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Author Topic: Hacking Outrun 2006  (Read 170845 times)

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isamu

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Re: Hacking Outrun 2006
« Reply #200 on: May 14, 2013, 02:57:14 am »
Hey Howard. Whenever you dive back into the meat of the game, do you suppose you can make alterations to game's audio? Can you make the car's engine louder? This is the one thing a lot of people complained about on pretty much all the home ports but the PC version suffers the most from a quiet engine sound. The cars passing by and the crashes are WAY louder, and it just sounds improper. If we could get a much louder engine noise and overall better audio balance that would great!  :applaud:

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #201 on: May 14, 2013, 06:44:11 pm »
It's not out of the realm of possibility, but I honestly might not be able to do that one.  I've tried several times to find the memory address the controls the volume levels of the game for my custom radio hack and have thus-far been unsuccessful. 

How did you do that trick to make the game look like an arcade monitor?

isamu

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Re: Hacking Outrun 2006
« Reply #202 on: May 14, 2013, 07:36:23 pm »
It's not out of the realm of possibility, but I honestly might not be able to do that one.  I've tried several times to find the memory address the controls the volume levels of the game for my custom radio hack and have thus-far been unsuccessful.
that sucks :(  Hope things change and you find it dude :(

Quote
How did you do that trick to make the game look like an arcade monitor?

Good question, as I was just going to post this just now anyway:

Guys, there is a post processing utility called sweetfx. It's for D3D *only* and is similar to ENBSeries. Grab it from here:

http://forums.guru3d.com/showthread.php?t=376265

Then grab a cool and useful UI/Frontend called "The configurator tool" from here:

http://sweetfx.thelazy.net/

Then you need to use the ENB converter. What this is, is a file that will convert Directx8 to Directx9, and since OutRun is Dx8, this will allow it to be seen as a Dx9 game...then it will be recognized by SweetFX and will work! Just download the zip file, and then extract it into the OutRun folder. Then run SweetFX again.

The Converter is here:

http://enbdev.com/convertor_dx8_dx9_v0035.htm

OutRun looks bonkers with these CRT effects.





There's a ton of interesting things you can do with sweetfx. Just extract the files into the game you want to run it with and you're golden! :)

Also works in Model 2 emu!!!!!



But not in Supermodel unfortunately :( :( :(

If someone knows of a good OpenGL to D3D Wrapper/converter *other* than Qindie or GLdirect5, let me know. I tried both in Supermodel but it just crashes. I think in GLDirect5's case, it might due to GLDirect5 supporting OGL only up to 1.xx.
« Last Edit: May 16, 2013, 12:59:47 am by isamu »

Hunk_4TH

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Re: Hacking Outrun 2006
« Reply #203 on: May 14, 2013, 07:44:03 pm »
Sweet man thanks so much for posting this in great detail. Though I do have the advance crt shader in the right folder it doesn't show up in the configuration.

isamu

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Re: Hacking Outrun 2006
« Reply #204 on: May 14, 2013, 10:02:54 pm »
Sweet man thanks so much for posting this in great detail. Though I do have the advance crt shader in the right folder it doesn't show up in the configuration.

Ahh man you know what? I forgot to tell you that you need to place the shaders that came with SweetFX into the same folder where you installed the Configurator. If you installed/extracted the configurator into the same folder as your root SweetFX folder, then put the shaders in here:

C:\Program Files (x86)\SweetFX 1.4\Application Files\SweetFX_config_1_3_3_32\SweetFX\SweetFX\Shaders

Also, you might want to place them in this directory as well:

C:\Users\Hunk 4TH\AppData\Local\Apps\2.0\MZVJC48O.0B6\ZQV3G7EC.CDJ\swee..tion_0000000000000000_0001.0003_d76fed7c081acf65

Also, to make things easier here's an attachment of the settings I use in OutRun 2:

Hope it helps ma nickle :)

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #205 on: May 15, 2013, 12:09:36 am »
I haven't messed with this yet, but it's very promising.....  I might actually ditch my own efforts in the troubleshooter in leu of this. 

It probably needs it's own thread in the software forum. 

toyotasupraman

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Re: Hacking Outrun 2006
« Reply #206 on: May 15, 2013, 12:27:28 am »
I've tried several times to find the memory address the controls the volume levels of the game for my custom radio hack and have thus-far been unsuccessful.

This might be a dead-end, but I know that in the OutRun2 SP mode (the arcade replica thingy) there's a volume control key in the music select screen. Could that help?

