Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Poll

Which logo do you prefer for the final artwork? (see page 32)

I like the original (ver. 1)
I like the new (ver. 2)
  

Author Topic: Mission Control Project: 5 years on, what to do with the leftovers?  (Read 548109 times)

0 Members and 1 Guest are viewing this topic.

ginno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 149
  • Last login:April 22, 2008, 07:46:56 am
  • Gindustries Arcade
    • Gindustries Arcade
Re: Mission Control Project - Minor marquee update
« Reply #480 on: September 15, 2005, 05:52:05 pm »
I think its just the aussie word for lexan.

Well done if there is no stress marks, great cab

Cheers

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Minor marquee update
« Reply #481 on: September 15, 2005, 06:00:21 pm »
Thanks!

Couldn't have bent the face without Nostrebor and his Magical Travelling Strip Heater.
Project mega thread HERE

nostrebor

  • Not enough wit to effectively use this space...
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1442
  • Last login:October 04, 2013, 02:02:41 pm
  • SHOCKING!!
Re: Mission Control Project - Minor marquee update
« Reply #482 on: September 15, 2005, 09:28:48 pm »
Stress marks in polycarbonate or acrylic at bends are typically caused by too low of a temperature at the bend during bending, or a fast/wide temperature swing during cooling after the bend is completed. Sometimes these show up right away, sometimes later.

By using a strip heater, <disclaimer>and letting it get the plastic to full bending temperature</disclaimer>, You have very little chance of fractures. If you play with bending plastics at all, a strip heater is worth every penny. Just be sure to follow the simple instructions if you get one.

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Minor marquee update
« Reply #483 on: October 06, 2005, 08:31:19 pm »
I've spent the last two labs cutting and drilling the CP and finishing the marquee plastic. I used 1/4" Lexan (instead of plexi) for the CP hoping to avoid the chipping I had on my original CP and my Arcade of Whoopass CP.

The Lexan drilled out incredibly cleanly and was very easy to work, without cracking or splintering. The only downside was cutting the gianormous 3" trackball hole with a really big forstner bit. See comparison pic below. The smaller is the 1 1/8" bit used for the button holes. Once the bottom of the 3" hole got within about 1/16"
« Last Edit: October 06, 2005, 08:57:06 pm by Pixelhugger »
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #484 on: October 06, 2005, 08:45:32 pm »
Next I routed the trackball hole lip with a 1/4" roundover bit, smoothed the edge with 220 grit sandpaper, and polished it with plastic polishing compound and using a cloth wheel on a drill. It's smooth as glass now, but I think I'll polish it further with a dremel to get it really shiny.

First pic is the entire panel before bullnosing. Second pic is post bull nosing. The plastic looks white because the protective film is still on the back. The rounded lip should become reflective like glass once the polishing is complete.
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #485 on: October 06, 2005, 08:49:52 pm »
I'll be getting my artwork from Mamemarquees.com soon so the CP will be the first completed part of the cabinet. I still need to cut the rounded front and hole for the trackball assembly.

The marquee panels are now finished and ready to mount once I get the top and bottom of the marquee box done. (Surprizingly) the angles and edges all line up well enough that the panels can stand unsupported on the ground with no wobble.... even though the tops hang out over the bottoms. Doesn't sound like much, but I was flying by the seat of my pants designing these and later desining a way to make what I designed, so I'm pretty amazed it actually worked. Pics of what I'm talking about should be up late tonight.
« Last Edit: October 06, 2005, 08:53:51 pm by Pixelhugger »
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #486 on: October 06, 2005, 09:21:49 pm »
Here's a gif to see if video works in a thread.
Project mega thread HERE

Bones

  • [Moderator]
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3997
  • Last login:July 26, 2021, 11:34:03 pm
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #487 on: October 06, 2005, 09:33:39 pm »
Wooohoo!

Mission Control, we have lift-off.  ;)

Living the delusional lifestyle.

DrewKaree

  • - AHOTW - Pompous revolving door windbag *YOINKER*
  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9743
  • Last login:May 15, 2021, 05:31:18 pm
  • HAH! Nice one!
    • A lifelong project
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #488 on: October 06, 2005, 09:35:18 pm »
That big forstner bit looks like a self-feeding one.  When that happened, did it kind of "all of a sudden" dig in?  I know forstners that large cost a mint - did  you consider using a circle-cutting bit, and if so, why didn't you go with that?  If not, the point is moo. ;)
You’re always in control of your behavior. Sometimes you just control yourself
in ways that you later wish you hadn’t

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #489 on: October 06, 2005, 09:38:50 pm »
Excellent Joey reference DK.

