Main > Driving & Racing Cabinets

Ridge Racer Multiplayer Link - Coming......

<< < (2/4) > >>

Howard_Casto:
This has been years so my memory may be a little fuzzy, but I remember looking at the feedback bytes for the sys 22 games and going "well I'm not doing that" 

I mean it's possible to hook up, don't get me wrong, but while your typical sega will have a single byte for ff, maybe two more for tilt if it's a really fancy cab, sys 22 had like a 4 or 8 byte bank that had all the data mushed together, strobing at different time intervals... it was really complex. 

BadMouth:

--- Quote from: Howard_Casto on March 26, 2013, 01:14:06 pm ---This has been years so my memory may be a little fuzzy, but I remember looking at the feedback bytes for the sys 22 games and going "well I'm not doing that" 

I mean it's possible to hook up, don't get me wrong, but while your typical sega will have a single byte for ff, maybe two more for tilt if it's a really fancy cab, sys 22 had like a 4 or 8 byte bank that had all the data mushed together, strobing at different time intervals... it was really complex.

--- End quote ---

If the ffb board is missing from the emulation, is it possible that the complicated info is sent to the ffb board which translates it into simpler motor pulses?
In other words, if ffb board emulation were added (assuming it's missing), would the final outputs be simpler?

I'll dig into the rom history and rom labels when I get a chance, or maybe just be lazy and ask hap.  :P

isamu:
*EXCELLENT* detective work Sargeant Mouth!!!  :applaud: :cheers:

Y'know it's funny....after I typed my original reply, I realized you had already told me that Ridge Racer 1 and 2 had no ffb. I completely forgotten, so my bad  :lol I guess vtivti now confirms this is indeed the case, and RR1 and 2 do not in fact have ffb. Now that I know this *for SURE*, I can play them in MAME without feeling too sad, or feel that I'm missing something.

***BUT***......that does not let you guys off the hook just yet!  :lol We still have Rave Racer to deal with, and we can now say with 100% certainty, as evident in its own service menu, that it most definitely has ffb, otherwise referred to as "Active Steering".

Badmouth it's crazy how it's so difficult to find info on the net about the details surrounding this "Active Steering" that Namco inserted into Rave Racer. And the fact that they really didn't release too many cabinets that utilize it here in the States is even more uncanny. Oh well, the fact that it's there at all means we should pursue getting the necessary info Howard needs to construct a proper blueprint for MameHooker implementation  :burgerking:

BadMouth:
I couldn't tell from the rom WIP history whether anything had been done with ffb or a ffb board.
PMed hap over on MAMEworld to ask about it and offered to buy the ffb board if it needs dumped.

isamu:

--- Quote from: BadMouth on March 26, 2013, 02:51:31 pm ---I couldn't tell from the rom WIP history whether anything had been done with ffb or a ffb board.
PMed hap over on MAMEworld to ask about it and offered to buy the ffb board if it needs dumped.

--- End quote ---

awesome. please let us know if he responds. hap is the ---smurfing--- man!  :notworthy:

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version