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #207 on: May 15, 2013, 12:52:09 am »
I guess I should have been more specific.... I can find addresses where volume settings are stored, I just can't seem to change them without the game crashing. 

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Re: Hacking Outrun 2006
« Reply #208 on: May 15, 2013, 02:29:55 am »
isamu:  I can't get sweetfx to work in 2k6.... it works in model2, just not in 2k6.....  I know the dlls are working because I can take snapshots, it's just none of the shaders are activating. 

Did you do anything special?

Also what did you mean by 2k6 being a dx8 game?  Afaik it's dx9. 

isamu

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Re: Hacking Outrun 2006
« Reply #209 on: May 15, 2013, 03:32:46 am »
isamu:  I can't get sweetfx to work in 2k6.... it works in model2, just not in 2k6.....  I know the dlls are working because I can take snapshots, it's just none of the shaders are activating. 

Did you do anything special?

Also what did you mean by 2k6 being a dx8 game?  Afaik it's dx9.

Howard the game is in fact Dx8. Verified by Sol a while back on the forums at GF. You need to grab the DX8>DX9 converter from ENB from here:

http://enbdev.com/convertor_dx8_dx9_v0035.htm

Unzip the file and it'll create a folder called ENB_convertor_dx8_dx9_v0035. Go in there and copy and paste both the enbconvertor.ini and the d3d8.dll files into the OR2k6 game directory. It should most certainly work then.


Hunk_4TH

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Re: Hacking Outrun 2006
« Reply #210 on: May 15, 2013, 02:38:19 pm »
Sweet man thanks so much for posting this in great detail. Though I do have the advance crt shader in the right folder it doesn't show up in the configuration.

Ahh man you know what? I forgot to tell you that you need to place the shaders that came with SweetFX into the same folder where you installed the Configurator. If you installed/extracted the configurator into the same folder as your root SweetFX folder, then put the shaders in here:

C:\Program Files (x86)\SweetFX 1.4\Application Files\SweetFX_config_1_3_3_32\SweetFX\SweetFX\Shaders

Also, you might want to place them in this directory as well:

C:\Users\Hunk 4TH\AppData\Local\Apps\2.0\MZVJC48O.0B6\ZQV3G7EC.CDJ\swee..tion_0000000000000000_0001.0003_d76fed7c081acf65

Also, to make things easier here's an attachment of the settings I use in OutRun 2:

Hope it helps ma nickle :)
Thanks man for the settings! That worked perfectly at least for Model 2. I'm having the same problem as Howard with it not working with Outrun 2006. I unzipped the ENB converter files in the Outrun 2006 directory but it still doesn't work. the shaders do show up now in the configuration though :)

Howard_Casto

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Re: Hacking Outrun 2006
« Reply #211 on: May 15, 2013, 07:37:47 pm »
isamu:  I can't get sweetfx to work in 2k6.... it works in model2, just not in 2k6.....  I know the dlls are working because I can take snapshots, it's just none of the shaders are activating. 

Did you do anything special?

Also what did you mean by 2k6 being a dx8 game?  Afaik it's dx9.

Howard the game is in fact Dx8. Verified by Sol a while back on the forums at GF. You need to grab the DX8>DX9 converter from ENB from here:

http://enbdev.com/convertor_dx8_dx9_v0035.htm

Unzip the file and it'll create a folder called ENB_convertor_dx8_dx9_v0035. Go in there and copy and paste both the enbconvertor.ini and the d3d8.dll files into the OR2k6 game directory. It should most certainly work then.

Nope it doesn't for me. Even though I didn't believe that it's a dx8 game, I'm good at following instructions.  Put the dx8 dll in the folder the first time as you instructed.  ;)

What OS are you running?  I'm running 7, 64bit. 

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Re: Hacking Outrun 2006
« Reply #212 on: May 15, 2013, 07:48:17 pm »
Figured it out... you have to turn anti-aliasing off in any game to get it to work.  If it's forced on in your video card settings you might have to turn it off there as well.