I used a hole saw on my last panel and it worked well. I only used the 3" forstner because it was available in the lab... (free) and I thought it would be better than my 3" hole saw. And yes, it all of a sudden dug in.  ;)
Project mega thread HERE

DrewKaree

  • - AHOTW - Pompous revolving door windbag *YOINKER*
  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9743
  • Last login:May 15, 2021, 05:31:18 pm
  • HAH! Nice one!
    • A lifelong project
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #490 on: October 06, 2005, 10:23:21 pm »
Excellent Joey reference DK.

I used a hole saw on my last panel and it worked well. I only used the 3" forstner because it was available in the lab... (free) and I thought it would be better than my 3" hole saw. And yes, it all of a sudden dug in.  ;)

That screwpoint hits a certain point and all of a sudden starts "threading" itself in.  You prolly hit the material under the lexan and 1 or 2 threads caught....blammo!  Perfect for wood and stuff like that.
You’re always in control of your behavior. Sometimes you just control yourself
in ways that you later wish you hadn’t

motorfish

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 282
  • Last login:September 30, 2009, 03:35:08 am
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #491 on: October 06, 2005, 10:41:49 pm »
Hey, that routed lip on the trackball mounting surface looks jazzy! Me like!

- Dan
Have you paid your dues Jack?......Yessir, the check is in the mail!

Skadar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 189
  • Last login:August 07, 2017, 02:20:01 pm
  • I love my new Corsair keyboard: RRRrrrrrr!!!!
    • Ooine.com
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #492 on: October 07, 2005, 11:07:03 am »
Not only does it look jazzy, but it looks downright friggin' rockabilly!  Frickin' great job.  See?  That's the kind of work you get out of someone with patience.  Me?  I'm like, let's see how frickin' fast I can put this together while making it look good enough.

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - CP drilling/t-ball hole bullnosing
« Reply #493 on: October 08, 2005, 01:43:43 am »
Thanks for the feedback. Hopefully the lip will get even shinier once dremmeled and when it has artwork beneath it.

These next pics are a bit redundant. They show the final trimmed top and bottom of the finished marquee. Surprizingly they actually sit flush on the floor with no wobble... which is more than I can say for the idiot proof kit chairs I've assembled.
« Last Edit: October 08, 2005, 01:50:48 am by Pixelhugger »
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Marquee plastic done - pics in perspective
« Reply #494 on: October 08, 2005, 01:49:57 am »
The coffee table pics help show how this will all look in place. I couldn't resist drawing arrows to show all the angles that have been so difficult for me throughout the process. This'll be far and away the part of the cab construction process I'll be most proud of (since I can't take construction credit for the super cool plasma jet rocketsprocket stage) ;) Chris and June... you're the best!
« Last Edit: October 08, 2005, 01:51:50 am by Pixelhugger »
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Marquee plastic done - pics in perspective
« Reply #495 on: October 09, 2005, 11:18:30 pm »
I took the dremel to the tball hole after resanding with 320 and 600 wet. I'm not sure how much of the additional shininess is due to the dremel polishing and how much is due to peeling off the white protective backing which definitely seemed to dull the reflection.

Either way, I'm satisfied with where it is now. Next step is tracing the trackball mounting plate and routing out a recession to flush mount it into the particle board.
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #496 on: October 19, 2005, 09:41:00 pm »
I've gotten the side panel cutting template printed at Kinko's. After taping it up on the wall to double check dimensions.... I'm concerned that the CP height may be a bit too low. The part of the CP where the joys and buttons live is at roughly 35" from the ground. If I'm reading Lucid's plans correctly, the lowest angle of his CP is at 33 1/4 and the highest is at 35 1/4 (assuming a 3/4" thick CP). Anyone with a finished cab care to comment on optimum height?  :P

Here's the printout. Followed by a rendering of the cab to scale.
Project mega thread HERE

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #497 on: October 19, 2005, 10:11:56 pm »
I don't like the controls any lower than a few inches below my elbows.

I have two EMULATOR cabinets.  One is an SNK Neo-Geo cabinet and the other is a scratch built LuSiD cabinet made from the plans in Saint's book.

