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Model 2 Emu Force feedback accuracy

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TacticalChaos:
I was wondering if anyone knows how accurate the force feedback is compared to the original machines on the M2 Emulator. I personally have no clue since I haven't even seen one of the original machines in years, but Daytona and Sega Rally seem to be ok where as indy 500, over rev and gt24 seem to have a "stuttering" or not smooth force effect that doesn't seem right (and quite annoying). Like driving a car with a messed up tire every time you turn. Perhaps there's something in the settings that would fix that. FYI I use a Logitech driving force GT.

Jollywest:
I came across this issue in my build. For me it seemed to be a conflict between the Emulator FFB settings and the Software FFB settings of my hardware. I'm using a happ wheel / immersion pcb setup though.
I can't confirm for definate as I'm away from my cab, but I think I set the centering effect in the Model 2 Emulator .ini right down or off, allowing the hardware drivers to control it. Maybe you could try something similar.

isamu:

--- Quote from: Jollywest on February 12, 2013, 04:18:04 pm ---I came across this issue in my build. For me it seemed to be a conflict between the Emulator FFB settings and the Software FFB settings of my hardware. I'm using a happ wheel / immersion pcb setup though.
I can't confirm for definate as I'm away from my cab, but I think I set the centering effect in the Model 2 Emulator .ini right down or off, allowing the hardware drivers to control it. Maybe you could try something similar.

--- End quote ---

Thanks JW. This is an interesting tip. I will try this later on, because I can't seem to get hardly any centering spring force in Daytona at all on my ECCI 7000 wheel. All other effects are fine. Ini file parameters for centering spring is:

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=10000      ;Global gain
FE_CENTERING_Coefficient=10000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=10   ;10%

Windows/Immersion Touchsense settings are 100% for "Spring Gain", so I don't get it.

Jollywest:

--- Quote from: isamu on February 25, 2013, 07:45:25 am ---
--- Quote from: Jollywest on February 12, 2013, 04:18:04 pm ---I came across this issue in my build. For me it seemed to be a conflict between the Emulator FFB settings and the Software FFB settings of my hardware. I'm using a happ wheel / immersion pcb setup though.
I can't confirm for definate as I'm away from my cab, but I think I set the centering effect in the Model 2 Emulator .ini right down or off, allowing the hardware drivers to control it. Maybe you could try something similar.

--- End quote ---

Thanks JW. This is an interesting tip. I will try this later on, because I can't seem to get hardly any centering spring force in Daytona at all on my ECCI 7000 wheel. All other effects are fine. Ini file parameters for centering spring is:

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=10000      ;Global gain
FE_CENTERING_Coefficient=10000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=10   ;10%

Windows/Immersion Touchsense settings are 100% for "Spring Gain", so I don't get it.

--- End quote ---

Hi again Isamu,
I forgot about this thread. I will definitely have a look at my M2 ini settings and Touchsense settings tonight and post them here.
The originally stated problem by TacticalChaos, didn't affect Daytona for me though, so that maybe just a Touchsense setting that needs changing.
One other thing, the M2 emu doesn't allow for game specific settings in the ini, only global.
The work-around for this is to setup different ini's for each game and use batch files to rename the ini file you need to emulator.ini on game startup.
Again I'll post an example tonight.

Jollywest:
Ok here are the .ini file FFB settings I use for each SM2 Driving game, I've also attached a pic of the Touchsense settings I use.

Please note that these settings are for a HAPP FFB Wheel and Immersion Touchsense FFB PCB setup, So may not be right for other setups.

DAYTONA

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5       ;Global gain
FE_CENTERING_Coefficient=5000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0    ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=2.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=-2.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=2.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

SEGA RALLY

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=5.0      ;Global gain
FE_CENTERING_Coefficient=10000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0   ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=0.5      ;Global gain
FE_LEFT_Magnitude=10000   ;0-10000
FE_RIGHT_Gain=-0.5      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=5.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

SEGA TOURING CAR

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5       ;Global gain
FE_CENTERING_Coefficient=9000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0    ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=0.5      ;Global gain
FE_LEFT_Magnitude=5000   ;0-10000
FE_RIGHT_Gain=-0.5      ;Global gain
FE_RIGHT_Magnitude=5000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=5.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

OVER REV

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=1.0       ;Global gain
FE_CENTERING_Coefficient=500   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0    ;0.0%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=2.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=-3.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=3.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=2.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

INDY 500

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5       ;Global gain
FE_CENTERING_Coefficient=3000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0    ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=2.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=-2.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=5.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

SUPER GT 24H

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5       ;Global gain
FE_CENTERING_Coefficient=5000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=0   ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.5      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=-1.5      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

---

To be continued...

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