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Author Topic: Hacking Outrun 2006  (Read 142108 times)

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shakeheartbreak

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Re: Hacking Outrun 2006
« Reply #1080 on: May 29, 2019, 01:22:53 pm »
Hey, I been following this project over the years but never made an account to reply. I really appreciate all the work you put into this, and there's probably alot of other people out there like me that read this thread but don't have a forum account.
Cheers dude  :cheers:

Nice one MortalMaxx.  The more support and encouragement Howard can have the better I'm sure!  There must be thousands who've downloaded his work and benefitted from it.

And definitely those who've got thousands of hours of enjoyment from it too :)

MortalMaxx

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Re: Hacking Outrun 2006
« Reply #1081 on: May 31, 2019, 02:36:16 pm »
Having a lot of fun with the track editor, adding the alternate beach tracks in order can create a nice progression where it feels like you're driving while the sun sets :)
One thing I don't know is how to change the layout from the pyramid grid to endurance and vice versa.
Was pretty funny to end the Milky Way stage and have the Pantheon show up :D


Also it just reminded me I had some graphic project where I had redrawn the track layouts in order to learn the fastest route. Sumo already put those in the game, but some are blatantly wrong/placeholders (Floral Village for example).
So I basically ripped all these files, maybe it would be handy for the track editor user interface?


Howard_Casto

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Re: Hacking Outrun 2006
« Reply #1082 on: June 01, 2019, 01:40:30 am »
I'm glad somebody is playing with the course editor.  I'm not 100% sure I have the endings figured out.... never have gotten around to some proper testing with the new code because I have to race to the end each time, which takes a decent chunk of time.  Yeah those look great.  I don't know how well they are going to scale down, but I need to add something besides a blank square. 

MortalMaxx

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Re: Hacking Outrun 2006
« Reply #1083 on: June 01, 2019, 03:46:55 am »
Maybe just a little visual indication would be enough? Might help for seeing differences between Snow mountain, alpine, ice scape etc.
In case you need them here's the polaroid pictures from the games' ranking menu. I blatantly grabbed them from ingame screenshots because I cant for the life remember how to edit the textures anymore.

One polaroid for size reference:


7z with 30 pics
https://cdn.discordapp.com/attachments/554217456097427480/584286378469228563/OutrunStages.7z

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #1084 on: June 02, 2019, 02:28:39 am »
I'll probably end up using those, thanks. 

Did some work on the new build for the first time in a while... found some bugs and Incomplete code.  I also made a Mix course for each of the branched modes.... nothing fancy, just half SP and half Outrun 2 courses.

I also did some testing.... It looks like heart attack mode isn't necessarily viable for custom stages.  While reverse stages inexplicably work, just replacing any old stage doesn't.  It doesn't crash or anything but if one of the requests have models (ghosts, meteors, ect.) then they don't load and you fail that section.  It's probably fixable, but I want to get what I've got out before tackling more problems. 

so I still want to have a little chime sound play when you bring up custom courses and I need to do a little more testing but that's about it.  I know I keep saying it'll be out soon so I won't say that, but I've made progress, so it's closer to a release. 

shakeheartbreak

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Re: Hacking Outrun 2006
« Reply #1085 on: June 03, 2019, 06:08:49 am »
Having a lot of fun with the track editor, adding the alternate beach tracks in order can create a nice progression where it feels like you're driving while the sun sets :)
One thing I don't know is how to change the layout from the pyramid grid to endurance and vice versa.
Was pretty funny to end the Milky Way stage and have the Pantheon show up :D


Also it just reminded me I had some graphic project where I had redrawn the track layouts in order to learn the fastest route. Sumo already put those in the game, but some are blatantly wrong/placeholders (Floral Village for example).
So I basically ripped all these files, maybe it would be handy for the track editor user interface?



