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Author Topic: Network emulation in Supermodel (not an April fool's gag)  (Read 2369 times)

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retrorepair

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Network emulation in Supermodel (not an April fool's gag)
« on: April 01, 2013, 09:59:21 am »
I was worried at first but noticed the video was posted on March 31st ;)

Supermodel Work-in-Progress Update - Network Board Emulation (Daytona USA 2 Live Mode) - 4/1/2013


http://www.supermodel3.com/WhatsNew.html

Apparently it's not going to be public for a while yet but I'm sure some of you (isamu) are going to flip over this, myself included  :notworthy:

BadMouth

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #1 on: April 01, 2013, 10:12:14 am »
Downright devious of them to post this on April 1st!  :angry:

I don't believe they are cruel enough to fake this.

retrorepair

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #2 on: April 01, 2013, 10:19:24 am »
If memory serves, the first release was on April 1st too :)

Howard_Casto

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #3 on: April 01, 2013, 10:43:34 am »
Well that's 12 kinds of awesome. 

We'll have to schedule a race for the whole forum.  But please let's do Daytona and not one of the stranger racers I don't have a clue about.  ;)

Fursphere

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #4 on: April 01, 2013, 11:33:24 am »
If I can make it, I'm in!

isamu

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #5 on: April 01, 2013, 01:58:02 pm »
Yeah this bit of progress in incredible. I've gained so much respect for Bart and NIK for putting their life priorities first while still doing bits of work here and there on the emu and not completely abandoning it. Great job guys.

Will be a day of orgasmic proportions when we can race online in Supermodel  :notworthy: :cheers: :applaud:

Fursphere

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #6 on: April 01, 2013, 02:12:47 pm »
I keep wondering if I should just go ahead and start building a SECOND cabinet....  I have two sons, and in a year or so they'll be fighting me for the chair.  :)

Multiplayer stuff like this....   damn.  Well, at least I made good plans of mine, so I can build another later. 

Jitterdoomer

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #7 on: April 01, 2013, 04:11:42 pm »
When this was released in the build, let's host a Daytona USA 2 PE New Joke City (Expert) tournament with 20 laps. It's gonna be much more epic!!   :applaud:  :angel:
For amusement only.

Boomslang

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #8 on: April 02, 2013, 12:09:37 am »
I think 16 players and 500 lap endurance with handicap turned off

now that would be EPIC!

SailorSat

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #9 on: April 03, 2013, 04:26:47 am »
Urgs... Tag Team Racing - Like 20 Laps per Player than change "on the fly".
500 Laps... Yikes!
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Nuexzz

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #10 on: April 03, 2013, 08:16:58 am »
Urgs... Tag Team Racing - Like 20 Laps per Player than change "on the fly".
500 Laps... Yikes!

SailorSat Virtua Racing can play over the internet?

SailorSat

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #11 on: April 03, 2013, 12:55:35 pm »
SailorSat Virtua Racing can play over the internet?
Yup, at least it worked with 2 people over broadband.
Haven't tried larger setups though :)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Nuexzz

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #12 on: April 03, 2013, 12:58:01 pm »
SailorSat Virtua Racing can play over the internet?
Yup, at least it worked with 2 people over broadband.
Haven't tried larger setups though :)
tool with which I can test this? cabmame,hamachi(vpn) and what else?

deathrow

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #13 on: April 03, 2013, 04:26:24 pm »
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

Boomslang

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #14 on: April 04, 2013, 12:08:04 am »
Urgs... Tag Team Racing - Like 20 Laps per Player than change "on the fly".
500 Laps... Yikes!

well in daytona 2 during endurance you have tyre wear and also fuel gauge.
So you need to pit after about 33-34 laps (on beginner)

I did a single player race of it a few weeks ago...took me 3 hours 2 mins  :applaud: (I came 11th out of 40)

isamu

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #15 on: April 04, 2013, 03:00:48 pm »
Yeah don't get it twisted....being able to play Daytona 2 or Scud Race online with minimal lag in Supermodel would be a GAME CHANGER!!!!!!! Seriously that would be the THE greatest thing EVER in videogame history! All of us getting together and racing each other in Supermodel everyday would never ever get old or boring.

It's just that it's gonna take a few months to a year or so before a scenario like this sees the light of day. So patience is indeed a virtue.

It'll be interesting to see which comes to fruition first....online play in Supermodel or the release of 90's Arcade Racer :)

Howard_Casto

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #16 on: April 04, 2013, 09:43:04 pm »
I'm wondering if 90's arcade is going to be locked down or not, because I could mod the crap out of that. 

I've always wanted to do a "celebrity cannonball run" game with all the notable cinema and tv cars in a race across the country. 

SailorSat

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #17 on: April 05, 2013, 02:08:49 am »
I've always wanted to do a "celebrity cannonball run" game with all the notable cinema and tv cars in a race across the country.

Uh... Yeah!
I'm in with Herbie the love bug xD
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


retrorepair

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #18 on: April 05, 2013, 02:54:11 am »
I've always wanted to do a "celebrity cannonball run" game with all the notable cinema and tv cars in a race across the country.

