Main > Driving & Racing Cabinets
List of PC games that support Force-feedback.
BadMouth:
--- Quote from: Howard_Casto on April 12, 2013, 12:37:39 pm ---Yeah it doesn't really specify if those games support FF, or just support the wheel.
--- End quote ---
It's a list of games that support ALL the features listed.
There are dozens more games that support the wheel, but not 900 degrees of rotation or 6 speed H shifter.
It's there to point out that features(which competing wheels don't have) do have support in many games and are therefore worth paying for.
isamu:
--- Quote from: Fursphere on April 11, 2013, 11:26:15 pm ---
Trackmania supports FFB? I'll have to check that out.
--- End quote ---
[rant mode on]
Trackmania has the most god awful excuse for "ffb" I have ever felt. To the point where I think Nadeo was just trolling us with their so called ffb support. Like Howard said, it is rudimentary rumble that is terribly implemented and doesn't even activate when it's supposed to(ie collisions with walls). In fact, the rumble is at its strongest when you drive over GRASS!!!! I have been yelling bitching and moaning to Hylis(Nadeo dev) to PLEASE put proper ffb support for steering wheels in the game for years. My pleas simply fall on deaf ears.
It's particuparly frustrating for me because Trackmania 2 Canyon is a GREAT arcade racer with exceptional graphic and nice "Sega-ish" arcade car physics and wonderful powerslides. But they encourage you to play with either a keyboard or gamepad, and if you try to argue against this silly philosophy that arcade games should all be played that way, and explain that you are old school and loved the arcade racers from the 80's/90's because they allowed you to play with a wheel and pedals, you'll get laughed right off the board.
Trackmania 2 is one of the biggest tragedies in arcade racing history, because they simply don't "get it". They don't want anyone asking for proper wheel support for their "keyboardy" game. It's sad.
[/rant mode off]
But getting back on topic, Howard given the nature of how bad the rumble support is in TM2, I don't suppose you could take a look at it one day and see what your grubby little paws can do to manipulate the rumble signal to improve it somewhat? :D
Howard_Casto:
If I take on any more projects I'll never get finished. I would be willing to work on trackmania if, as you said, the guys weren't such jerks about wanting to make the engine more flexible. As-is the game isn't all that great with only a few nice tracks keeping it from being a total wash.
I've been searching around and the Unity Engine seems much more interesting to me. If we could get a team of guys together I'd like to have a try at making a sega-style level on it. The nice thing about the Unity engine is you can buy a commercial license rather cheaply, so if it looks promising we could release a full-fledged game!
BadMouth:
Crazy Taxi (Dreamcast Collection for PC)
Crazy Taxi 3 (Dreamcast Collection for PC)
It sucks, but they do have FFB.
Not sure why I don't have Crazy Taxi 2. ???
Ferrari Virtual Racing - Oddball free game, but I enjoy it because it has a training feature that shows you the good lines to follow in green and they turn red when you're going too fast. It used to be on Ferrari's website for free until they licensed a retail game. It's still out there on the web.
Volvo the Game - another oddball free game using the Simbin engine. Not even sure that all the Simbin games are worth mentioning separately.
Check it out if you're considering purchasing any SimBin games. They all use the same engine. http://www.simbin.com/games/volvo-the-game/
I know I have 4x4 Hummer on the cab, but it wasn't in my front end. Guess it either sucked or didn't integrate well.
I'll test it tomorrow.
Hunk_4TH:
I see you mentioned the first one. But I believe Sonic and All stars racing transformed as this as well and it's also a thousand times better than the first at least for PC.
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