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| not enough ports on ipac2? PLEASE HELP |
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| PL1:
--- Quote from: Jeromebechaz on April 17, 2013, 02:42:27 am ---now for the 2 pinball buttons, do you just plug them into any regular button port? so they will work, but the button that is also in that port will work it to? this may sound confusing so im sorry. --- End quote --- Sounds like you want a total of 2 flipper buttons. I use a total of 4 to support the greatest number of tables: 1. Left flipper 2. Right flipper 3. Left upper flipper/MagnaSave 4. Right upper flipper/MagnaSave (search using my username and "MagnaSave" for posts on the finer points of configuration and wiring for MAME+Pinball setups) You can wire the left pinball flipper (left shift) in parallel with Player 1 Button 4. For the right pinball flipper (right shift) you can either use a dedicated IPac input or if you don't have enough, reprogram a player button to right shift and reconfigure MAME -- MAME is easier to reconfigure than Visual/Future Pinball. As for your question about ground, just remember that "ground is ground". The purpose of the button switches is just to apply ground to the input. Nothing wrong with having the daisy chain grounded at both ends, but it's not necessary. The advantage to having both ends grounded is that if both wires pull out of one QD in your ground chain, that is the only switch that will stop working. Like Khalid74 says, make sure that your crimps are secure. I prefer using pre-fab daisy chains for this reason. YMMV. Scott |
| Toadie:
Let's go with something crazy.... say you have something like 40 buttons on a two player CP (I do not) would you just move to an ipac4 and utilize those button spaces? I ask because I'm designing my console and my button count is still up in the air but I'm thinking: 4 admin 4 pinball 14 player (7 per side) and maybe some mouse / trackball or dedicated 4 way buttons |
| PL1:
--- Quote from: Toadie on April 17, 2013, 10:38:32 am ---Let's go with something crazy.... say you have something like 40 buttons on a two player CP (I do not) would you just move to an ipac4 and utilize those button spaces? I ask because I'm designing my console and my button count is still up in the air but I'm thinking: 4 admin 4 pinball 14 player (7 per side) and maybe some mouse / trackball or dedicated 4 way buttons --- End quote --- With what you have listed for admin, pinball, and player buttons plus 8 inputs for 2 joysticks, you're only up to 30 inputs before you allow for overlap in the pinball and MAME inputs. You should have no problem fitting it all into one IPac. Scott |
| PL1:
From OP: --- Quote ---so do you think it is worth going with 2 buttons per side? i don't know anything about pinball machines --- End quote --- There are a number of tables that use upper flippers including "Family Guy" (Stewie's mini-playfield), "Defender" (smart bomb), and the pinball machine from Happy Days "Nip-It". (with a ball grabbing 'Balligator') There are about 7 tables that use MagnaSave IIRC including the very popular "Black Knight". No tables use both. By wiring both MagnaSave and upper flippers to the second button, you can play almost any Visual Pinball 9 and all Future Pinball tables. Two flipper buttons will cover the majority of tables, but there are enough good ones that use 3-4 buttons to make the upgrade to a 4-button 6-input setup worth the little extra wiring effort. Scott |
| Jeromebechaz:
im sorry dude, but im just not picking u how you wire all 4 buttons into ipac |
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