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Controls for Robotron and 2 players?
Gray_Area:
I think the Robo talk should be remanded to a different thread.
@Cyn: people have different fondling experiences, capabilities, and needs. You can learn differently - or build differently.
RandyT:
I'm definitely going to try this out. I've gone over 600k on emulated code and I'm now genuinely curious how that translates to the update.
One thing which has always annoyed me was the visual (or lack thereof) when grunts overlapped, but I didn't see any of that happening on your video. I tend to think the blitter emulation has something to do with this as well, so I have high hopes for the re-write.
BTW, the Midway style 49-ways, with a replacement ball-top shaft, work great for Robotron :)
Cynicaster:
I play MAME v122 on my cabinet and I can’t crack 300k in Robotron. The game just kicks my freakin’ arse 6 ways from Sunday. I can’t believe I’ve not heard about these gross inaccuracies in emulation until now—thanks for sharing.
1500points:
this isn't joysticks but I'll drop one last thing that you might find interesting. that mame emulation we've been talking about. Here is what the inside of one of the blitter chips looks like. crazy to think software can emulate that physical sliver only 1/10th inch wide: