| Main > Main Forum |
| Building a custom arcade setup |
| (1/5) > >> |
| travoltron:
Hi all! I need some help before I start spending loads of money on a project. I'm looking to do a custom arcade build that goes like this: I want a 2P double dragon/tekken style fighting game with a coin mech, WITH the winner getting tickets output and custom lighting that highlights the winning side of the console. I know I can just map a switch for the coin mech to 5 or 6 and trigger the insert coin signal, so that's no biggie. I'm thinking I can do the lights/ticket output with arduino, but I need some way to trigger the arduino with a P1 or P2 winner. (I want to have a march madness style tournament for this). Has anyone done something similar or have any ideas? I'm all ears! Thanks in advance! |
| meyer980:
I do not have an answer for you, but very interested to see what you come up with! |
| sandheaver:
well, you'd have to find a way to tell the lights which player won. I am pretty sure you'd have to make a custom game for that, unless Double Dragon or Tekken support that. If you don't need the game to tell the lights, then it's just a matter of having a couple of switches and a person watching the game, who would control the lights. The ticket dispenser is probably an item that Happ would have. Something like this: http://na.suzohapp.com/cc/42133700.htm Again, you'll have to find a way to make Double Dragon or Tekken tell the ticket dispenser how many tickets to dispense. Non-trivial. |
| travoltron:
The ticket dispensing is pretty simple really, I'd just put the tickets between two rollers and drive them with a small DC motor a few turns to eject the ticket. I can set the number of degrees to rotate with the arduino, and therefore set the number of tickets dispensed. Each winner would receive a ticket that basically allows them to challenge someone to another round of the game. Out of tickets, out of the tourney. So it does in fact look like there is some game rewriting that needs to go on... does anyone know of where I'd look for altering a ROM to set a flag on a P1 or P2 winner? Thanks! |
| sandheaver:
You'd have to modify the assembly code for the game, rebuild the assembly into ROMs. This will change the locations of every asset after that point, so you need to be aware of that, because the game will look for assets at certain addresses. This is all very non-trivial. Your enthusiasm is pretty cool, though. Find a developer that knows the CPU the game runs on. |
| Navigation |
| Message Index |
| Next page |