Hunk_4TH

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Re: Hacking Outrun 2006
« Reply #213 on: May 15, 2013, 08:10:00 pm »
Thanks Howard! I totally forgot about that causing issues like this. But yeah I definitely think SweetFX needs it's own thread for users to post their results :)

strykr

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Re: Hacking Outrun 2006
« Reply #214 on: May 16, 2013, 05:42:51 pm »
Awesome stuff Isamu, cant wait to try this out when my driving cab arrives, I check this thread every day with my morning coffee to see developments  8)
Getting ever closer to playing outrun with crt style effects the ability to incorporate your own music , boobs, and possibly force feedback one day  :applaud:
« Last Edit: May 16, 2013, 05:46:26 pm by strykr »

isamu

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Re: Hacking Outrun 2006
« Reply #215 on: May 17, 2013, 08:46:06 pm »
OK guys I posted this in the other forum but I gotta mention this here, since I know most of ya'll are using a Logitech wheel to play OutRun 2k6 and would love to make some tweaks and such to the analog controls and whatnot, so here we go.....


Some of you may have heard of a program called vJoy. It's a utility that allows Windows to create a virtual joystick, and is intended to be a replacement for the somewhat outdated PPJOY program. So after putting it off for quite some time, I finally caved in and installed vJoy. Now, although vJoy and I got off to a very rocky start yesterday, and it did something to my ppjoy installation which prevents me from re-installing it properly, I have been using vJoy and it is indeed growing on me. Haven't had any problems with it so far and I don't really see a need to go back to using ppjoy if I don't have to.

Now...onto the even better news and the reason this is relevant: There is another utility I *HIGHLY* recommend that accompanies vJoy beautifully called "Universal Joystick Remapper", or "UJR" for short.

This little app is the stuff dreams are made of. Similar to the old and outdated Frank N Stick utility, this takes all the things Frank did and injects a vile of steroids into it! It will let you remap ANY Axis or button from ANY of your controllers to any Axis or button on your Virtual Joystick that vJoy creates. Furthermore, and this is where the term "Godsend" comes into play.....it actually lets you adjust the sensitivity of any axis on your vjoy virtual controller...ON THE FLY!!!!!!!!!!!!!!!!!!

Yes, that means if you use say the PSP emulator to play Ridge Racer, you know how sloppy it's gonna feel if you try to play it with your 900 degree Logitech G25 or whatever wheel you own. UJR solves this by allowing you to decrease the saturation of your wheel's analog axis, thus increasing its sensitivity and giving you a more natural steering sensation that replicates the PSP's analog knob more accurately. This can be done on the fly and in REALTIME!!!!!!!!!

But it doesn't stop there. The latest version, which EvilC just uploaded LITERALLY minutes ago, actually allows you to create different Autohotkey custom profiles representing each custom controller configuration to correspond with the specific game you run. For example, I can have a profile that has my steering wheel turn at around 900 degree radius, while having *another* Autohotkey profile where my wheel turns only 270 degrees!!!!!!!! And then I can setup it up where the AHK script will launch automatically with each game I play!!!!!!!!! So 180 degrees for Ridge Racers PSP and 270 degrees for OutRun 2006 Coast 2 Coast. I'm sorry but that is just BONKERS to me!!!

I've been wanting a virtual joystick-assistant utility that can do these things for YEARS!!! And now I finally have one thanks to EvilC and his UJR app. I encourage everyone who owns a steering wheel for PC and loves using it on different emulators for driving games to go download vjoy, and then UJR. You can grab them both over at Headkazes forum here:


http://vjoystick.sourceforge.net/site/index.php/forum/index


Welp, I'm off to play with UJR some more :)  Howard.......

isamu

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Re: Hacking Outrun 2006
« Reply #216 on: May 18, 2013, 12:16:59 am »
OMFG yes yes YESSSSSSSSSSS!!!!!!!!!!!!!!





I did it !!!!!! I finally nailed that ---smurfing--- Jennifer Special Request 3 Drive above the speed stage with an AAA rank!!!!!!!!!!!











FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GOD DAYUM!!!!!!!!

Been trying to nail that ---smurfette--- for two days!!! Badmouth you need to make this next week's challenge dude, just to see if ANYONE here can pull an AAA rank on that stage! I have to say it is without a doubt the HARDEST thing to do in ANY OutRun game **ever** !!!!! I'm not talking about just getting AA and talking about getting AAA on that stage. You need to drift with absolute GODLIKE precision on the second and last section of the course!!! If you so much as graze the rail or grass it's a WRAP!!!!!!!!!!!!!! Phuggeddaboudit!!!!! Jennifer is extremely picky about handing you an AAA rank here. Quite the stickler she is.

Anyway go ahead and try getting AAA on that stage guys. I'll see you in about a month when you get back  :lol :laugh2:

isamu

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Re: Hacking Outrun 2006
« Reply #217 on: May 18, 2013, 04:08:58 am »
YES!!!!!!!!!!!!!!!!!!!!!!!

