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Author Topic: Project RetroCade - FINISHED  (Read 119174 times)

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Caparo8bit

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #200 on: April 21, 2014, 02:10:36 pm »

EMDB

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #201 on: April 21, 2014, 02:18:53 pm »

EMDB

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #202 on: April 21, 2014, 02:19:18 pm »
Almost forgot I also tried to glue the corners for the t-molding of my CP this week.



Id did not work out very well. The glue kinda showed between the platic and wood and it was not tight. So I decided to do my initial plan: go around the corners and include the sides.  I had to partly de-assemble my buttons and one stick (you gotta love inserts  :applaud:) to route some piece of each side and add the slot cut. I also rounded the corners to get rid of the small indent I made. It all went very smooth. Now I have to wait for another 20 feet of red 5/8" t-molding as I completely used the first 20 feet.

« Last Edit: November 03, 2017, 06:18:09 pm by EMDB »

Caparo8bit

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #203 on: April 21, 2014, 02:25:07 pm »

yotsuya

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #204 on: April 21, 2014, 03:44:50 pm »
I think caparo wants you to bake him a cake.  >:D
***Build what you dig, bro. Build what you dig.***

PL1

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #205 on: April 21, 2014, 04:10:32 pm »
you gotta love inserts
Glad they're working well for you.   :cheers:

What, no wiring for Coin 2 yet?   ;D




Scott

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #206 on: April 21, 2014, 04:21:30 pm »
you gotta love inserts
Glad they're working well for you.   :cheers:

What, no wiring for Coin 2 yet?   ;D

Scott
Thanks again for insisting on the inserts  :cheers:

I only have one coin mechanism mounted but I really liked the coin door   ;) The door had both micro switches mounted.
« Last Edit: April 21, 2014, 04:23:32 pm by EMDB »

EMDB

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Re: Scratch Build: Project RetroCade - coinbox
« Reply #207 on: April 25, 2014, 05:08:20 pm »
Next Sunday it is 1 year since I met my previous deadline: a playable cabinet on my daughter's birthday.



Today, 2 days before my next (unspoken) deadline I'm 98% ready with the total project. I guess tuning the software will continue forever though  :laugh:

I just have to create the back plate with a carry handle and some ventilation slots.
So one year later at her birthday party I can proudly present Project Retrocade (I'll take some better daylight pictures soon) :


Overview


T-molding around the CP and the painted keyboard drawer.


Instruction Cards are shown before a game is started. Shown using my HyperMap tool (http://forum.arcadecontrols.com/index.php/topic,134128.0.html) I created a few dozen based on MAME artwork and some Google Images searchs.
« Last Edit: November 03, 2017, 06:19:55 pm by EMDB »

EMDB

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Re: Scratch Build: Project RetroCade - Almost there: 98% ready...
« Reply #208 on: April 29, 2014, 02:57:22 pm »
As promised some final pictures in daylight. It was great fun. I learned a lot. Thanks for all tips and advices :



























« Last Edit: November 03, 2017, 06:21:44 pm by EMDB »

mcseforsale

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #209 on: April 29, 2014, 03:19:05 pm »
Nice job.  You'll be back!  :o

AJ

ChanceKJ

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #210 on: April 29, 2014, 08:24:56 pm »
Maybe it's just cause I'm a sucker for MetalSlug, but this cab is badass,  great job!

Martijn

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #211 on: April 30, 2014, 02:06:49 pm »
At first I thought I was looking at a topic of something I made  ;D

Turned out great , any shots of the back and internals?

EMDB

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #212 on: April 30, 2014, 04:17:04 pm »
At first I thought I was looking at a topic of something I made  ;D

Turned out great , any shots of the back and internals?
Haha I know your Streetfighter cab was a huge inspiration for my artwork. I will be on holiday for 2 weeks. After that I still have to add the back plate. I will add some more pictures of that and the inside afterwards...

Gatsu

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #213 on: April 30, 2014, 05:32:47 pm »
Dude. The cab is gorgeous. You did a great job with it.   :applaud:

Love the Metal Slug theme especially.

Yvan256

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #214 on: May 01, 2014, 10:15:08 am »
So, this is what perfection looks like.  :cheers:

Caparo8bit

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #215 on: May 01, 2014, 09:55:29 pm »
MISSING REAL COIN BOX  >:D

emphatic

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #216 on: May 03, 2014, 06:36:03 am »
Very nice work! :cheers:

EMDB

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #217 on: May 10, 2014, 07:12:43 pm »
Some specs on request:

PC: Dell Optiplex 745 Core2Duo 1.87Ghz 2GB RAM. 2 GB SATA Disk.