Uh... Yeah!
I'm in with Herbie the love bug xD

I'd flatten you all with Ecto-1  8)

SailorSat

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #19 on: April 05, 2013, 05:26:36 am »
Hm...
The "cannonball run" cars
Flying DeLorean
Christine
K.I.T.T.
Mad Max Car
Bluesmobile
Batmobile
A-Team Bus
Speedracer Mach V

Holy Sh!t... This is getting off-topic :D
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Howard_Casto

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #20 on: April 05, 2013, 06:21:19 am »
General Lee
Boss Hog Caddie
Rosco Police Cruiser
Munster Mobile
Casket Racer (also from the Munsters)
Beverly Hillibillies Car
Robocop Crusier
Optimus Prime
National Lampoon's Wagon
Merth Mobile (Wayne's World)
Chitty Chitty Bang Bang
K.A.R.R.  (Kitt's evil, cooler, twin)
Supernatural Impala

There are a LOT. 


I wish a knew a team of game developers so I could get this off the ground.  About all I would feel comfortable doing would be general direction/game concept design. 

I would do it sort of like twisted Metal, where each car has a special offensive and defensive stat as well as a rechargeable special move.  But in true Cannonball fashion, most of the specials would be guns and such, but rather shenanigan's.  Like for the General Lee, the Duke Boys might get out and change all the road signs, the Lampoon Wagon would start falling apart, littering the road with obstacles, ect....

I'd like to do a true race across the country as well.  Many games have attempted this, but they are always too shallow.  I'd like to see one course per State of about 1-2 minutes in length which would make for a massive 1 1/2 hour race if you decide to go through every state, but could be as short as 10 min if you take the direct route.  Racer's ahead of the pack can use their specials to block off routes, making those behind them take the long way around.  Some specials would allow for short cuts, which would help those who are behind catch up.  The game would use highway exits, similar to how Outrun does it to keep the stages dynamically loading. 

And of course any sequel would take place in Europe.  ;)

It's one of those deals were legality would be an issue, but if the official game used generic cars  and the game engine had an open-source scripting system it wouldn't matter. 

Fursphere

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #21 on: April 05, 2013, 08:44:22 am »
Kickstarter?  :)

Howard_Casto

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #22 on: April 05, 2013, 10:16:58 am »
If I had any idea where to begin I'd be all over it.  But how the heck do you hire other people to make a game for you and keep some semblance of control over the project?  Especially considering I'm in WV and most of your programmers are in San Fran and other areas along the west coast.   

retrorepair

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #23 on: April 05, 2013, 10:41:56 am »
Kickstarter?  :)

Licencing would be a nightmare  :-\

Howard_Casto

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #24 on: April 05, 2013, 11:20:07 am »
Licensing wouldn't be an issue, like I said, you just wouldn't add any licensed cars to the official build and include the ability to add custom cars.

Plus there are ways around that... the General Lee becomes the "Colonel Waite" ect... ;)

isamu

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #25 on: April 05, 2013, 01:42:07 pm »
General Lee
Boss Hog Caddie
Rosco Police Cruiser
Munster Mobile
Casket Racer (also from the Munsters)
Beverly Hillibillies Car
Robocop Crusier
Optimus Prime
National Lampoon's Wagon
Merth Mobile (Wayne's World)
Chitty Chitty Bang Bang
K.A.R.R.  (Kitt's evil, cooler, twin)
Supernatural Impala

There are a LOT. 

Don't forget the Mystery Machine ;)

BadMouth

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #26 on: April 05, 2013, 02:27:10 pm »
While we're off topic, I should have put together a fake Desert Bus dedicated cab build thread for April Fools.  :banghead:
A few days late and many dollars short.

Howard_Casto

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #27 on: April 05, 2013, 02:39:49 pm »
I thought about releasing a fake version of mamehooker where every function downloaded a rick-roll but it seemed too cruel. 

Boomslang

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #28 on: September 11, 2017, 03:44:58 pm »
Bumping this post.

There might still be some hope for Supermodel network. For the last week there was a post on forums looking into emulating the network board and some of the talented people chipping in

Nik has posted on the post today! He is going to try find his old hard drive and upload the code which still needs some work but would be massive step in the right direction

MrThunderwing

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #29 on: September 11, 2017, 04:17:44 pm »
Wow, that's awesome news! I honestly thought he'd died or something the way he just vanished from the Supermodel forum and no-one could reach him. Glad he's alive and well. That's doubly awesome that Supermodel networking might be back on the cards after all this time  :applaud:

Nik's post over at the Supermodel forum can be found here.

buttersoft

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #30 on: September 11, 2017, 09:18:51 pm »
This is huge, supermodel networking would be great. Finally some multiplayer SCUD :)

isamu

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #31 on: September 12, 2017, 05:18:03 pm »
This is huge, supermodel networking would be great. Finally some multiplayer SCUD :)

I'd literally stop playing all my other racing games and put them on the back burner to play Scud Race and Daytona 2 online with you guys.

Boomslang

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Re: Network emulation in Supermodel (not an April fool's gag)
« Reply #32 on: September 13, 2017, 12:28:29 am »
This is huge, supermodel networking would be great. Finally some multiplayer SCUD :)

I'd literally stop playing all my other racing games and put them on the back burner to play Scud Race and Daytona 2 online with you guys.

hell yes!

I don't think anyone understands how much ive wished and waited for this lol

Tournaments will happen

  
 

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