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| Mission Control Project: 5 years on, what to do with the leftovers? |
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| 1UP:
Wow, I didn't realize you were that far along! Very interesting look, I imagine it fits into a home environment better than most designs. |
| Aceldamor:
Hey Mitch.....those buttons look hella sweet!!!! As far as the emu list goes....you forgot Daphne :( Gotta have those laserdisk games.....A MUST! How can you have a space theemed cab and not have Space Ace on it?!?!? ;D Anyway...looks fantastic and you mentioned a while back about a DVD-R with all the crazy things on it...you still plannin' on doin that? Oh yeah....have you by chance considered going modular so you can swap out controls? If lack of artwork is a strike against, i've been toying around with the idea of actually making mini artwork pieces for each modular piece then sealing them somehow....or possibly cutting plexi in the same size as the panels and laying plexi over the top. |
| Pixelhugger:
Thanks Aceldamor! Yes I'll definitely be doing a DVD-R for anyone interested in the plans, models, art, etc. The plans themselves will be formal woodworking plans with complete joint details, angle measurements, procedure details and a construction plan... the whole 9 yards.... primarily because I don't trust my own ability to build something this complex without them and I think it would be a waste to put so much time into them only for them to be used once. I did think about putting a Daphne button on there, but the only Laserdisc games I play are Space Ace, Dragon's Lair, and Cliff Hanger so it seems more practical to simply place models for those in the 3D arcade, or include them in the list of arcade games (even tho they don't rely on Mame). I may just buy the Digital Leisure versions since the picture quality is supposed to be amazing after having been remastered or retransfered (or something). I also considered a rotating CP for quite some time, and have a ton of sketches to incorporate it. I decided against it, however, since it changed some of the cabinet proportions that were important to me and would have added a super-colossal amount of time to an already painfully slow construction process :P I haven't given much thought to alternatives like modular controls, but at the rate I'm going I'm sure I'll decide to switch course and incorporate them at the worst possible moment in the construction process! ::) |
| mcdo15:
not sure if i missed this but what frontend are you running that you can just press a button, and bring up another systems list of games? Thank you |
| Pixelhugger:
Emulaxian While it currently doesn't support the assignment a keystroke to a specific gamelist, Peter - the FE's developer - has agreed to provide me with an exe that allows the assignment since he says it is an easy modification to make. WOO HOO! Of course it would be up to the user to create the list that the button would switch to. So in my case, I would create separate game lists for each console's ROMs and then assign each list to a keystroke. |
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