Imperial Avenue Special Request Stage 2 Drive Above the Speed has been nailed like a Thursday night Strawberry on the corner of Figueroa and King!!!!








Hardest.....damn......stage mission.......

***********E V E R***********

Go on guys....tackle it if you DARE!!!!!!!! Mwahahahaha!! :D

Welp onto give Halle Berry some lovin'


Quote from: Shaneus
I don't think it was related to the app... I suspect the test mode it puts the OS into was causing issues. Said it was ATI drivers, but... yeah, I dunno. Creating a new Windows profile let me install it fine, and reinstalled all the video drivers just to be safe.

Quite odd.

Ahh, glad you got it working mate :) Plenty of things to tweak about with it.

Quote
PS. Wheel or 360 controller, isamu?


LOL?

I don't I've ever touched any racing game with a controller except for on my psp. I'm a stickler when it comes to which instrument I use for my racing games, and I've never settled for anything other than a steering wheel.
« Last Edit: May 18, 2013, 04:27:02 am by isamu »

isamu

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Re: Hacking Outrun 2006
« Reply #218 on: May 19, 2013, 05:48:23 am »
OK guys I know this is a hacking thread but I need a quick answer about this game:

I've completed all but Holly's mission. I've unlocked most of her stages, but there are stage missions falling into the Special Request, Special Request 2 and Special Requests 3 category. I am trying to get to SP1 for her Skyscrapers Photograph the Sights mission.

There are two stages leading up to Sky Scrapers: Casino and Metropolis. I can and have AAA'd both of them, but for some reason I get NO special request from Holly upon entering Sky Scrapers. Just the normal version with Memorize the Sequence and Count the Cars. Sky Scrapers only has one Special Request and that's for Photograph the Sights, but how do I activate it? Why doesn't getting an AAA on the previous stage activate it?

Very confusing this chick's mission is. Please help.

isamu

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Re: Hacking Outrun 2006
« Reply #219 on: May 22, 2013, 06:06:28 am »
Phew....At last!














Man....Holly's missions weren't overbearingly difficult per se, but unlocking her Special Request 2 and 3 stages was a nightmare and a chore. You have to get at least AA on nearly every stage in a row leading up to the last stage in order to get to Special Request 3. Unlocking it for Capeway was a pain in the ass! Oh and if I never hear her ask me to "Photograph the Sights" or "Do the Math" again it'll be too soon.

Well that completes Coast 2 Coast mode. Last time I fully 100%'ed the whole game was on the original Xbox years ago. Was never really a fan of this mode at all, except for Flagman's missions which are cool.

At this point I'm *ONLY* around 260,000 OR Miles away from being able to purchase every last thing in the Showroom :lol . But at least now I can simply play and enjoy Arcade SP or OutRun mode, and focus on the part of the game I like most....the RACING! ;)

Shaneus you got your copy up and running on PC yet mate?

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Re: Hacking Outrun 2006
« Reply #220 on: May 22, 2013, 08:26:16 am »
you are significantly better at this game than I am, that being said its still fun, except "cutting the ribbon". Maybe the PC version is easier? Im playing the PS2 version via PCSX2
If you are helping someone and expecting something in return, you are doing business not kindness.

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Re: Hacking Outrun 2006
« Reply #221 on: May 22, 2013, 01:19:30 pm »
If you are running the Japanese version on the ps2 it is significantly harder than the pc version, or at least that's what I've been told. 

isamu

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Re: Hacking Outrun 2006
« Reply #222 on: May 22, 2013, 09:58:39 pm »
If you are running the Japanese version on the ps2 it is significantly harder than the pc version, or at least that's what I've been told.

Not true at all. I too have played the Japanese import *extensively* up to somewhere around Jennifer's missions. Flagman is done. I imported the actual game years ago when it came out and can tell you the difficulty of both ports are identical(at least to my eyes). I've never had any difficulty pulling off goal completions for Flagman or Clarisa on the PS2 JPN version any more than I did on the PC version. Seemed exactly the same.

I was going to give up on the PC version entirely until recently because of all the enthusiastic discussion here about the game(Thanks Howard ;) ). I was not going to touch it ever again and had already committed to playing the Japanese import via PCSX2 emulator.

Speaking of which, there are a couple of advantages and disadvantages to playing the PS2 import in PCSX2 over playing the PC port that I figure I'd mention:

Advantrages:

A)You get pretty good rumble via the Lilypad plugin. It's not true Logitech campatible ffb mind you, but it's certainly better than nothing.

