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| Zeenon:
So I've looked at more pictures of CP then I'd like to admit, and although I'm still in the building stage, I want to make sure all my ducks are in a row when it comes to the CP. This is what I currently have: Mini-Pac opti (usb) 2 - Mag stick plus (4/8) 1 - Spintrak spinner 1 - u-trak trackball 30 - Happ pushbuttons The intent of the cab is mostly MAME and Pinball, with a little NES/SNES/N64 thrown in. I love the CP layout of theShaners cab, but I haven't played most MAME games so I want to make sure I have the buttons squared away. So looking at the image above I was thinking: Top-Left: P1 , P2, Start Top-Mid: No 4 way, Spinner, Player1Button1, Player1Button2 (these buttons would be shared with the buttons on the P1 controls) Top-Right: Shift, OPEN, OPEN (advice needed) Should I add buttons for admin functions? P1/P2 controls: 4/8 joy with 7 button layout Trackball: Should I add the buttons on the left/right of the ball? Pinball: This is another part advice is needed. I had a X arcade so with the 4 buttons on the sides, I mapped the L/R flippers and L/R nudge. After reading posts here the standard seems to be L flipper, L Magnasave, L upper flipper (then the same on the right). So am I correct that I need 3 buttons on each side (and 1 in the front for the launcher). I know a few of these share buttons with the P1 controls. I have a coin door coming so COIN1/COIN2 will goto the door. Also since the mini-pac has a shift function ESC, Coin1 and Coin2 will be mapped to the secondary set of buttons (ie ESC = Shift P1) Yes, there are 2 you are not going blind, since we were woking on the project together he decided to build one also. Z |
| Cynicaster:
My $.02..... --- Quote from: Zeenon on February 11, 2013, 12:06:38 pm --- So looking at the image above I was thinking: Top-Left: P1 , P2, Start --- End quote --- I don't get it. P1 start and P2 start are worth having, but what's the "start" button for? --- Quote ---Top-Mid: No 4 way, Spinner, Player1Button1, Player1Button2 (these buttons would be shared with the buttons on the P1 controls) --- End quote --- I'm not sure what you mean by "no 4 way". Be careful about putting things in front of the trackball like that, as you might get overzealous drunks jamming their fingers during spirited games of Golden Tee. --- Quote ---Top-Right: Shift, OPEN, OPEN (advice needed) Should I add buttons for admin functions? --- End quote --- I'd deep-six the dedicated shift button. Opinions differ on whether admin buttons belong on a panel at all, but don't go by what others think, just decide which is more important to you: a) having the "cleanest" panel possible; or b) single touch access to important admin functions. I have two admin buttons on mine--pause game and exit game. They're off in the upper left corner, and I used small red 3/8" Radio Shack buttons so there's no mistaking them for game controls. I don't regret putting them there, for what it's worth. I could probably do without the exit game button but having an immediately accessible and intuitive pause button is extremely handy; it gets used all the time. IMO, you don't need a dedicated TAB button on your panel. I access the MAME "tab" menu by holding P1 start and pressing right on the P1 joystick. I didn't even configure it that way, I think that's simply the default setup, and it's great. --- Quote ---P1/P2 controls: 4/8 joy with 7 button layout --- End quote --- I'd ditch the 7th buttons personally, but I'll assume you've thought it through and have identified a need. --- Quote ---Trackball: Should I add the buttons on the left/right of the ball? --- End quote --- Left. |
| Zeenon:
--- Quote --- --- Quote ---Quote from: Zeenon on Today at 12:06:38 pm So looking at the image above I was thinking: Top-Left: P1 , P2, Start --- End quote --- I don't get it. P1 start and P2 start are worth having, but what's the "start" button for? --- End quote --- You are correct typo on my part, so maybe P1, Pause, and Exit on top left and move P2 to the top right? In all the games I've played I've never used the Pause button. --- Quote --- --- Quote ---Quote Top-Mid: No 4 way, Spinner, Player1Button1, Player1Button2 (these buttons would be shared with the buttons on the P1 controls) --- End quote --- I'm not sure what you mean by "no 4 way". Be careful about putting things in front of the trackball like that, as you might get overzealous drunks jamming their fingers during spirited games of Golden Tee. --- End quote --- I was not going with a dedicated 4-way in the first hole, but that is a good catch I may move the spinner to the left, avoiding anything above the trackball. Z |
| PL1:
--- Quote from: Zeenon on February 11, 2013, 12:06:38 pm ---Top-Left: P1 , P2, Start Top-Mid: No 4 way, Spinner, Player1Button1, Player1Button2 (these buttons would be shared with the buttons on the P1 controls) Top-Right: Shift, OPEN, OPEN (advice needed) Should I add buttons for admin functions? --- End quote --- P2 Start should be on the right half of the panel. As long as you have at least these functions, you should be fine: P1/P2 Coin P1/P2 Start Exit (Escape) Pause - Not too near the escape so you don't accidently exit the game Menu (Tab) - Keep as a shifted function if you have kids or friends that fiddle around with settings, use a dedicated button if you like to fiddle with the settings Other admin buttons may be needed, depending on which other emulators you will be using for NES/SNES/N64. :dunno --- Quote from: Zeenon on February 11, 2013, 12:06:38 pm ---Pinball: This is another part advice is needed. I had a X arcade so with the 4 buttons on the sides, I mapped the L/R flippers and L/R nudge. After reading posts here the standard seems to be L flipper, L Magnasave, L upper flipper (then the same on the right). So am I correct that I need 3 buttons on each side (and 1 in the front for the launcher). I know a few of these share buttons with the P1 controls. --- End quote --- The first flipper is for the main lower flipper. The second is wired for both upper flipper and Magnasave. There aren't that many tables that use Magnasave, and none that I know of use both upper flipper and Magnasave. By wiring both functions to one button, it keeps it simple and allows you to play pretty much every table ever designed with full functionality. For people using buttons like Ultimarc's Goldleaf that only have two terminals, there is a way to wire this using two diodes so that the flipper can trigger both inputs, but the associated MAME player buttons won't trigger the other when you press it. For the left and right nudge buttons, you might want to try putting it centered and below the two flipper buttons so they form a point-down triangle or an L-shaped layout. (Left side view) 2 1 or 2 1 3 3 1. Left Flipper 2. Left Upper Flipper/Left Magnasave 3. Left Nudge Test the layout on a cardboard box to verify it will work well for you at that height/angle/range to the monitor. Forward nudge and launcher buttons might be difficult to reach, depending on how much overhang you have on the front of the CP. Overhang on the sides can also interfere with reaching the flippers, L/R nudge. Scott |
| Zeenon:
Scott, Will that parallel wiring work with the USB mini PAC? Last thing I want to do is short it out. Z |
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