cart with a hole in the top isnt exactly rocket science.  joysticks and buttons are switches, was an ipac too much for you to comprehend?  whats inside those cabinet doors?  where does the sound come from, the TV speakers?  making a marquee was too much work?  same goes for a monitor bezel i guess. 

the ONLY possible selling point is that it plays thousands of illegal games.  thats the only reason people are interested in buying it.  anyone smart enough to download roms and set up an emulator would be smart enough to build that thing themselves.  take away the games and the functionality of the thing and you have the value of a bunch of used parts and a stack of wood, only.  in other words, its worth less than you paid for it. 

why would you think you have the right to distribute roms you have no ownership of, free or otherwise? 

just curious, when you posted it for sale, what was your asking price? 
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