B)Instead of having to wait for the long intro or wait for loading times, etc, you can just hit a key and load a save state right into where the race starts. Much more convenient.

Disadvantages/drawbacks:

A)Despite my initial impressions of thinking this PS2 port looked on par with the PC version, even when playing it upscaled at 6x internal resolution and applying FXAA, it still looks quite subpar to the PC version and the textures are not as detailed(duh!). The Jungle stage's rocks and trees are a prime example...they look blurred or stretched and look "flatter".

After I fired up the PC version for the first time in over a year, I immediately noticed the difference in picture quality. Not that this should come as a shock to anyone, I'm just pointing it out nonetheless.

B)Although OutRun 2 SP Japanese import runs quite well in PCSX2, it isn't perfect...the speed and motion of the game tends to look a bit "framey" in some spots, despite FRAPS' counter being rock solid at 60fps.

C)Furthermore, and this is the biggest issue that annoys me....there are very nasty split-second hiccups during gameplay when you're driving. I'm talking like half a second very noticeable stutters that occur like every minute or so. They mainly seem to be triggered when colliding with the objects on the side of the track. This was annoying enough to make me stop playing the game despite my best efforts to ignore it.

I love getting rumble delivered to my wheel with this game but these stutters were a deal breaker. Everyone's PC rig is different so perhaps you guys don't experience the same issue, but I've tried  nearly every setting in PCSX 2 short of running it in software mode(which introduces a bunch of nasty graphical problems) and haven't had any luck eliminating it. Oh well.

Bottomline is the PS2 JPN version via emulation is a great alternative but if you own the PC version that's the one to play. Now that I've sorted out all my steering wheel and pedal issues, I'm not mad at the game anymore :lol:

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Re: Hacking Outrun 2006
« Reply #223 on: August 08, 2013, 02:57:32 pm »
Looks like someone got OR2 Beta to run on xbox:

http://ptoponline.com/?p=1194

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Re: Hacking Outrun 2006
« Reply #224 on: August 08, 2013, 09:06:56 pm »
Sweet! It just sucks we need either a dev box or a modded Xbox with 128 bit ram mod. Still cool nonetheless.  Thanks for posting.

isamu

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Re: Hacking Outrun 2006
« Reply #225 on: August 09, 2013, 03:27:26 am »
Very interesting news indeed. On a side note, Howard has not posted on this forum in quite a while, and I interpret that is good news! Hopefully it means he's busy working on getting things done and making progress ;)  :cheers:

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Re: Hacking Outrun 2006
« Reply #226 on: August 09, 2013, 10:33:00 am »
Very interesting news indeed. On a side note, Howard has not posted on this forum in quite a while, and I interpret that is good news! Hopefully it means he's busy working on getting things done and making progress ;)  :cheers:

He's busy modding Mortal Kombat Komplete.  :lol

I understand.  I have to tinker with whatever I'm excited about at the moment or else it feels too much like a job instead of a hobby.

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Re: Hacking Outrun 2006
« Reply #227 on: August 25, 2013, 07:12:23 am »
Yup what he said.  My main lack of motivation on 2k6 comes from the lack of progress on my racing cab.  It's just a pile of lumber atm. 

On the other hand I have my refurbished mame cab sitting next to me with no roms in it because I was disappointed in the amount of HD arcade games.  Then out of the blue MKKE gets released on the pc, the pan-ultimate fighting game of this generation. 

We've made amazing strides on it, I suggest to check out my ultimate boss mod over in the software forums.  My progress on MKKE is about winding down.  I'm currently making a special Nekropolis to view all the boss/secret character stats and stuff.  I've also finished an ending for Goro based upon the official text still dormant in the code.  I'm currently working on Kintaro's ending.

What's left after that is to get all the "missing" alt costumes added for the ninjas and female ninjas, add in the remaining npcs and hopefully figure out how to alter movesets.

I am learning a lot about dds texture editing that will hopefully be useful when it comes time to continue work on 2k6.   

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Re: Hacking Outrun 2006
« Reply #228 on: August 25, 2013, 03:20:44 pm »
Take your time. I sold all of my racing gear(wheel, pedals, the whole 9) due to financial issues, and will be taking a long hiatus from ALL racing games for the next 6-12 months. Got a lot of old school 80's-90's 2D retro games to catch up on like the original Dragon Quest and Final Fantasy.