On the SNK cabinet, the highest part of the control panel is about 36.5" - 38" off the ground depending on how the leg levelers are set.
« Last Edit: October 20, 2005, 01:01:01 am by markrvp »

DrewKaree

  • - AHOTW - Pompous revolving door windbag *YOINKER*
  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9743
  • Last login:May 15, 2021, 05:31:18 pm
  • HAH! Nice one!
    • A lifelong project
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #498 on: October 19, 2005, 10:20:41 pm »
Paige had some comment about his latest cab being "the perfect height for either standing or sitting down", but I can't find the thread right now, and I darn sure can't remember what the measurement was with this Alzheimer's trying to butt into my head ::)

I know it doesn't help specifically, but mebbe it'll help in the end
You’re always in control of your behavior. Sometimes you just control yourself
in ways that you later wish you hadn’t

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #499 on: October 20, 2005, 03:15:33 pm »
Ok.

I'm going to have to set aside some time to read through the 13 pages of this thread.  I started at 1 and scanned odd numbered pages, and what I got out of this is:

1 very talented designer who indends to make an avant guarde cabinet, but built a house instead and has bent the lexan for his marquee before the cabinet is built.

is that really right? and it takes up 13 pages?
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #500 on: October 20, 2005, 03:21:31 pm »
Ok.

I'm going to have to set aside some time to read through the 13 pages of this thread.

DrewKaree

  • - AHOTW - Pompous revolving door windbag *YOINKER*
  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9743
  • Last login:May 15, 2021, 05:31:18 pm
  • HAH! Nice one!
    • A lifelong project
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #501 on: October 20, 2005, 06:01:44 pm »

what I got out of this is:

1 very talented designer who indends to make an avant guarde cabinet, but built a house instead and has bent the lexan for his marquee before the cabinet is built.

is that really right? and it takes up 13 pages?


He also authors coin designs, artwork for every project under the sun besides his, and it's been rumored that he has a hand in the creation/sale/shipping of the BYOAC hat.

I think that last one is like Bigfoot.  Something just to take the attention off of what's really going on, and not actually true ;)

* DrewKaree looks for a way to change his name to "Stingray" for this post ;D
You’re always in control of your behavior. Sometimes you just control yourself
in ways that you later wish you hadn’t

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #502 on: October 20, 2005, 11:10:19 pm »
Hehe-

Thanks for the props DK.
Project mega thread HERE

DrewKaree

  • - AHOTW - Pompous revolving door windbag *YOINKER*
  • Wiki Master
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9743
  • Last login:May 15, 2021, 05:31:18 pm
  • HAH! Nice one!
    • A lifelong project
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #503 on: October 20, 2005, 11:16:07 pm »
 :-\ uh...props....yeah, that's the ticket! ;)

Here, from Paige's Super Sprint project (finally found it)

Also I must note, the control panel on this machine is at a magical height where it can be played either standing, or sitting in a chair. Awesome, awesome, awesome.

35" off the ground. Usable standing or from chairs.
You’re always in control of your behavior. Sometimes you just control yourself
in ways that you later wish you hadn’t

nostrebor

  • Not enough wit to effectively use this space...
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1442
  • Last login:October 04, 2013, 02:02:41 pm
  • SHOCKING!!
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #504 on: October 21, 2005, 11:53:03 am »
The most comfy CP I have played to date is a typical Williams cabinet. My Moon Patrol left for the 1984 arcade yesterday :'( but I can measure my Bubbles tomorrow while at the storage and I'll post back. If anyone else has one, please post measurements.

I had a Jamma cabinet that had a lower height, but the angle was the problem. I have carpal problems in my right hand so I take these heights and angles quite seriously.

I could barely play 2 games on the jamma cab. I could play for hours on the Moon Patrol.

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #505 on: October 21, 2005, 01:03:17 pm »
BTW nice compisite of the machine.

Did you use light probe data and HDRI or did you light it yourself?
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #506 on: October 21, 2005, 04:08:54 pm »
I had a Jamma cabinet that had a lower height, but the angle was the problem. I have carpal problems in my right hand so I take these heights and angles quite seriously.

I could barely play 2 games on the jamma cab. I could play for hours on the Moon Patrol.


At the movie theater last night there was a Dynamo cab conversion.  The height and angle of the CP made it unbearable.  It was a little too low with a big drop from top to bottom. 

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #507 on: October 23, 2005, 02:47:10 am »
Mark70 - Thanks  :) Basic lighting was done in Lightwave. I have yet to learn how to light anything worth a damn in 3D, so I retreated to Photoshop for the compositing. The spill around the marquee was 2D matting and paint. ;)  The only reason I learned Lightwave was to model my cabinet so I haven't really lifted the hood on the app beyond what I've needed to visualize my project.