The course editor has been released?!  :notworthy:

MortalMaxx

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Re: Hacking Outrun 2006
« Reply #1086 on: June 05, 2019, 01:56:36 am »
It was a small post of the first iteration, easy to overlook this post :)

Ok guys knock yourself out!  The app probably has some bugs and manipulating the courses hasn't been fully tested, ect, but it should work for you.  Please read the readme as it's important for proper useage.

envido32

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Re: Hacking Outrun 2006
« Reply #1087 on: June 06, 2019, 10:02:12 am »
im sure there more lurkers like me that get excited to see you do your magic. Keep up the good work

Yeah, that's me. This is very exiting! I'm going to try it this weekend and give some feedback :)

Thanks for everything Howard!

shakeheartbreak

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Re: Hacking Outrun 2006
« Reply #1088 on: June 07, 2019, 01:04:25 pm »
It was a small post of the first iteration, easy to overlook this post :)

Ok guys knock yourself out!  The app probably has some bugs and manipulating the courses hasn't been fully tested, ect, but it should work for you.  Please read the readme as it's important for proper useage.

I've searched on the keywords "manipulating" and "courses" based on what I think you're quoting from, and only your message comes up.

Could you please link to it?

isamu

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Re: Hacking Outrun 2006
« Reply #1089 on: June 07, 2019, 06:25:22 pm »
Hi Howard. Forgive for the dumb question but....where is the link to the course editor?

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #1090 on: June 07, 2019, 08:13:20 pm »
On page 26 of this very thread at the end of the post that was just quoted..... you guys are hopeless sometimes. 

isamu

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Re: Hacking Outrun 2006
« Reply #1091 on: June 07, 2019, 09:17:29 pm »
Sorry Howard I'm blind sometimes LOL.

OK guys. I've been on a racing hiatus and haven't had time to play anything at all lately. But boy, am I glad I came back to this!

Very preliminary impressions: I just put about 1hr into game with the course editor. All I can say is WOW!!!!! I was skeptical but damn this thing actually works!

I loaded up one of the  sample courses, and then modified it just a little, changing a course here, and a course there, and sure enough....all loaded up fine without any hiccups! Not only that, but you can actually change the course layouts ON THE FLY, and still stay in the game, and the game will load your changes IN REALTIME!!!!!!!!!!!!!!!! Are you ---smurfing--- kidding me!?!?!?!?!?!?!?!?!  :dizzy: :dizzy: :dizzy: :dizzy: :dizzy: :dizzy:

Damn Howard....you rock bro! You have outdone yourself once again brother!!!!  :notworthy: :notworthy: :notworthy: :notworthy:

This app is your greatest feat yet!  :cheers:

And by the way man....where the hell is your patreon???  :lol
« Last Edit: June 07, 2019, 09:19:23 pm by isamu »

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #1092 on: June 08, 2019, 01:15:12 am »
Glad you like it man.  The next version works better with less bugs and of course your custom courses can be integrated into the game's menu. 

The hat trick I'm trying to pull off is altering courses while you are playing them, so with some trickery maybe 30 stage branches or random warping courses, ect. 

As for patreon, I think about it on occasion, but I don't know, I feel funny taking money for stuff like this.  Maybe if I ever take requests or something.  I have put in a request for monetizing my youtube page.  I figured my videos are less than a minute or two anyway, so why not. 

isamu

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Re: Hacking Outrun 2006
« Reply #1093 on: June 08, 2019, 02:05:53 am »
Sounds good man, let me know if you get it set up.

Quick stupid question....the samples included in the editor are all for Continuous Mode. Is there a way, or are there any samples that allow us to edit the courses in normal non-continuous "branching" mode? Or am I understanding how this works?

Nuexzz

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Re: Hacking Outrun 2006
« Reply #1094 on: June 08, 2019, 02:23:01 am »
@Howard_Casto, I'm really interested in playing online, I'm going to dig into his memory and see if we find interesting things :cheers:

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Re: Hacking Outrun 2006
« Reply #1095 on: June 08, 2019, 02:26:25 am »

so far I can have 2 game windows synchronized on my desktop, (it is also de-synchronized but it's good for tests)

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Re: Hacking Outrun 2006
« Reply #1096 on: June 08, 2019, 02:41:03 am »
the version of ppsspp plays well the first 2.6400 frames (then it also desynchronizes) not as much as the PC version (we have to limit the packets sent, they are so accelerated that they desynchronize, check it in some lan ... also continue

MrThunderwing

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Re: Hacking Outrun 2006
« Reply #1097 on: June 08, 2019, 12:27:30 pm »
On page 26 of this very thread at the end of the post that was just quoted..... you guys are hopeless sometimes.