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Re: Hacking Outrun 2006
« Reply #229 on: August 25, 2013, 05:08:27 pm »
Howard_Casto we need to add the bonus from the xbox version  and want to be part of this work.
I also inquired with cheats and can do a lot with this game  ;)

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Re: Hacking Outrun 2006
« Reply #230 on: August 25, 2013, 08:58:40 pm »
Take your time. I sold all of my racing gear(wheel, pedals, the whole 9) due to financial issues, and will be taking a long hiatus from ALL racing games for the next 6-12 months. Got a lot of old school 80's-90's 2D retro games to catch up on like the original Dragon Quest and Final Fantasy.

Sorry to hear about that.  Hope you still hang around as part of the arcade racing community.

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Re: Hacking Outrun 2006
« Reply #231 on: August 27, 2013, 12:54:33 pm »
Take your time. I sold all of my racing gear(wheel, pedals, the whole 9) due to financial issues, and will be taking a long hiatus from ALL racing games for the next 6-12 months. Got a lot of old school 80's-90's 2D retro games to catch up on like the original Dragon Quest and Final Fantasy.

Sorry to hear about that.  Hope you still hang around as part of the arcade racing community.

Haha, I not going anywhere, I'll be observing and participating here just as always. Lot of great things to look forward to in 2014 and I'll *hopefully* be in a position to start focusing on putting together a new rig sometime by then. I'm particularly interested in this dream wheel :D

http://simsteering.com/products.html

« Last Edit: August 27, 2013, 12:56:06 pm by isamu »

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Re: Hacking Outrun 2006
« Reply #232 on: December 23, 2013, 07:30:43 pm »
Hate to bump. Just curious if you were still working on this? I know you've been busy with those awesome MK9 hacks too so yeah.

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Re: Hacking Outrun 2006
« Reply #233 on: December 29, 2013, 02:38:21 am »
Honestly... my hardware is getting old in terms of computers and such and I'm low on cash.  I want to get back to this when I build a rig, but if I can't afford to build one... well...

Atm my mame cab can't even run the Mortal Kombat hacks I'm working on.  So it gets first priority in terms of an upgrade. 


If someone wanted to work on this in my "absence" I would be more than willing to release everything I've found out about the game.  Most of it's here already actually. 

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Re: Hacking Outrun 2006
« Reply #234 on: December 30, 2013, 07:48:28 pm »
That sounds good Howard. And understandable. I forgot if you said Force Feedback is possible or not. Still pissed they didn't include it. Even that ---smurfy--- Crazy Taxi 3 port had it lol.

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Re: Hacking Outrun 2006
« Reply #235 on: January 09, 2014, 04:44:29 am »
What's an xst file?  It stands for "xbox surface texture" in other words the texture format used on the original xbox.  There are plenty of tools out there that edit xst files. 

I'm playing around with the Chihiro and xbox versions of OR2 and am seeing lots of xst files. But I've spent days looking for a program that can view or edit them and I'm failing. Can you point me in the right direction?

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Re: Hacking Outrun 2006
« Reply #236 on: February 19, 2014, 04:15:39 am »
Just wanted to say I've got lindbergh outrun and a capture card so I could do some decent screens for you now if it would help Howard

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Re: Hacking Outrun 2006
« Reply #237 on: February 19, 2014, 09:57:19 am »
Just wanted to say I've got lindbergh outrun and a capture card so I could do some decent screens for you now if it would help Howard

JayFoxRox from Assembler games actually released most of the files he created to make his Lindbergh emulator...

https://github.com/JayFoxRox/Lindbergh-Emulator

I'm curious how much more work is needed to get OR2 playable in Linux, I know I'd rather have the legit arcade software running on my cab as opposed to a modified version of the PC release.

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Re: Hacking Outrun 2006
« Reply #238 on: February 19, 2014, 06:21:12 pm »
Just wanted to say I've got lindbergh outrun and a capture card so I could do some decent screens for you now if it would help Howard

JayFoxRox from Assembler games actually released most of the files he created to make his Lindbergh emulator...

https://github.com/JayFoxRox/Lindbergh-Emulator

I'm curious how much more work is needed to get OR2 playable in Linux, I know I'd rather have the legit arcade software running on my cab as opposed to a modified version of the PC release.

especially if it provides force feedback and doesn't suffer from all the bugs that the PC version does. I wonder if the Lindbergh version can be tweaked for online multiplayer?

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Re: Hacking Outrun 2006
« Reply #239 on: February 19, 2014, 06:24:28 pm »
Just so we are clear...that is not all the files and currently will not work at all. Jay did tell me he might release it over the next year or so.