MarkRVP and Nostrebor - Man I'm glad you posted this info. I pretty much figured any production game CP height would work, but it seems I'm wrong. I put my original CP on a 35" countertop and it felt just the tiniest bit too high. Since it's 4" thick (tall?) I'm thinking anything between 37" and 39" would be ideal for me. I don't want to feel as though I'm reaching downwards at all.
Project mega thread HERE

nostrebor

  • Not enough wit to effectively use this space...
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1442
  • Last login:October 04, 2013, 02:02:41 pm
  • SHOCKING!!
Re: Mission Control Project - Paper master stage - CP height help request
« Reply #508 on: October 23, 2005, 01:58:51 pm »
OK...

Williams cabinet is 42" at the front edge and slopes "up" about 1/2" in 9". The front edge has a 1 1/2" radius (roughly). Effortless play for hours.

My Tank Batallion cabinet is dead flat and at 36" up. Haven't played on this one yet.

Star Fighter is at 37" and slopes "up" 1" front to back. Carpal no likey, but not a sbad as the dynamo cabinet I had.

I will be rasing the Tank Batallion to match the Bubbles (New Base).

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #509 on: October 25, 2005, 08:24:28 pm »
I like to think construction has been going on for a while now, but I realize many people don't consider all the plastic bending and polishing to be real construction at all. *sigh*

Well, for those waiting for the sawdust - here it comes. After the next page or two your internet connection is gonna be sore in the morning.  ;)

This weekend I got the hardwood for the sides, thanks entirely to my dad for generously coming through to help my chronically underfunded project. And it's not the 3/4" stock I had originally planned on using for the sides, but 8/4 (2" thick) solid cherry. WHOOOO HA!!!! This means the sides will have the same sort of oversized charicature-like feel I've been shooting for on the rest of the cabinet's design. Props to my dad.  ;D

Here's the wood straight from the mill
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #510 on: October 25, 2005, 08:27:34 pm »
Thick stuff.
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #511 on: October 25, 2005, 08:30:20 pm »
I didn't get any pics of the face surfacing on the jointer, but here I am collecting the sawdust that resulted. Literally "collecting" it for... I dunno... a shadowbox or something. ::)  :P
Project mega thread HERE

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #512 on: October 25, 2005, 08:33:00 pm »
I did manage a bunch of photos of the rest of the surfacing. This is the wood going through the wide belt sander to surface the other face. Would've used the planer but the blades must've been dull since it was taking forever and burning the stock.
Project mega thread HERE

Flinkly

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1244
  • Last login:March 14, 2017, 01:14:21 pm
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #513 on: October 25, 2005, 08:35:34 pm »
that doesn't look like 70 percent... :-\

although it's a good thing you actually started working on some wood that might or might not be a part of a later cabinet called Mission Control.

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #514 on: October 25, 2005, 08:38:20 pm »
Keep your pants on Flinkly ;) I'm still at work (day job) and this post is gonna take a while.
Project mega thread HERE

nostrebor

  • Not enough wit to effectively use this space...
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1442
  • Last login:October 04, 2013, 02:02:41 pm
  • SHOCKING!!
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #515 on: October 25, 2005, 08:39:13 pm »
Are we seriously using 8/4 Cherry for the sides?

 :o :o :o

WOW

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #516 on: October 25, 2005, 08:40:01 pm »
Ohhhhh yeaaaaah.  8)
Project mega thread HERE

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #517 on: October 25, 2005, 08:40:27 pm »
What does it mean that we are all sitting here watching Pixel post this in real time?

nostrebor

  • Not enough wit to effectively use this space...
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1442
  • Last login:October 04, 2013, 02:02:41 pm
  • SHOCKING!!
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #518 on: October 25, 2005, 08:44:40 pm »
Not only am I this boring, but today is my B-Day.

Sad. :-\

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1863
  • Last login:March 16, 2024, 01:36:14 am
Re: Mission Control Project - Construction photos - sides 70% complete
« Reply #519 on: October 25, 2005, 08:51:40 pm »
Ooops. Here's the before and after. And Mark... for the website I had hoped to setup some sort of realtime video feed for the unveiling. Hehehehee.

Nostrebor - could be worse.... some (names witheld to protect the innocent) BYOACers have been known to be online during their honeymoons
Project mega thread HERE