Derp, I managed to totally miss that too when you first posted it. Just got back from holiday yesterday and probably won't get a chance to play around with it for a little bit due to other real life stuff, but look forward to giving it a whirl.

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Re: Hacking Outrun 2006
« Reply #1098 on: June 09, 2019, 04:41:11 am »
Hello. I wanted to say thanks for making this mod! I just discovered that this game exists and the rumble feature really makes the game come alive for me.

I was wondering if is there an uncensored mod that restores how things look in the jp arcade/jp ps2 release?

Also, is there a way to change which girl is the passenger in outrun/arcade mode? Or is Clarissa locked to the heart attack and coast 2 coast modes?

shakeheartbreak

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Re: Hacking Outrun 2006
« Reply #1099 on: June 12, 2019, 01:52:39 pm »
On page 26 of this very thread at the end of the post that was just quoted..... you guys are hopeless sometimes.

Hopefully that's missing a smilie!?  We can only apologise Howard, it looks like it was submerged a few pages back and we all missed it.  Everyone makes mistakes (texture pack? ;)).

Your work is HUGELY appreciated so hopefully you weren't too frustrated by this - we remain your loyal fans and for the record, I too would consider signing up to a Patreon if you had one.

Hope you're getting some sleep, sir!  :cheers:

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Re: Hacking Outrun 2006
« Reply #1100 on: June 25, 2019, 02:52:37 pm »
I finally had a bit of time today to dig my wheel out and have a bit of a play around with some racing related stuff, that's been on my to-do list for ages but I've just not got around to because excuses. As well as finally trying out Boomslang's latest Outrun 2 SPDX plugin, I tried out the course editor for FXT.

HOLY ---steaming pile of meadow muffin---!!! Howard, it's absolutely BRILLIANT and totally intuitive to use  :notworthy: (the only issue I had was nothing to with the Course Editor itself, but getting my Scripts folder to not be read only, which took a bit of finagling with the folder's security). Getting to add in the reverse versions of stages, the dusk and sunset Palm Beach and Sunny Beach stages and mixing up the regular OR2 and SP stages together makes it almost feel like a new game. Incredible! I don't know why Sega never thought to include something like this in the game in the first place as an unlockable bonus or something, it would've extended the game's (already considerable) lastabilty by a huge amount. Also, wonder why they never thought to swap the dusk and night beach stages into the mission modes, rather than just keeping them Time Attack only.

Using a custom stage layout I managed to trigger the Panzer Dragoon bunki animation - that's only the second time I've ever managed to trigger it in all the years I've been playing the game.



I still don't know what the secret to activating this particularly elusive animation is. I'd previously thought you had to get through 2 stages in a row without hitting any cars or coming off the road, but when I activated it this time, I hadn't cleared the previous stage perfectly. On another run, I managed to clear the first five courses without hitting anything or coming off the road and I got the Pegasus bunki animation 4 times in a row after the initial generic green dragon one on the first stage (I've had the same thing happen with Pegasus activating and not the Panzer Dragoon on Outrun Online Arcade when I've got through the first 2 stages perfectly, although that was the version where I activated the PD animation the first time). Weird. The Pegasus animation is also annoyingly bugged in the PC game, when you trigger it, the clippety clop noise of the hooves keeps on looping non stop. I don't know if that's something you could use your tekno-wizardry powers to look into at all would it Howard? Also, just as a suggestion for a future update, would there be any way to swap some of the rarer bunki animations into the arcade version of the game to replace the generic birds? There's an airshp one I've only ever triggered once, no idea how, and there are some others which seem to be exclusive to the time attack (maybe the missions too...?) like the balloons, hang gliders, Jumbo jets, Fighter plane and UFOs. would be awesome to be able to see some of these in the main game instead of the feckin' birds all the time.
« Last Edit: June 25, 2019, 03:03:33 pm by MrThunderwing »

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Re: Hacking Outrun 2006
« Reply #1101 on: June 26, 2019, 03:08:56 am »
Glad you like it.  I've seen conflicting reports in regards to what triggers what animations.  If I remember correctly, you can rename the animations and they'll load just fine, so maybe experiment that way?