Monitor: Samsung SyncMaster 214T. 21.4" 1600 x 1200 4:3 connected via CraftyMech's mini-SLG scanline generator.

Video Card: Radeon 5450 PCI-E.

Software: Windows 8.1 + Hyperspin + HyperMap + MAME 0.153 64 bits custom build with No Nag, HiScore and Donkey Kong Pauline Edition patches.

Joysticks: U360 fully programmable + UltraStik Plus 4/8 way switchable from the top. Both connected via keyboard encoder.

Encoder: IPAC2

« Last Edit: May 11, 2014, 02:28:03 am by EMDB »

talkgeek

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #218 on: May 11, 2014, 04:32:29 am »
Sweet build :applaud:, the artwork is just fantastic :notworthy:
Currently building http://forum.arcadecontrols.com/index.php/topic,137777.0.html Mass-Replicate
Built "n0tsq3" cocktail cab http://forum.arcadecontrols.com/index.php/topic,133913.0/all.html
..and restoring a Sega MegaLo 410 Candy Cab & Moon Patrol Cab

m1cky69

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #219 on: May 11, 2014, 04:41:24 am »
WOW! Amazing work. makes mine look like a childs attempt haha. Very good work though. :)

EMDB

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Re: Scratch Build: Project RetroCade - FINAL PICTURES !!!
« Reply #220 on: August 29, 2014, 04:57:12 pm »
-
« Last Edit: November 03, 2017, 06:26:00 pm by EMDB »

Nestafari

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Re: Scratch Build: Project RetroCade - HyperSpin video added
« Reply #221 on: August 31, 2014, 02:52:52 am »
This cp is great. can you send me those arrows around the joysticks ? Thanx
Space Simpsons cab in progress

EMDB

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Re: Scratch Build: Project RetroCade - HyperSpin video added
« Reply #222 on: August 31, 2014, 04:39:56 am »
This cp is great. can you send me those arrows around the joysticks ? Thanx
I  drew the arrows myself and they are part of the CP Illustrator file.. I'm sorry but I won't share that one...

jacenwon

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Re: Scratch Build: Project RetroCade - HyperSpin video added
« Reply #223 on: September 13, 2014, 04:36:25 pm »
Wonderful work here. You did a great job on getting the control panel overlay art to vibe with the rest. Definitely using this for inspiration on my next build. Cheers!
–––––––––––––––––––––––––––––––––––––––––––––––––––––––
• 2014 MAME cabinet build: http://tinyurl.com/jaces-mamecab-2014
• 2008 MAME Neo29 build: http://tinyurl.com/jaces-neo29-2008
–––––––––––––––––––––––––––––––––––––––––––––––––––––––

EMDB

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Re: Scratch Build: Project RetroCade - HyperSpin video added
« Reply #224 on: December 15, 2014, 04:43:23 am »
Still working on the making of video. Just uploaded a new version. I have to redo the second part with a better camera. I can not get any screen capture package to work with the actual emulator video. The HyperSpin part works fine though.

I use HyperSpin as a frontend but don't want to have multiple wheels. I use HyperMap to automatically program my U360 stick from 4/8/diagonal for each individual game, show instruction cards and have custom games in my (single) MAME wheel. I added some Commodore 64, SNES, Sega MegaDrive, Atari 2600, Atari 7800, Philips VideoPac,  ColecoVision, Commodore Amiga and some HomeBrew games (Fix It Felix Jr, Flappy bird and Space Commander as custom games to the HyperMap configuration and created some AutoHotKey scripts per emulator to remap keys for my Control Panel. Every emulator can be paused and exited with the Admin ESC button. I mapped my P1 / P2 buttons to Start and Select for the console emulators. As you can see I really like Donkey Kong and have all versions for the different consoles nicely grouped with the arcade version (and the Pauline Edition).



In the video you now and than see a command prompt pop up before MAME is launched. I already fixed this in my development version of HyperMap.

EMDB

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Re: Scratch Build: Project RetroCade - making of video added
« Reply #225 on: January 26, 2015, 05:44:28 pm »
As a cab is never 100% finished I did some tuning on my Hyperspin setup.

I have a single wheel with all my favorites, most of them being MAME games but also a few dozen console games. My favorite game all times is Donkey Kong. I tried to add as many versions as possible, especially the ones I played as a kid. This made them pretty hard to select in the spinning wheel although I used the correct Donkey Kong colored logo for every system.



