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8 way joysticks with easy diagonals
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jimmer:

--- Quote from: rCadeGaming on March 27, 2013, 12:26:04 pm ---You shouldn't be "riding the restrictor" anyway, but I can't stand the octagonal JLF restrictor, it's really clunky, and well... restrictive.  It's hard not to ride it because the diagonal engage zones are way too small.

--- End quote ---

So you're allowed to ram the stick into the corner of your square restrictor, but we're not allowed to 'ride' our circular restrictors?

rCadeGaming:
Sorry.  I should say, there's no need to ride the restrictor.  If that's your preference then I guess that's your preference.

In any case, when did I ever say that you have to ram it into the corner on a square restrictor?


--- Quote from: rCadeGaming on March 25, 2013, 11:13:39 am ---Circular restrictors can often provide smaller engage zones for diagonals than the cardinal directions.  If you want easy-to-hit diagonals, you should be using a square restrictor.  There's never any question if you're hitting it or not.
--- End quote ---

What I meant there is that if you're holding a steady direction, you can hold it in the corner to be sure you're found the diagonal.  I didn't mean you literally HIT the restrictor.

Even if you don't actually touch the corner (which you shouldn't if you're transitioning between two cardinal directions), it can be easier to activate a diagonal with a square restrictor because there are appropriately sized areas devoted the diagonals, whereas with a circular restrictor the diagonal engage zones can be smaller than the cardinals.

From slagcoin.com:



You can see on the diagram of the circular restrictor that those numbers could be better equalized if you either increased the total inside diameter of the restrictor or brought the activation points of the microswitches closer together, it's just something to watch out for.
idsane:
The comps and the supers don't have restrictors in either, correct? Just square and round activators, respectively. I've been trying both with a a lot more games and I still don't like the comp (even on a fighter), so maybe the super mod'ed will end up being my best bet. I still will try some more though, at least the cheap zippy. Haven't played too much with ball vs bat either so it would be nice to have a stick that accepts both to switch back and forth to better discern.
rCadeGaming:
There's an adapter to put a bat top on a JLF or Seimitsu.
PL1:

--- Quote from: idsane on March 27, 2013, 10:15:38 pm ---The comps and the supers don't have restrictors in either, correct?

--- End quote ---

Correct, but GGG does make an aftermarket 4-way restrictor for the Super.




Scott
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