I need to get back to this.  Currently going through Horizon, Zero Dawn and the damn game is getting on my last nerve.... it's like somebody put all the frustrating parts of every open world game into this one.  It's a shame too because I like the mechanics. 

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Re: Hacking Outrun 2006
« Reply #1102 on: June 28, 2019, 02:59:17 am »
Glad you like it.  I've seen conflicting reports in regards to what triggers what animations.  If I remember correctly, you can rename the animations and they'll load just fine, so maybe experiment that way?

I need to get back to this.  Currently going through Horizon, Zero Dawn and the damn game is getting on my last nerve.... it's like somebody put all the frustrating parts of every open world game into this one.  It's a shame too because I like the mechanics.
Stick with it Howard, it's a damned good game, and it does get easier. (My tactics were mostly tie it down and steal its weapons, or lay down a massive series of traps and lure them in).  I just wished the girl could actually climb.  I ended up putting in 120Hrs to complete including the frozen wilds DLC.

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Re: Hacking Outrun 2006
« Reply #1103 on: June 28, 2019, 12:34:26 pm »
I finally had a bit of time today to dig my wheel out and have a bit of a play around with some racing related stuff, that's been on my to-do list for ages but I've just not got around to because excuses. As well as finally trying out Boomslang's latest Outrun 2 SPDX plugin, I tried out the course editor for FXT.

HOLY ---steaming pile of meadow muffin---!!! Howard, it's absolutely BRILLIANT and totally intuitive to use  :notworthy: (the only issue I had was nothing to with the Course Editor itself, but getting my Scripts folder to not be read only, which took a bit of finagling with the folder's security). Getting to add in the reverse versions of stages, the dusk and sunset Palm Beach and Sunny Beach stages and mixing up the regular OR2 and SP stages together makes it almost feel like a new game. Incredible! I don't know why Sega never thought to include something like this in the game in the first place as an unlockable bonus or something, it would've extended the game's (already considerable) lastabilty by a huge amount. Also, wonder why they never thought to swap the dusk and night beach stages into the mission modes, rather than just keeping them Time Attack only.

Using a custom stage layout I managed to trigger the Panzer Dragoon bunki animation - that's only the second time I've ever managed to trigger it in all the years I've been playing the game.



I still don't know what the secret to activating this particularly elusive animation is. I'd previously thought you had to get through 2 stages in a row without hitting any cars or coming off the road, but when I activated it this time, I hadn't cleared the previous stage perfectly. On another run, I managed to clear the first five courses without hitting anything or coming off the road and I got the Pegasus bunki animation 4 times in a row after the initial generic green dragon one on the first stage (I've had the same thing happen with Pegasus activating and not the Panzer Dragoon on Outrun Online Arcade when I've got through the first 2 stages perfectly, although that was the version where I activated the PD animation the first time). Weird. The Pegasus animation is also annoyingly bugged in the PC game, when you trigger it, the clippety clop noise of the hooves keeps on looping non stop. I don't know if that's something you could use your tekno-wizardry powers to look into at all would it Howard? Also, just as a suggestion for a future update, would there be any way to swap some of the rarer bunki animations into the arcade version of the game to replace the generic birds? There's an airshp one I've only ever triggered once, no idea how, and there are some others which seem to be exclusive to the time attack (maybe the missions too...?) like the balloons, hang gliders, Jumbo jets, Fighter plane and UFOs. would be awesome to be able to see some of these in the main game instead of the feckin' birds all the time.

I fully agree and great post mate! This has certainly breathed new life into the game and I'd say this version has now reclaimed the No.1 spot on the list of all versions out there, overtaking the SPDX version in TP. Also awesome vid you just uploaded dude. Love your course selection for that route.  :cheers:

Only thing I'm disappointed in is the fact that Howard STILL has not gotten around to implementing the ability to import tracks from F-Zero GX, Ridge Racer 7 and the Atari 2600 version of Night Driver. C'mon man what's taking you so long?........





............[/sarcasm]  :burgerking: :afro:

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Re: Hacking Outrun 2006
« Reply #1104 on: June 29, 2019, 08:21:16 am »
Thanks mate, glad you liked it!