Once the theme including the system shows it's obvious but all donkey kong wheel images look similar while spinning. Then I added an image of the system to the Donkey Kong wheel images. This turned out really great! See for yourself:

 

 

 

 
« Last Edit: November 03, 2017, 06:37:21 pm by EMDB »

Vidiot

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Re: Project RetroCade - HyperSpin multi Donkey Kong
« Reply #226 on: January 26, 2015, 05:47:56 pm »
That is awesome man! Love it.  :applaud:


ChanceKJ

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Re: Project RetroCade - HyperSpin multi Donkey Kong
« Reply #227 on: January 26, 2015, 08:19:08 pm »
 :applaud: :applaud: agreed

EMDB

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Re: Project RetroCade - HyperSpin multi Donkey Kong
« Reply #228 on: January 27, 2015, 04:21:20 pm »
I added a short video to show the wheel in action:



At the end you can see some homebrew games I added too: Fix It Felix jr, Flappy Bird Arcade Edition and Space Commander.

xinixske

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #229 on: April 29, 2015, 06:49:48 am »
I'm a big fan of your cab!

taylormadelv

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #230 on: April 29, 2015, 05:48:55 pm »
Super clean! Very nice! :cheers:

gnomenthusiast

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #231 on: August 27, 2015, 08:16:39 am »
EMDB-

What resolution are you playing the games at to have the SLG working correctly.

I'm planning to use that monitor and an SLG, I was just wondering how you had it set up.

Amazing Cab!

yamatetsu

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #232 on: August 27, 2015, 11:34:26 am »
The mini SLG is an inexpensive, and compact scanline generator that is compatible with devices that output a standard VGA signal @ 640x480 (preferred) & 1024x768 resolutions.
                  

EMDB

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #233 on: August 28, 2015, 10:17:11 am »
EMDB-

What resolution are you playing the games at to have the SLG working correctly.

I'm planning to use that monitor and an SLG, I was just wondering how you had it set up.

Amazing Cab!
640x480 / 1024x768 for the different emulators, 1600x1200 for HyperSpin to have no scan lines in the menus.HyperSpin looks really good this way :)

skank

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #234 on: June 01, 2016, 07:12:39 am »
@EMDB

Mooi!
Ben zelf ook aan het kijken!
Mag ik vragen hoe hoog jouw kast is in totaal.
de koenigs kast is 1m67 en die van viper ook, echter de magneto is er 1m90
Ik ben zelf 1m85 en vrees dat die van koenigs te laag zal zijn.. echter wil ik wel net ddie plannen gebruiken

Waar begint jouw schermpaneel , op welke hoogte? en op welke hoogte stopt die?

Heb je zelf ook plannen?
Wil je ze delen?


Rick

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #235 on: June 01, 2016, 07:01:10 pm »
@EMDB

Mooi!
Ben zelf ook aan het kijken!
Mag ik vragen hoe hoog jouw kast is in totaal.
de koenigs kast is 1m67 en die van viper ook, echter de magneto is er 1m90
Ik ben zelf 1m85 en vrees dat die van koenigs te laag zal zijn.. echter wil ik wel net ddie plannen gebruiken

Waar begint jouw schermpaneel , op welke hoogte? en op welke hoogte stopt die?

Heb je zelf ook plannen?
Wil je ze delen?

Damn, I love me some Google Translate:

Quote
Beautiful! 'm Watching myself! May I ask how high your cabinet is total. The koenigsberg cabinet is 1m67 and that of viper also, however, the magnetosphere is 1m90 I am 1m85 and fear of koenigsberg will be too low .. But I want to just planning to use Where does your screen panel, at what level? and at what height will stop them? Do you also have plans? Want to share it?

skank

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #236 on: June 02, 2016, 09:57:36 am »
Where did u get that 21 inch 4:3 screen?
Its hard to find one

I can only get a 19inch in 4:3 and i wonder if i should nt get a 16:9 instead... but then 22-23 inch

skank

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #237 on: June 05, 2016, 03:46:54 am »
Where did you order your coindoor, buttons and speaker?

EMDB

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Re: Project RetroCade - HyperSpin multi Donkey Kong wheel
« Reply #238 on: November 03, 2017, 06:40:33 pm »
*** updated all the images as they were broken thanks to dropbox stopping their public folder ***

EMDB

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Re: Project RetroCade - FINISHED
« Reply #239 on: November 03, 2017, 06:41:08 pm »
*** updated all the images as they were broken thanks to dropbox stopping their public folder ***