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| Is there a resource that lists the number of buttons every game uses? |
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| harveybirdman:
--- Quote from: Dcpmark on February 15, 2013, 02:28:18 pm --- --- Quote from: RyoriNoTetsujin on February 15, 2013, 12:57:29 pm --- --- Quote from: DarthMarino on February 15, 2013, 12:45:03 pm ---You can do a search at klov.com by number of buttons. --- End quote --- I don't think 2 more buttons is significant real estate (I guess the question here is what kind of layout are you trying to achieve?) --- End quote --- Yeah, that's the issue.....I'm going to try to put EVERYTHING on a 24" 2-player panel without being cramped. 2 8-ways, a 4-way, player buttons plus admin buttons, trackball, a small flight stick, and a spinner. I'm also hoping to able to attach a 7" wheel to the spinner when I want to play a driving game, but I might have to let that one go.... :D --- End quote --- :soapbox: |
| Unstupid:
How many buttons does Street Fighter 4 Arcade Edition use? All the fight sticks I see for those seem to have 8, but its usually 6 white ones and the right most 2 are black. I never played it so I dunno.... :dunno |
| RyoriNoTetsujin:
--- Quote from: harveybirdman on February 15, 2013, 03:53:26 pm --- --- End quote --- You know, in the back of my mind I've always wanted to see a G.I. Joe themed cabinet, with a big ol' "USS Flagg" sized frankenpanel (perhaps actually made from the USS Flagg toy) ... with Serpentor's face as the CP overlay. It just feels right. Dcpmark, I don't know how familiar you are with this forum, but if you haven't ever heard/seen the term "frankenpanel," you should probably do a search for it - as harveybirdman so subtly alluded to :laugh2:, they are a bone of contention among many of the BYOAC forum denizens. --- Quote from: Unstupid on February 15, 2013, 04:09:43 pm ---How many buttons does Street Fighter 4 Arcade Edition use? All the fight sticks I see for those seem to have 8, but its usually 6 white ones and the right most 2 are black. I never played it so I dunno.... :dunno --- End quote --- 6. I've always assumed the other 2 were put in for console "compatibility" purposes (despite lacking analog control sticks.) I'm pretty sure there are no (current) fighters that use more than 6. |
| Dcpmark:
--- Quote from: RyoriNoTetsujin on February 15, 2013, 04:14:40 pm --- --- Quote from: harveybirdman on February 15, 2013, 03:53:26 pm --- --- End quote --- Dcpmark, I don't know how familiar you are with this forum, but if you haven't ever heard/seen the term "frankenpanel," you should probably do a search for it - as harveybirdman so subtly alluded to :laugh2:, they are a bone of contention among many of the BYOAC forum denizens. --- End quote --- I have read about them here AND seen the many pictures, but until this very moment, it didn't even dawn on me that I was creating a monster of my very own. But every time I look down at my HotRod SE, all I see is empty space begging to be filled with trackballs, spinners, etc..... :lol |
| shponglefan:
--- Quote from: Dcpmark on February 15, 2013, 12:43:33 pm ---The thing is that I don't play fighting games, and the other Capcom and SNK games I play don't require more than 2 or 3 buttons, if my memory is correct. That's why a list of games with the number of buttons they use would be handy because you can reduce the number of button you need depending on the games you actually play. If I don't play any 6-button games, I can put in 5 buttons and use the 6th spot for a spinner. If I don't play any, or just a couple of 4 and 5-button games, I can decide if it more worthwhile to play those few games or add a steering wheel input for games that I REALLY like to play. --- End quote --- You mentioned in the OP you also wanted to use it for console gaming, though. PSX and SNES have 6 buttons (excluding start/select). And if you opt to use Dolphin for Gamecube (I assume?), that controller has 7 buttons (excluding start). Also, not sure what you mean by "use the 6th spot for a spinner"? If you're talking about mounting one there (in a Capcom style button layout), you migth run into a few usability problems. |
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